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authorVincent-Michael <Vincent_Michael@gmx.de>2014-03-29 20:58:25 +0100
committerVincent-Michael <Vincent_Michael@gmx.de>2014-03-29 20:58:49 +0100
commit0b615ec159eb5cb969bac92206d059c529642d8f (patch)
tree42a080b5f6474280217bae1c82cf37437528fafc /src/server/scripts/Outland/HellfireCitadel
parentd3e292fe1ee70db857cd10700762fb6ccd75325d (diff)
Scripts/Misc: Small code optimizations
Diffstat (limited to 'src/server/scripts/Outland/HellfireCitadel')
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index 4c04c06b091..e9a8a68b116 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -135,7 +135,7 @@ class boss_kelidan_the_breaker : public CreatureScript
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (killer)
- me->AI()->AttackStart(killer);
+ AttackStart(killer);
}
uint64 GetChanneled(Creature* channeler1)
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 1193e45e73b..205158f606e 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -134,7 +134,7 @@ class boss_nazan : public CreatureScript
me->SetWalk(true);
me->GetMotionMaster()->Clear();
if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0))
- me->AI()->AttackStart(victim);
+ AttackStart(victim);
DoStartMovement(me->GetVictim());
Talk(EMOTE);
return;