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authorariel- <ariel-@users.noreply.github.com>2017-04-26 04:19:01 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-28 14:07:43 +0200
commitf3a49059acb7b19ef95ebb7f6fe6887a123cd1c9 (patch)
tree2fd180c2a22465c5d5b921d7c9184ca615dd63bb /src/server/scripts/Northrend
parentbb3f2a11cfa909a0b40450050f33a3893f6bb061 (diff)
Core/AI: some tweaks on boundary functionality:
- Moved SetBoundary to public scope to allow for greater flexibility (ie set from external script) - Extended to allow checking inverted boundaries (cherry picked from commit 6892404b270f57380ffdc9ad084e0f43d94134e0)
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 9112fd9ccd2..37aa313b662 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -499,7 +499,7 @@ class npc_anubarak_anub_ar_assassin : public CreatureScript
Position jumpTo;
do
jumpTo = GetRandomPositionAround(anubarak);
- while (!CreatureAI::IsInBounds(boundary, &jumpTo));
+ while (!CreatureAI::IsInBounds(*boundary, &jumpTo));
me->GetMotionMaster()->MoveJump(jumpTo, 40.0f, 40.0f);
DoCastSelf(SPELL_ASSASSIN_VISUAL, true);
}