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authorMaks Szokalski <42069493+illunix@users.noreply.github.com>2020-09-10 16:57:11 +0200
committerGitHub <noreply@github.com>2020-09-10 16:57:11 +0200
commit41188eb535e445b73909659980257da2939e4be4 (patch)
tree7c4efaa1a9d2478447624ab13c2e101dbbc4e4a4 /src/server/scripts/Outland/HellfireCitadel
parentfeaaa595cae735bb6093b24a88562c27b2723cfe (diff)
Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods * Update npc_innkeeper.cpp * Update zone_borean_tundra.cpp
Diffstat (limited to 'src/server/scripts/Outland/HellfireCitadel')
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index 8653254d5f0..ad4a4ab0d35 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -254,7 +254,7 @@ class go_broggok_lever : public GameObjectScript
InstanceScript* instance;
- bool GossipHello(Player* /*player*/) override
+ bool OnGossipHello(Player* /*player*/) override
{
if (instance->GetBossState(DATA_BROGGOK) != DONE && instance->GetBossState(DATA_BROGGOK) != IN_PROGRESS)
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index 3cf19773fef..77b097cde57 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -475,7 +475,7 @@ public:
{
go_manticron_cubeAI(GameObject* go) : GameObjectAI(go) { }
- bool GossipHello(Player* player) override
+ bool OnGossipHello(Player* player) override
{
if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
return true;