diff options
| author | Maks Szokalski <42069493+illunix@users.noreply.github.com> | 2020-09-10 16:57:11 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-02-05 22:18:19 +0100 |
| commit | bc04acb72652882290cef49b2055d3cf1ab12f36 (patch) | |
| tree | b430b10375254570eb8c4c9ed802066ba0c14b96 /src/server/scripts/Outland/HellfireCitadel | |
| parent | 013c9b2cb7404a6d03443eb39f49622dcc99a7fa (diff) | |
Add "On" to some gossip methods in AI (#25415)
* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
(cherry picked from commit 41188eb535e445b73909659980257da2939e4be4)
Diffstat (limited to 'src/server/scripts/Outland/HellfireCitadel')
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index ea3734612f3..d3adb9a5fcc 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -254,7 +254,7 @@ class go_broggok_lever : public GameObjectScript InstanceScript* instance; - bool GossipHello(Player* /*player*/) override + bool OnGossipHello(Player* /*player*/) override { if (instance->GetBossState(DATA_BROGGOK) != DONE && instance->GetBossState(DATA_BROGGOK) != IN_PROGRESS) { diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index 55bf6536646..b857b3211fa 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -475,7 +475,7 @@ public: { go_manticron_cubeAI(GameObject* go) : GameObjectAI(go) { } - bool GossipHello(Player* player) override + bool OnGossipHello(Player* player) override { if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP)) return true; |
