diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-06-12 00:11:00 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-06-12 00:11:00 +0200 |
| commit | c529566ac41e6d14c33015664e43c195a7a36bb6 (patch) | |
| tree | 738c43ae07fee6abe6e159a854fe28e817f57527 /src/server/scripts/OutdoorPvP | |
| parent | f583476f9ace18a578678c2f8ae7feba9de1a02d (diff) | |
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
Diffstat (limited to 'src/server/scripts/OutdoorPvP')
| -rw-r--r-- | src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp index 59ff06ea66b..c7f49a67328 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp @@ -163,7 +163,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) + if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) { delete go; return true; @@ -194,7 +194,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) + if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) { delete go; return true; |
