aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Northrend
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2020-07-14 01:35:25 +0200
committerPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-17 17:05:55 +0200
commit896b68d5c297b06587645caebc98b704978ecaa7 (patch)
tree14952aaccd9419ce4e67831e12c81b988fc280f5 /src/server/scripts/Northrend
parent235cdc2fd5c72e8dd8a91fb53a1b90babef24047 (diff)
Core/Time: Rename GetGameTime{System, Steady}Point methods
The names are a bit unhandy. Rename them (shorter but still meaningful). GetGameTimeSystemPoint() -> GetSystemTime() GetGameTimeSteadyPoint() -> Now() Also add 2 new typedefs: typedef std::chrono::steady_clock::time_point TimePoint; typedef std::chrono::system_clock::time_point SystemTimePoint; Closes #25042
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
index 044c99ebfd2..39a41dd1b10 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
@@ -854,7 +854,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
_controller.SetTransport(creature->GetTransport());
me->SetRegenerateHealth(false);
me->m_CombatDistance = 70.0f;
- _firstMageCooldown = GameTime::GetGameTimeSteadyPoint() + 60s;
+ _firstMageCooldown = GameTime::Now() + 60s;
_axethrowersYellCooldown = time_t(0);
_rocketeersYellCooldown = time_t(0);
}
@@ -864,7 +864,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
ScriptedAI::InitializeAI();
_events.Reset();
- _firstMageCooldown = GameTime::GetGameTimeSteadyPoint() + 60s;
+ _firstMageCooldown = GameTime::Now() + 60s;
_axethrowersYellCooldown = time_t(0);
_rocketeersYellCooldown = time_t(0);
}
@@ -916,7 +916,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
}
else if (action == ACTION_SPAWN_MAGE)
{
- std::chrono::steady_clock::time_point now = GameTime::GetGameTimeSteadyPoint();
+ TimePoint now = GameTime::Now();
if (_firstMageCooldown > now)
_events.ScheduleEvent(EVENT_SUMMON_MAGE, std::chrono::duration_cast<Milliseconds>(_firstMageCooldown - now));
else
@@ -1093,7 +1093,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
EventMap _events;
PassengerController _controller;
InstanceScript* _instance;
- std::chrono::steady_clock::time_point _firstMageCooldown;
+ TimePoint _firstMageCooldown;
time_t _axethrowersYellCooldown;
time_t _rocketeersYellCooldown;
};
@@ -1118,7 +1118,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
_controller.SetTransport(creature->GetTransport());
me->SetRegenerateHealth(false);
me->m_CombatDistance = 70.0f;
- _firstMageCooldown = GameTime::GetGameTimeSteadyPoint() + 60s;
+ _firstMageCooldown = GameTime::Now() + 60s;
_riflemanYellCooldown = time_t(0);
_mortarYellCooldown = time_t(0);
}
@@ -1128,7 +1128,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
ScriptedAI::InitializeAI();
_events.Reset();
- _firstMageCooldown = GameTime::GetGameTimeSteadyPoint() + 60s;
+ _firstMageCooldown = GameTime::Now() + 60s;
_riflemanYellCooldown = time_t(0);
_mortarYellCooldown = time_t(0);
}
@@ -1180,7 +1180,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
}
else if (action == ACTION_SPAWN_MAGE)
{
- std::chrono::steady_clock::time_point now = GameTime::GetGameTimeSteadyPoint();
+ TimePoint now = GameTime::Now();
if (_firstMageCooldown > now)
_events.ScheduleEvent(EVENT_SUMMON_MAGE, std::chrono::duration_cast<Milliseconds>(_firstMageCooldown - now));
else
@@ -1361,7 +1361,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
EventMap _events;
PassengerController _controller;
InstanceScript* _instance;
- std::chrono::steady_clock::time_point _firstMageCooldown;
+ TimePoint _firstMageCooldown;
time_t _riflemanYellCooldown;
time_t _mortarYellCooldown;
};