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authorSupabad <supabad.trinity@gmail.com>2011-04-09 19:28:36 +0200
committerSupabad <supabad.trinity@gmail.com>2011-04-09 19:28:36 +0200
commita5a545a4030b62cf3564224316c5ee6a77631670 (patch)
tree632c04d4e5dbcca408f7d01a2a99f9fdcc2dbafb /src/server/scripts/Northrend
parent9efac6fe9f221714901fda494a6927ba57bf9ab4 (diff)
Core/GameObjects: add script hook when destructable building is damaged.
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
index 06162b8feb6..6f0c8ec2bd3 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
@@ -1284,7 +1284,7 @@ class go_ulduar_tower : public GameObjectScript
public:
go_ulduar_tower() : GameObjectScript("go_ulduar_tower") { }
- void OnDestroyed(Player* /*pPlayer*/, GameObject* go, uint32 /*value*/)
+ void OnDestroyed(GameObject* go, Player* /*pPlayer*/, uint32 /*value*/)
{
InstanceScript* instance = go->GetInstanceScript();
if (!instance)