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authorShauren <none@none>2010-08-27 18:11:21 +0200
committerShauren <none@none>2010-08-27 18:11:21 +0200
commit5fbc8f1de41958cbcbbf5d1c9a3457b3a2075284 (patch)
tree5d1b6b5a4286f6e947462b0096795687abc67f99 /src/server/scripts/Northrend
parentf1d4933dcbcc343181c2402de9797f67fb710cd0 (diff)
Scripts/Icecrown Citadel: Added hacky workaround for teleporting spells because their default target is not supported by current grid system
Scripts/Icecrown Citadel: Mark Gunship event as complete on Lady Deathwhisper's death (temporary, until transport system will fully allow scripting the event) --HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp1
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp4
2 files changed, 3 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
index 2eaaf96820d..100440237bb 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
@@ -63,6 +63,7 @@ class icecrown_citadel_teleport : public GameObjectScript
bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
{
+ player->CLOSE_GOSSIP_MENU();
SpellEntry const* spell = sSpellStore.LookupEntry(action);
if (!spell)
return false;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 236642e414c..dbf8ced0c48 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -207,8 +207,8 @@ class instance_icecrown_citadel : public InstanceMapScript
switch (data)
{
case DONE:
- // TEMPORARY, UNCOMMMENT IF YOU WANT TO DO SAURFANG AND SKIP GUNSHIP
- //uiEncounterState[DATA_GUNSHIP_EVENT] = DONE;
+ // TEMPORARY, SKIP GUNSHIP
+ uiEncounterState[DATA_GUNSHIP_EVENT] = DONE;
HandleGameObject(uiOratoryDoor, true);
if (GameObject* elevator = instance->GetGameObject(uiLadyDeathwisperElevator))
{