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authorJeremy <Golrag@users.noreply.github.com>2017-12-29 22:32:07 +0100
committerfunjoker <funjoker109@gmail.com>2021-04-15 05:53:27 +0200
commit446fc391f02d3ca8e1332b58f910a5b7d1c8e226 (patch)
tree5d01bfbbcde6b263d330c0647092ca48bf98f62b /src/server/scripts/Northrend
parent61585de8aee2f2168e54c713d5bfb7c61444d4b3 (diff)
Core/Entities: Fix some weird movement due to los issues (#21125)
* Core/Entities: Fix some weird movement due to los issues - Made LoS check use collisionHeight instead of midsection. Value was too low. - Gnomes will now have a breath bar more quickly than for example a tauren. - Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we * Add 0.05f to isInAir check in Creature::UpdateMovementFlags (cherry picked from commit e42903ec16f4849b71bc8736e3151a1e11d3cd25)
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 8e5f63ef364..77ea3de389b 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -734,7 +734,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
events.ScheduleEvent(EVENT_EMERGE, 6s, 0, PHASE_SUBMERGED);
me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
}
- me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetMidsectionHeight());
+ me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetCollisionHeight());
}
void Emerge()