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authorille <ille@ille>2012-11-30 18:53:13 +0100
committerille <ille@ille>2012-11-30 18:57:56 +0100
commit8f9ee58e633e0d886a9751f28cf788e17f00fb85 (patch)
treeeff7fe93ccbbb4ef8c11b3410f31724963352381 /src/server/scripts/Outland/nagrand.cpp
parentddb6c95042b5fc5ca424f821a90bc370a977dc5e (diff)
scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
Diffstat (limited to 'src/server/scripts/Outland/nagrand.cpp')
-rw-r--r--src/server/scripts/Outland/nagrand.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 0c9a60603f5..e2fbb457f35 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -388,11 +388,11 @@ public:
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->SetGoState(GO_STATE_READY);
if (go->GetEntry() == GO_CORKIS_PRISON)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
{
- go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
@@ -403,7 +403,6 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
{
- go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_2, 0);
@@ -414,7 +413,6 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
{
- go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
@@ -683,12 +681,12 @@ class go_warmaul_prison : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go)
{
+ go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
return false;
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
{
- go->UseDoorOrButton();
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
prisoner->AI()->Talk(SAY_FREE, player->GetGUID());