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authorMaks Szokalski <42069493+illunix@users.noreply.github.com>2020-09-10 16:57:11 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-05 22:18:19 +0100
commitbc04acb72652882290cef49b2055d3cf1ab12f36 (patch)
treeb430b10375254570eb8c4c9ed802066ba0c14b96 /src/server/scripts/Outland/HellfireCitadel
parent013c9b2cb7404a6d03443eb39f49622dcc99a7fa (diff)
Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods * Update npc_innkeeper.cpp * Update zone_borean_tundra.cpp (cherry picked from commit 41188eb535e445b73909659980257da2939e4be4)
Diffstat (limited to 'src/server/scripts/Outland/HellfireCitadel')
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index ea3734612f3..d3adb9a5fcc 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -254,7 +254,7 @@ class go_broggok_lever : public GameObjectScript
InstanceScript* instance;
- bool GossipHello(Player* /*player*/) override
+ bool OnGossipHello(Player* /*player*/) override
{
if (instance->GetBossState(DATA_BROGGOK) != DONE && instance->GetBossState(DATA_BROGGOK) != IN_PROGRESS)
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index 55bf6536646..b857b3211fa 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -475,7 +475,7 @@ public:
{
go_manticron_cubeAI(GameObject* go) : GameObjectAI(go) { }
- bool GossipHello(Player* player) override
+ bool OnGossipHello(Player* player) override
{
if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
return true;