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Author
2025-02-07
Scripts: Remove unneccessary DoublePosition from AreaBoundary
Shauren
2024-04-28
Core/Creatures: moved combat pulse into heartbeat handling and implemented CR...
Ovahlord
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-06-03
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Shauren
2023-05-30
Scripts/Spells: Added spell effect validation helper
Shauren
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-23
Scripts/Spells: Small cleanup for gen/item spell scripts (#27311)
offl
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/BT: Remove unconfirmed parts of Teron's intro (#26670)
offl
2022-03-06
Core/Scripts: Verify & migrate spell school immunities to DB
offl
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-28
Scripts/Black Temple: Some little fixes
Keader
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...
Treeston
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2022-01-23
EventMap: Change GetTimeUntilEvent to return std::chrono types
Carbenium
2022-01-23
Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan e...
Carbenium
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-01
Making travis happy
Keader
2022-01-01
Scripts/Black Temple: Fixed Reliquary of Souls after combat rewrite changes.
Keader
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-18
Core/Misc: Fix C++17 build errors
jackpoz
2021-12-17
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2021-12-13
Coding standards (#23514)
Aokromes
2021-11-23
Scripts/Illidan: Fixed Parasitic shadowfiends reproducing like rabbits
Keader
2021-11-22
Scripts/Black Temple: Mother Shahraz fatal attraction need be random
Keader
2021-11-22
Scripts/Black Temple: Fixed some issues in Illidari Council
Keader
2021-11-15
Scripts/Illidari Council: Changed urand to SelectRandomContainerElement
Keader
2021-11-15
Scripts/Black Temple: Fixed a crash on Illidari Council (#22652)
Keader
2021-11-10
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...
Shauren
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-23
Scripts/Black Temple: Fixed some issues on Illidan
Keader
2021-10-14
Scripts/Black Temple: Removing double hook call in Spiritual Vengeance
Keader
2021-10-01
Core/Misc: Fix appleclang 12 warnings
Shauren
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-23
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
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