diff options
| author | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
| commit | 928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch) | |
| tree | b30f1385e6f2dd8d95357590593aa2988b094593 /src/server/scripts/Outland/BlackTemple | |
| parent | 95daf7998fc3b772fdcd70087c12db80bd5a031a (diff) | |
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Outland/BlackTemple')
4 files changed, 13 insertions, 13 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 9621d7387de..61fc9ac8f62 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -786,7 +786,7 @@ public: { EnterEvadeMode(); me->MonsterTextEmote(EMOTE_UNABLE_TO_SUMMON, 0); - sLog.outError("SD2 ERROR: Unable to summon Maiev Shadowsong (entry: 23197). Check your database to see if you have the proper SQL for Maiev Shadowsong (entry: 23197)"); + sLog->outError("SD2 ERROR: Unable to summon Maiev Shadowsong (entry: 23197). Check your database to see if you have the proper SQL for Maiev Shadowsong (entry: 23197)"); } } diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 5a8fa42dff5..792fdd0be37 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -314,7 +314,7 @@ public: GridSearcherSucceeded = true; } } - } else sLog.outError("SD2 ERROR: No Channelers are stored in the list. This encounter will not work properly"); + } else sLog->outError("SD2 ERROR: No Channelers are stored in the list. This encounter will not work properly"); } } @@ -331,13 +331,13 @@ public: if (reseting) return; - sLog.outDebug("TSCR: Increasing Death Count for Shade of Akama encounter"); + sLog->outDebug("TSCR: Increasing Death Count for Shade of Akama encounter"); ++DeathCount; me->RemoveAuraFromStack(SPELL_SHADE_SOUL_CHANNEL_2); if (guid) { if (Sorcerers.empty()) - sLog.outError("SD2 ERROR: Shade of Akama - attempt to remove guid " UI64FMTD " from Sorcerers list but list is already empty", guid); + sLog->outError("SD2 ERROR: Shade of Akama - attempt to remove guid " UI64FMTD " from Sorcerers list but list is already empty", guid); else Sorcerers.remove(guid); } } @@ -389,17 +389,17 @@ public: { CAST_AI(mob_ashtongue_channeler::mob_ashtongue_channelerAI, (*itr)->AI())->ShadeGUID = me->GetGUID(); Channelers.push_back((*itr)->GetGUID()); - sLog.outDebug("TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID()); + sLog->outDebug("TSCR: Shade of Akama Grid Search found channeler " UI64FMTD ". Adding to list", (*itr)->GetGUID()); } } - else sLog.outError("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy"); + else sLog->outError("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy"); } void SetSelectableChannelers() { if (Channelers.empty()) { - sLog.outError("SD2 ERROR: Channeler List is empty, Shade of Akama encounter will be buggy"); + sLog->outError("SD2 ERROR: Channeler List is empty, Shade of Akama encounter will be buggy"); return; } @@ -525,7 +525,7 @@ void mob_ashtongue_channeler::mob_ashtongue_channelerAI::JustDied(Unit* /*killer Creature* Shade = (Unit::GetCreature((*me), ShadeGUID)); if (Shade && Shade->isAlive()) CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->IncrementDeathCount(); - else sLog.outError("SD2 ERROR: Channeler dead but unable to increment DeathCount for Shade of Akama."); + else sLog->outError("SD2 ERROR: Channeler dead but unable to increment DeathCount for Shade of Akama."); } void mob_ashtongue_sorcerer::mob_ashtongue_sorcererAI::JustDied(Unit* /*killer*/) @@ -533,7 +533,7 @@ void mob_ashtongue_sorcerer::mob_ashtongue_sorcererAI::JustDied(Unit* /*killer*/ Creature* Shade = (Unit::GetCreature((*me), ShadeGUID)); if (Shade && Shade->isAlive()) CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->IncrementDeathCount(me->GetGUID()); - else sLog.outError("SD2 ERROR: Sorcerer dead but unable to increment DeathCount for Shade of Akama."); + else sLog->outError("SD2 ERROR: Sorcerer dead but unable to increment DeathCount for Shade of Akama."); } class npc_akama_shade : public CreatureScript diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp index 83b247857f8..efcc8285984 100644 --- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp +++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp @@ -155,7 +155,7 @@ public: Council[1] = pInstance->GetData64(DATA_VERASDARKSHADOW); Council[2] = pInstance->GetData64(DATA_LADYMALANDE); Council[3] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); - } else sLog.outError(ERROR_INST_DATA); + } else sLog->outError(ERROR_INST_DATA); } void EnterCombat(Unit* /*who*/) {} @@ -401,7 +401,7 @@ struct boss_illidari_councilAI : public ScriptedAI } else { - sLog.outError(ERROR_INST_DATA); + sLog->outError(ERROR_INST_DATA); EnterEvadeMode(); return; } @@ -449,7 +449,7 @@ struct boss_illidari_councilAI : public ScriptedAI { if (!pInstance) { - sLog.outError(ERROR_INST_DATA); + sLog->outError(ERROR_INST_DATA); return; } diff --git a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp index a7e6dee3271..a5603e86c55 100644 --- a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp +++ b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp @@ -136,7 +136,7 @@ public: } } - sLog.outDebug("TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!"); + sLog->outDebug("TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!"); return NULL; } |
