diff options
| author | Vincent-Michael <vincent_michael@gmx.de> | 2016-04-16 12:19:23 +0200 |
|---|---|---|
| committer | Vincent-Michael <vincent_michael@gmx.de> | 2016-04-16 12:19:23 +0200 |
| commit | 3cd19d3b30e9c22859303c5bb006998201b66e33 (patch) | |
| tree | 23e92f525d7f1c76c4a0088de97f3c2347df1ee5 /src/server/scripts/Northrend | |
| parent | a4b00886718148dd021871ead5ac8a1e8a64285f (diff) | |
Core: Removed Whitespaces
Diffstat (limited to 'src/server/scripts/Northrend')
| -rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_noth.cpp | 10 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp index 194881cabad..1b485f588ec 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp @@ -160,7 +160,7 @@ public: Talk(SAY_AGGRO); summons.DoZoneInCombat(); - + events.SetPhase(PHASE_NORMAL); events.ScheduleEvent(EVENT_IMPALE, randtime(Seconds(10), Seconds(20)), 0, PHASE_NORMAL); events.ScheduleEvent(EVENT_SCARABS, randtime(Seconds(20), Seconds(30)), 0, PHASE_NORMAL); @@ -207,7 +207,7 @@ public: Talk(EMOTE_LOCUST); events.SetPhase(PHASE_SWARM); DoCast(me, SPELL_LOCUST_SWARM); - + events.ScheduleEvent(EVENT_SPAWN_GUARD, Seconds(3)); events.ScheduleEvent(EVENT_LOCUST_ENDS, RAID_MODE(Seconds(19), Seconds(23))); events.Repeat(Minutes(1)+Seconds(30)); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp index 38502bd8a83..3ba0a033a9c 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp @@ -178,7 +178,7 @@ public: return; if (damage < me->GetHealth()) return; - + me->SetHealth(1u); damage = 0u; } @@ -226,7 +226,7 @@ public: case EVENT_WARRIOR: Talk(SAY_SUMMON); Talk(EMOTE_SUMMON); - + CastSummon(RAID_MODE(2, 3), 0, 0); events.Repeat(Seconds(40)); @@ -291,7 +291,7 @@ public: break; case EVENT_GROUND: ++balconyCount; - + DoCastAOE(SPELL_TELEPORT_BACK); Talk(EMOTE_TELEPORT_2); @@ -308,7 +308,7 @@ public: { /* workaround for movechase breaking after blinking without this noth would just stand there unless his current target moves */ - if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim())) + if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim())) { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveChase(me->EnsureVictim()); @@ -321,7 +321,7 @@ public: private: uint32 balconyCount; - + bool justBlinked; uint32 _SummonWarriorSpells[N_WARRIOR_SPELLS]; |
