diff options
| author | Maks Szokalski <42069493+illunix@users.noreply.github.com> | 2020-09-10 16:57:11 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-10 16:57:11 +0200 |
| commit | 41188eb535e445b73909659980257da2939e4be4 (patch) | |
| tree | 7c4efaa1a9d2478447624ab13c2e101dbbc4e4a4 /src/server/scripts/Outland/HellfireCitadel | |
| parent | feaaa595cae735bb6093b24a88562c27b2723cfe (diff) | |
Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
Diffstat (limited to 'src/server/scripts/Outland/HellfireCitadel')
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index 8653254d5f0..ad4a4ab0d35 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -254,7 +254,7 @@ class go_broggok_lever : public GameObjectScript InstanceScript* instance; - bool GossipHello(Player* /*player*/) override + bool OnGossipHello(Player* /*player*/) override { if (instance->GetBossState(DATA_BROGGOK) != DONE && instance->GetBossState(DATA_BROGGOK) != IN_PROGRESS) { diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index 3cf19773fef..77b097cde57 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -475,7 +475,7 @@ public: { go_manticron_cubeAI(GameObject* go) : GameObjectAI(go) { } - bool GossipHello(Player* player) override + bool OnGossipHello(Player* player) override { if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP)) return true; |
