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| author | ccrs <ccrs@users.noreply.github.com> | 2017-04-27 15:34:01 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2017-04-27 15:34:01 +0200 |
| commit | 229444b74a7e2176db142e0446d4268995c5aad6 (patch) | |
| tree | f5b767f57bf22894af6f471b8626da2a6848ff5f /src/server/scripts/Northrend | |
| parent | c7a57e2a093ada2ece7a01eac2f627aeb26b08d5 (diff) | |
Core/Misc: cleanup SetInFront uses
Set in front modifies only the serverside orientation, use with care.
Also check for current focus to prevent things like incorrect damage on casting creatures (ie dragon breath direction change in your face because of some taunt missclick)
Diffstat (limited to 'src/server/scripts/Northrend')
| -rw-r--r-- | src/server/scripts/Northrend/zone_zuldrak.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp index 0199340d0b9..5fec3f058fe 100644 --- a/src/server/scripts/Northrend/zone_zuldrak.cpp +++ b/src/server/scripts/Northrend/zone_zuldrak.cpp @@ -67,8 +67,8 @@ public: void LockRageclaw(Creature* rageclaw) { // pointer check not needed - me->SetInFront(rageclaw); - rageclaw->SetInFront(me); + me->SetFacingToObject(rageclaw); + rageclaw->SetFacingToObject(me); DoCast(rageclaw, SPELL_LEFT_CHAIN, true); DoCast(rageclaw, SPELL_RIGHT_CHAIN, true); |
