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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-06-07 11:22:13 +0300
committerShauren <shauren.trinity@gmail.com>2022-01-06 20:46:25 +0100
commit3171cd3fa9dbcec43f5d70b74ab2f54a2aa44173 (patch)
tree838c54078c04b1fdae4ec1aac6fdc70ebdae45b2 /src/server/scripts/Outland/BlackTemple
parentf0242d4ec7857a18145dd0a9965fcb8526e981c8 (diff)
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
* Core/AI: refactor SpellHit and SpellHitTarget. - now caster/target is WorldObject instead of Unit - remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget) - rename parameters in scripts according parent methods * Restore logic in Algalon script * Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2 * Fix build after merge (cherry picked from commit e3b232fe0e5c21a87d3fe71813e9d750259823f1)
Diffstat (limited to 'src/server/scripts/Outland/BlackTemple')
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp10
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp4
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 8e11c9eb1a0..5c35dbf8de2 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -236,9 +236,9 @@ struct boss_shade_of_akama : public BossAI
_DespawnAtEvade();
}
- void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
+ void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
{
- if (spell->Id == SPELL_AKAMA_SOUL_CHANNEL)
+ if (spellInfo->Id == SPELL_AKAMA_SOUL_CHANNEL)
{
events.ScheduleEvent(EVENT_START_CHANNELERS_AND_SPAWNERS, 1s);
me->SetEmoteState(EMOTE_STATE_NONE);
@@ -247,7 +247,7 @@ struct boss_shade_of_akama : public BossAI
AttackStart(akama);
}
- if (spell->Id == SPELL_AKAMA_SOUL_RETRIEVE)
+ if (spellInfo->Id == SPELL_AKAMA_SOUL_RETRIEVE)
DoCastSelf(SPELL_AKAMA_SOUL_EXPEL_CHANNEL);
}
@@ -381,9 +381,9 @@ struct npc_akama_shade : public ScriptedAI
void EnterEvadeMode(EvadeReason /*why*/) override { }
- void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
+ void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
{
- if (spell->Id == SPELL_THREAT && !_isInCombat)
+ if (spellInfo->Id == SPELL_THREAT && !_isInCombat)
{
_isInCombat = true;
me->SetWalk(false);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index ffa022b73d8..4bf3c1bd840 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -92,9 +92,9 @@ struct boss_najentus : public BossAI
Talk(SAY_DEATH);
}
- void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
+ void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
{
- if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
+ if (spellInfo->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
{
me->RemoveAurasDueToSpell(SPELL_TIDAL_SHIELD);
DoCastSelf(SPELL_TIDAL_BURST, true);