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| author | Vincent-Michael <vincent_michael@gmx.de> | 2015-11-07 20:01:35 +0100 |
|---|---|---|
| committer | Vincent-Michael <vincent_michael@gmx.de> | 2015-11-07 20:01:53 +0100 |
| commit | 7d5e7102cdd407846fa340892df39ea49938ee69 (patch) | |
| tree | d99383a87495bc0a1efb1ee357f00de96b096410 /src/server/scripts/Northrend | |
| parent | ff9001ce1da5160ef5dc245a822693f12dc9ddff (diff) | |
Core: Whitespace cleanup
Diffstat (limited to 'src/server/scripts/Northrend')
3 files changed, 10 insertions, 10 deletions
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp index 471a7adc9d6..47569a6b85f 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp @@ -116,7 +116,7 @@ public: void JustSummoned(Creature* summon) override { BossAI::JustSummoned(summon); - + if (me->IsInCombat()) if (summon->GetEntry() == NPC_CRYPT_GUARD) summon->AI()->Talk(EMOTE_SPAWN, me); @@ -160,7 +160,7 @@ public: Talk(SAY_AGGRO); summons.DoZoneInCombat(); - + events.SetPhase(PHASE_NORMAL); events.ScheduleEvent(EVENT_IMPALE, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_NORMAL); events.ScheduleEvent(EVENT_SCARABS, urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS), 0, PHASE_NORMAL); @@ -209,7 +209,7 @@ public: Talk(EMOTE_LOCUST); DoCast(me, SPELL_LOCUST_SWARM); events.ScheduleEvent(EVENT_SPAWN_GUARD, 3 * IN_MILLISECONDS); - + events.ScheduleEvent(EVENT_LOCUST_ENDS, RAID_MODE(19, 23) * IN_MILLISECONDS); events.ScheduleEvent(EVENT_LOCUST, 90000); events.SetPhase(PHASE_SWARM); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp index 5248c48029c..36e48d068b5 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp @@ -103,7 +103,7 @@ public: { _EnterCombat(); Talk(SAY_AGGRO); - + eruptSection = 3; events.ScheduleEvent(EVENT_DISRUPT, urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT); events.ScheduleEvent(EVENT_FEVER, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT); @@ -182,7 +182,7 @@ public: private: uint32 eruptSection; bool eruptDirection; - + bool safetyDance; // is achievement still possible? (= no player deaths yet) }; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp index f6dc75c7b3b..106661b70bf 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp @@ -178,7 +178,7 @@ public: return; if (damage < me->GetHealth()) return; - + me->SetHealth(1u); damage = 0u; } @@ -226,7 +226,7 @@ public: case EVENT_WARRIOR: Talk(SAY_SUMMON); Talk(EMOTE_SUMMON); - + CastSummon(RAID_MODE(2, 3), 0, 0); events.ScheduleEvent(EVENT_WARRIOR, 40 * IN_MILLISECONDS, 0, PHASE_GROUND); @@ -291,7 +291,7 @@ public: break; case EVENT_GROUND: ++balconyCount; - + DoCastAOE(SPELL_TELEPORT_BACK); Talk(EMOTE_TELEPORT_2); @@ -308,7 +308,7 @@ public: { /* workaround for movechase breaking after blinking without this noth would just stand there unless his current target moves */ - if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim())) + if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim())) { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveChase(me->EnsureVictim()); @@ -321,7 +321,7 @@ public: private: uint32 balconyCount; - + bool justBlinked; uint32 _SummonWarriorSpells[N_WARRIOR_SPELLS]; |
