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authorjackpoz <giacomopoz@gmail.com>2014-05-20 21:21:33 +0200
committerjackpoz <giacomopoz@gmail.com>2014-05-20 21:21:33 +0200
commit1083dbb993f1e227472891cda109098671d7eae2 (patch)
tree14823385047c6f42a7ae432643a60bb2835f50c9 /src/server/scripts/Outland/BlackTemple
parentd36ecbf4a39ed4d1b434a2926609b1d0d7b3c645 (diff)
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
Diffstat (limited to 'src/server/scripts/Outland/BlackTemple')
-rw-r--r--src/server/scripts/Outland/BlackTemple/black_temple.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp20
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp8
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp10
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp12
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp18
10 files changed, 41 insertions, 41 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
index 427265e2562..5edae14d47a 100644
--- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
@@ -155,11 +155,11 @@ public:
case EVENT_SET_CHANNELERS:
{
for (std::list<uint64>::const_iterator itr = bloodmage.begin(); itr != bloodmage.end(); ++itr)
- if (Creature* bloodmage = (Unit::GetCreature(*me, *itr)))
+ if (Creature* bloodmage = (ObjectAccessor::GetCreature(*me, *itr)))
bloodmage->CastSpell((Unit*)NULL, SPELL_SUMMON_CHANNEL);
for (std::list<uint64>::const_iterator itr = deathshaper.begin(); itr != deathshaper.end(); ++itr)
- if (Creature* deathshaper = (Unit::GetCreature(*me, *itr)))
+ if (Creature* deathshaper = (ObjectAccessor::GetCreature(*me, *itr)))
deathshaper->CastSpell((Unit*)NULL, SPELL_SUMMON_CHANNEL);
events.ScheduleEvent(EVENT_SET_CHANNELERS, 12000);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index 1f8c090230b..0004df68016 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -150,7 +150,7 @@ public:
std::list<HostileReference*>::const_iterator itr = m_threatlist.begin();
for (; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container
{
- Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
targets.push_back(target);
@@ -184,7 +184,7 @@ public:
void RevertThreatOnTarget(uint64 guid)
{
- if (Unit* unit = Unit::GetUnit(*me, guid))
+ if (Unit* unit = ObjectAccessor::GetUnit(*me, guid))
{
if (DoGetThreat(unit))
DoModifyThreatPercent(unit, -100);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index f0498d8a5c2..b1c3d607396 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -596,9 +596,9 @@ public:
if (Conversation[count].creature == ILLIDAN_STORMRAGE)
creature = me;
else if (Conversation[count].creature == AKAMA)
- creature = (Unit::GetCreature((*me), AkamaGUID));
+ creature = (ObjectAccessor::GetCreature((*me), AkamaGUID));
else if (Conversation[count].creature == MAIEV_SHADOWSONG)
- creature = (Unit::GetCreature((*me), MaievGUID));
+ creature = (ObjectAccessor::GetCreature((*me), MaievGUID));
if (creature)
{
@@ -831,7 +831,7 @@ public:
{
if (GlaiveGUID[i])
{
- Unit* Glaive = Unit::GetUnit(*me, GlaiveGUID[i]);
+ Unit* Glaive = ObjectAccessor::GetUnit(*me, GlaiveGUID[i]);
if (Glaive)
{
Glaive->CastSpell(me, SPELL_GLAIVE_RETURNS, false); // Make it look like the Glaive flies back up to us
@@ -1437,7 +1437,7 @@ public:
std::vector<Unit*> eliteList;
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
- Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (unit && unit->GetEntry() == ILLIDARI_ELITE)
eliteList.push_back(unit);
}
@@ -1588,9 +1588,9 @@ public:
Unit* Spirit[2] = { NULL, NULL };
if (ChannelCount <= 5)
{
- Channel = Unit::GetUnit(*me, ChannelGUID);
- Spirit[0] = Unit::GetUnit(*me, SpiritGUID[0]);
- Spirit[1] = Unit::GetUnit(*me, SpiritGUID[1]);
+ Channel = ObjectAccessor::GetUnit(*me, ChannelGUID);
+ Spirit[0] = ObjectAccessor::GetUnit(*me, SpiritGUID[0]);
+ Spirit[1] = ObjectAccessor::GetUnit(*me, SpiritGUID[1]);
if (!Channel || !Spirit[0] || !Spirit[1])
return;
}
@@ -2007,7 +2007,7 @@ public:
// if (IllidanGUID && !SummonedBeams)
// {
- // if (Unit* Illidan = Unit::GetUnit(*me, IllidanGUID)
+ // if (Unit* Illidan = ObjectAccessor::GetUnit(*me, IllidanGUID)
// {
// /// @todo Find proper spells and properly apply 'caged' Illidan effect
// }
@@ -2068,7 +2068,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
- if (Unit* target = Unit::GetUnit(*me, TargetGUID))
+ if (Unit* target = ObjectAccessor::GetUnit(*me, TargetGUID))
target->RemoveAurasDueToSpell(SPELL_PARALYZE);
}
@@ -2157,7 +2157,7 @@ public:
if (!me->EnsureVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND)
&& !me->EnsureVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
{
- if (Creature* illidan = Unit::GetCreature((*me), IllidanGUID))// summon only in 1. phase
+ if (Creature* illidan = ObjectAccessor::GetCreature((*me), IllidanGUID))// summon only in 1. phase
if (CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->Phase == PHASE_NORMAL)
me->CastSpell(me->GetVictim(), SPELL_PARASITIC_SHADOWFIEND2, true, 0, 0, IllidanGUID); // do not stack
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
index ac91c2ac034..db3fcea35db 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
@@ -245,7 +245,7 @@ public:
{
if (TargetGUID[i])
{
- if (Unit* unit = Unit::GetUnit(*me, TargetGUID[i]))
+ if (Unit* unit = ObjectAccessor::GetUnit(*me, TargetGUID[i]))
unit->CastSpell(unit, SPELL_ATTRACTION, true);
TargetGUID[i] = 0;
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index 39edb6b04aa..9b304c3cd7b 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -229,7 +229,7 @@ public:
ThreatContainer::StorageType threatlist = target->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
- Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (unit)
{
DoModifyThreatPercent(unit, -100);
@@ -258,7 +258,7 @@ public:
Creature* Essence = NULL;
if (EssenceGUID)
{
- Essence = Unit::GetCreature(*me, EssenceGUID);
+ Essence = ObjectAccessor::GetCreature(*me, EssenceGUID);
if (!Essence)
{
EnterEvadeMode();
@@ -378,7 +378,7 @@ public:
void npc_enslaved_soul::npc_enslaved_soulAI::JustDied(Unit* /*killer*/)
{
if (ReliquaryGUID)
- if (Creature* Reliquary = (Unit::GetCreature((*me), ReliquaryGUID)))
+ if (Creature* Reliquary = (ObjectAccessor::GetCreature((*me), ReliquaryGUID)))
++(CAST_AI(boss_reliquary_of_souls::boss_reliquary_of_soulsAI, Reliquary->AI())->SoulDeathCount);
DoCast(me, SPELL_SOUL_RELEASE, true);
@@ -454,7 +454,7 @@ public:
ThreatContainer::StorageType::const_iterator itr = threatlist.begin();
for (; itr != threatlist.end(); ++itr)
{
- Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (unit && unit->IsAlive() && (unit->GetTypeId() == TYPEID_PLAYER)) // Only alive players
targets.push_back(unit);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 8e5eb5ca888..b59d073c17d 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -777,7 +777,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
- if (Creature* summoner = (Unit::GetCreature((*me), summonerGuid)))
+ if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
@@ -883,7 +883,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
- if (Creature* summoner = (Unit::GetCreature((*me), summonerGuid)))
+ if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
@@ -973,7 +973,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
- if (Creature* summoner = (Unit::GetCreature((*me), summonerGuid)))
+ if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
@@ -1053,7 +1053,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
- if (Creature* summoner = (Unit::GetCreature((*me), summonerGuid)))
+ if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
@@ -1135,7 +1135,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
- if (Creature* summoner = (Unit::GetCreature((*me), summonerGuid)))
+ if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index 98a349f3606..a705659337f 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -178,7 +178,7 @@ public:
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
- Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
+ Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
if (unit && me->IsWithinMeleeRange(unit))
{
if (unit->GetHealth() > health)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index 35521a783be..0d9537b8b7a 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -95,7 +95,7 @@ public:
{
DoZoneInCombat();
- Creature* Teron = (Unit::GetCreature((*me), TeronGUID));
+ Creature* Teron = (ObjectAccessor::GetCreature((*me), TeronGUID));
if ((Teron) && (!Teron->IsAlive() || Teron->IsInEvadeMode()))
Despawn();
}
@@ -177,7 +177,7 @@ public:
std::list<Unit*> targets;
for (; itr != threatlist.end(); ++itr)
{
- Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
+ Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (unit && unit->IsAlive())
targets.push_back(unit);
}
@@ -200,7 +200,7 @@ public:
if (CheckTeronTimer <= diff)
{
- Creature* Teron = (Unit::GetCreature((*me), TeronGUID));
+ Creature* Teron = (ObjectAccessor::GetCreature((*me), TeronGUID));
if (!Teron || !Teron->IsAlive() || Teron->IsInEvadeMode())
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -324,7 +324,7 @@ public:
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
- Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
+ Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
if (unit && unit->IsAlive())
{
float threat = DoGetThreat(unit);
@@ -344,7 +344,7 @@ public:
Unit* ghost = NULL;
if (GhostGUID)
- ghost = Unit::GetUnit(*me, GhostGUID);
+ ghost = ObjectAccessor::GetUnit(*me, GhostGUID);
if (ghost && ghost->IsAlive() && ghost->HasAura(SPELL_SHADOW_OF_DEATH))
{
/*float x, y, z;
@@ -391,7 +391,7 @@ public:
Done = true;
if (AggroTargetGUID)
{
- Unit* unit = Unit::GetUnit(*me, AggroTargetGUID);
+ Unit* unit = ObjectAccessor::GetUnit(*me, AggroTargetGUID);
if (unit)
AttackStart(unit);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 5228f891294..2362f534b05 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -141,7 +141,7 @@ public:
if (!SpineTargetGUID)
return false;
- Unit* target = Unit::GetUnit(*me, SpineTargetGUID);
+ Unit* target = ObjectAccessor::GetUnit(*me, SpineTargetGUID);
if (target && target->HasAura(SPELL_IMPALING_SPINE))
target->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
SpineTargetGUID=0;
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index 4a4addd253e..8fd9a421a49 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -182,7 +182,7 @@ public:
{
if (AggroYellTimer <= diff)
{
- if (Creature* pMember = Creature::GetCreature(*me, Council[YellCounter]))
+ if (Creature* pMember = ObjectAccessor::GetCreature(*me, Council[YellCounter]))
{
pMember->AI()->Talk(CouncilAggro[YellCounter].entry);
AggroYellTimer = CouncilAggro[YellCounter].timer;
@@ -197,7 +197,7 @@ public:
{
if (EnrageTimer <= diff)
{
- if (Creature* pMember = Creature::GetCreature(*me, Council[YellCounter]))
+ if (Creature* pMember = ObjectAccessor::GetCreature(*me, Council[YellCounter]))
{
pMember->CastSpell(pMember, SPELL_BERSERK, true);
pMember->AI()->Talk(CouncilEnrage[YellCounter].entry);
@@ -251,7 +251,7 @@ public:
Creature* pMember = NULL;
for (uint8 i = 0; i < 4; ++i)
{
- pMember = Unit::GetCreature((*me), Council[i]);
+ pMember = ObjectAccessor::GetCreature((*me), Council[i]);
if (!pMember)
continue;
@@ -330,7 +330,7 @@ public:
return;
}
- Creature* pMember = (Unit::GetCreature(*me, Council[DeathCount]));
+ Creature* pMember = (ObjectAccessor::GetCreature(*me, Council[DeathCount]));
if (pMember && pMember->IsAlive())
pMember->DealDamage(pMember, pMember->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
++DeathCount;
@@ -347,7 +347,7 @@ public:
{
if (Council[i])
{
- if (Creature* Member = (Unit::GetCreature((*me), Council[i])))
+ if (Creature* Member = (ObjectAccessor::GetCreature((*me), Council[i])))
{
// This is the evade/death check.
if (Member->IsAlive() && !Member->GetVictim())
@@ -407,7 +407,7 @@ struct boss_illidari_councilAI : public ScriptedAI
{
for (uint8 i = 0; i < 4; ++i)
{
- if (Unit* unit = Unit::GetUnit(*me, Council[i]))
+ if (Unit* unit = ObjectAccessor::GetUnit(*me, Council[i]))
if (unit != me && unit->GetVictim())
{
AttackStart(unit->GetVictim());
@@ -425,7 +425,7 @@ struct boss_illidari_councilAI : public ScriptedAI
damage /= 4;
for (uint8 i = 0; i < 4; ++i)
{
- if (Creature* unit = Unit::GetCreature(*me, Council[i]))
+ if (Creature* unit = ObjectAccessor::GetCreature(*me, Council[i]))
if (unit != me && damage < unit->GetHealth())
{
unit->ModifyHealth(-int32(damage));
@@ -493,7 +493,7 @@ public:
member = urand(1, 3);
if (member != 2) // No need to create another pointer to us using Unit::GetUnit
- unit = Unit::GetUnit(*me, Council[member]);
+ unit = ObjectAccessor::GetUnit(*me, Council[member]);
return unit;
}
@@ -507,7 +507,7 @@ public:
}
for (uint8 i = 0; i < 4; ++i)
{
- Unit* unit = Unit::GetUnit(*me, Council[i]);
+ Unit* unit = ObjectAccessor::GetUnit(*me, Council[i]);
if (unit)
unit->CastSpell(unit, spellid, true, 0, 0, me->GetGUID());
}