diff options
| author | Shauren <none@none> | 2010-08-27 18:11:21 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-08-27 18:11:21 +0200 |
| commit | 5fbc8f1de41958cbcbbf5d1c9a3457b3a2075284 (patch) | |
| tree | 5d1b6b5a4286f6e947462b0096795687abc67f99 /src/server/scripts/Northrend | |
| parent | f1d4933dcbcc343181c2402de9797f67fb710cd0 (diff) | |
Scripts/Icecrown Citadel: Added hacky workaround for teleporting spells because their default target is not supported by current grid system
Scripts/Icecrown Citadel: Mark Gunship event as complete on Lady Deathwhisper's death (temporary, until transport system will fully allow scripting the event)
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Northrend')
| -rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp | 1 | ||||
| -rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp | 4 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp index 2eaaf96820d..100440237bb 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp @@ -63,6 +63,7 @@ class icecrown_citadel_teleport : public GameObjectScript bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action) { + player->CLOSE_GOSSIP_MENU(); SpellEntry const* spell = sSpellStore.LookupEntry(action); if (!spell) return false; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index 236642e414c..dbf8ced0c48 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -207,8 +207,8 @@ class instance_icecrown_citadel : public InstanceMapScript switch (data) { case DONE: - // TEMPORARY, UNCOMMMENT IF YOU WANT TO DO SAURFANG AND SKIP GUNSHIP - //uiEncounterState[DATA_GUNSHIP_EVENT] = DONE; + // TEMPORARY, SKIP GUNSHIP + uiEncounterState[DATA_GUNSHIP_EVENT] = DONE; HandleGameObject(uiOratoryDoor, true); if (GameObject* elevator = instance->GetGameObject(uiLadyDeathwisperElevator)) { |
