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authorclick <click@gonnamakeyou.com>2011-02-27 18:34:24 +0100
committerclick <click@gonnamakeyou.com>2011-02-27 18:34:24 +0100
commitd92fb9ad65b06ba9afac231964575219d4df1df1 (patch)
tree16dbfebcd5839576fd5edde8c59702e2ed9ec5f0 /src/server/scripts/Northrend
parentda773981f8b7e8d1debb5b54a94dd6c173fb2f96 (diff)
Core: Clean up some rogue whitespace and tabs
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp6
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
index ef3daa406b9..24c4f63cb0c 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
@@ -120,7 +120,7 @@ class boss_kologarn : public CreatureScript
void EnterCombat(Unit * who)
{
DoScriptText(SAY_AGGRO, me);
-
+
events.ScheduleEvent(EVENT_MELEE_CHECK, 6000);
events.ScheduleEvent(EVENT_SMASH, 5000);
events.ScheduleEvent(EVENT_SWEEP, 19000);
@@ -138,7 +138,7 @@ class boss_kologarn : public CreatureScript
void Reset()
{
_Reset();
- eyebeamTarget = 0;
+ eyebeamTarget = 0;
}
void JustDied(Unit * /*victim*/)
@@ -188,7 +188,7 @@ class boss_kologarn : public CreatureScript
return;
who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
-
+
if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))
{
if (rubbleStalker)
@@ -233,7 +233,7 @@ class boss_kologarn : public CreatureScript
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
- summon->ClearUnitState(UNIT_STAT_CASTING);
+ summon->ClearUnitState(UNIT_STAT_CASTING);
// Victim gets 67351
if (eyebeamTarget)
@@ -294,7 +294,7 @@ class boss_kologarn : public CreatureScript
case EVENT_RESPAWN_RIGHT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
- RespawnArm(arm->ToCreature());
+ RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
break;
}
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
index cc709913406..c4538abffd9 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
@@ -166,14 +166,14 @@ public:
// The below hacks are courtesy of the grid/visibilitysystem
if (GetBossState(TYPE_KOLOGARN) == DONE)
{
- creature->SetDeadByDefault(true);
- creature->setDeathState(CORPSE);
+ creature->SetDeadByDefault(true);
+ creature->setDeathState(CORPSE);
creature->DestroyForNearbyPlayers();
creature->UpdateObjectVisibility(true);
}
else
{
- creature->SetDeadByDefault(false);
+ creature->SetDeadByDefault(false);
creature->setDeathState(CORPSE);
creature->RemoveCorpse(true);
}