diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-07-15 12:33:03 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-07-15 12:33:03 +0200 |
| commit | 1e3c23a4e8de3ea1ee99d159f0ca34c9cc055ed3 (patch) | |
| tree | e979780ed1c3adb4e6bed316ccf0cba4fdb3b9b9 /src/server/scripts/Outland/TempestKeep | |
| parent | 944fb4c1b77ca2a021c135100219fdc2bc62f0a8 (diff) | |
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
Diffstat (limited to 'src/server/scripts/Outland/TempestKeep')
| -rw-r--r-- | src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index 97010fdefaa..d25d10cc6a7 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -182,7 +182,7 @@ class boss_alar : public CreatureScript me->RemoveAllAuras(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->AttackStop(); - me->SetUInt64Value(UNIT_FIELD_TARGET, 0); + me->SetTarget(0); me->SetSpeed(MOVE_RUN, 5.0f); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MovePoint(0, waypoint[5][0], waypoint[5][1], waypoint[5][2]); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 7fd0641a945..ff3c3199d31 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -236,7 +236,7 @@ struct advisorbase_ai : public ScriptedAI me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->ClearAllReactives(); - me->SetUInt64Value(UNIT_FIELD_TARGET, 0); + me->SetTarget(0); me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); me->SetStandState(UNIT_STAND_STATE_DEAD); |
