diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-03-29 20:58:25 +0100 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-03-29 20:58:49 +0100 |
| commit | 0b615ec159eb5cb969bac92206d059c529642d8f (patch) | |
| tree | 42a080b5f6474280217bae1c82cf37437528fafc /src/server/scripts/Outland/HellfireCitadel | |
| parent | d3e292fe1ee70db857cd10700762fb6ccd75325d (diff) | |
Scripts/Misc: Small code optimizations
Diffstat (limited to 'src/server/scripts/Outland/HellfireCitadel')
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp index 4c04c06b091..e9a8a68b116 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp @@ -135,7 +135,7 @@ class boss_kelidan_the_breaker : public CreatureScript me->SetReactState(REACT_AGGRESSIVE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); if (killer) - me->AI()->AttackStart(killer); + AttackStart(killer); } uint64 GetChanneled(Creature* channeler1) diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 1193e45e73b..205158f606e 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -134,7 +134,7 @@ class boss_nazan : public CreatureScript me->SetWalk(true); me->GetMotionMaster()->Clear(); if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0)) - me->AI()->AttackStart(victim); + AttackStart(victim); DoStartMovement(me->GetVictim()); Talk(EMOTE); return; |
