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authorVincent-Michael <vincent_michael@gmx.de>2016-04-16 12:19:23 +0200
committerVincent-Michael <vincent_michael@gmx.de>2016-04-16 12:19:23 +0200
commit3cd19d3b30e9c22859303c5bb006998201b66e33 (patch)
tree23e92f525d7f1c76c4a0088de97f3c2347df1ee5 /src/server/scripts/Northrend
parenta4b00886718148dd021871ead5ac8a1e8a64285f (diff)
Core: Removed Whitespaces
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp10
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
index 194881cabad..1b485f588ec 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
@@ -160,7 +160,7 @@ public:
Talk(SAY_AGGRO);
summons.DoZoneInCombat();
-
+
events.SetPhase(PHASE_NORMAL);
events.ScheduleEvent(EVENT_IMPALE, randtime(Seconds(10), Seconds(20)), 0, PHASE_NORMAL);
events.ScheduleEvent(EVENT_SCARABS, randtime(Seconds(20), Seconds(30)), 0, PHASE_NORMAL);
@@ -207,7 +207,7 @@ public:
Talk(EMOTE_LOCUST);
events.SetPhase(PHASE_SWARM);
DoCast(me, SPELL_LOCUST_SWARM);
-
+
events.ScheduleEvent(EVENT_SPAWN_GUARD, Seconds(3));
events.ScheduleEvent(EVENT_LOCUST_ENDS, RAID_MODE(Seconds(19), Seconds(23)));
events.Repeat(Minutes(1)+Seconds(30));
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index 38502bd8a83..3ba0a033a9c 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -178,7 +178,7 @@ public:
return;
if (damage < me->GetHealth())
return;
-
+
me->SetHealth(1u);
damage = 0u;
}
@@ -226,7 +226,7 @@ public:
case EVENT_WARRIOR:
Talk(SAY_SUMMON);
Talk(EMOTE_SUMMON);
-
+
CastSummon(RAID_MODE(2, 3), 0, 0);
events.Repeat(Seconds(40));
@@ -291,7 +291,7 @@ public:
break;
case EVENT_GROUND:
++balconyCount;
-
+
DoCastAOE(SPELL_TELEPORT_BACK);
Talk(EMOTE_TELEPORT_2);
@@ -308,7 +308,7 @@ public:
{
/* workaround for movechase breaking after blinking
without this noth would just stand there unless his current target moves */
- if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim()))
+ if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim()))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(me->EnsureVictim());
@@ -321,7 +321,7 @@ public:
private:
uint32 balconyCount;
-
+
bool justBlinked;
uint32 _SummonWarriorSpells[N_WARRIOR_SPELLS];