diff options
author | click <click@gonnamakeyou.com> | 2011-07-02 22:18:03 +0200 |
---|---|---|
committer | click <click@gonnamakeyou.com> | 2011-07-02 22:18:03 +0200 |
commit | f91ee24184dffcd686d60dd07a1d19da3f5da818 (patch) | |
tree | 83d06dd9c18ca0d69c35e0937c14bdd83c3c98d9 /src/server/scripts/Outland/nagrand.cpp | |
parent | 3ddc1cc4c40b757dd42b781552b483a047a6df64 (diff) |
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
Diffstat (limited to 'src/server/scripts/Outland/nagrand.cpp')
-rw-r--r-- | src/server/scripts/Outland/nagrand.cpp | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index c9cfc7dc03a..035334e1c6e 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -47,9 +47,9 @@ class mob_shattered_rumbler : public CreatureScript public: mob_shattered_rumbler() : CreatureScript("mob_shattered_rumbler") { } - CreatureAI* GetAI(Creature* pCreature) const + CreatureAI* GetAI(Creature* creature) const { - return new mob_shattered_rumblerAI (pCreature); + return new mob_shattered_rumblerAI (creature); } struct mob_shattered_rumblerAI : public ScriptedAI @@ -107,44 +107,44 @@ class mob_lump : public CreatureScript public: mob_lump() : CreatureScript("mob_lump") { } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(9353, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9353, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(9354, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9354, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(9355, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9355, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->SEND_GOSSIP_MENU(9356, pCreature->GetGUID()); - pPlayer->TalkedToCreature(18354, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9356, creature->GetGUID()); + pPlayer->TalkedToCreature(18354, creature->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { if (pPlayer->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(9352, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9352, creature->GetGUID()); return true; } - CreatureAI* GetAI(Creature* pCreature) const + CreatureAI* GetAI(Creature* creature) const { - return new mob_lumpAI(pCreature); + return new mob_lumpAI(creature); } struct mob_lumpAI : public ScriptedAI @@ -252,9 +252,9 @@ class mob_sunspring_villager : public CreatureScript public: mob_sunspring_villager() : CreatureScript("mob_sunspring_villager") { } - CreatureAI* GetAI(Creature* pCreature) const + CreatureAI* GetAI(Creature* creature) const { - return new mob_sunspring_villagerAI (pCreature); + return new mob_sunspring_villagerAI (creature); } struct mob_sunspring_villagerAI : public ScriptedAI @@ -301,7 +301,7 @@ class npc_altruis_the_sufferer : public CreatureScript public: npc_altruis_the_sufferer() : CreatureScript("npc_altruis_the_sufferer") { } - bool OnQuestAccept(Player* pPlayer, Creature* /*pCreature*/, Quest const* /*quest*/) + bool OnQuestAccept(Player* pPlayer, Creature* /*creature*/, Quest const* /*quest*/) { if (!pPlayer->GetQuestRewardStatus(9991)) //Survey the Land, q-id 9991 { @@ -311,34 +311,34 @@ public: return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+10: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - pPlayer->SEND_GOSSIP_MENU(9420, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9420, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+11: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); - pPlayer->SEND_GOSSIP_MENU(9421, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9421, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+12: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); - pPlayer->SEND_GOSSIP_MENU(9422, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9422, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+13: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); - pPlayer->SEND_GOSSIP_MENU(9423, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9423, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+14: - pPlayer->SEND_GOSSIP_MENU(9424, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9424, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+20: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); - pPlayer->SEND_GOSSIP_MENU(9427, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9427, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+21: pPlayer->CLOSE_GOSSIP_MENU(); @@ -347,7 +347,7 @@ public: case GOSSIP_ACTION_INFO_DEF+30: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SATS6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 31); - pPlayer->SEND_GOSSIP_MENU(384, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(384, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+31: pPlayer->CLOSE_GOSSIP_MENU(); @@ -357,10 +357,10 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); //gossip before obtaining Survey the Land if (pPlayer->GetQuestStatus(9991) == QUEST_STATUS_NONE) @@ -374,7 +374,7 @@ public: if (pPlayer->GetQuestStatus(10646) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HATS3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+30); - pPlayer->SEND_GOSSIP_MENU(9419, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9419, creature->GetGUID()); return true; } @@ -406,34 +406,34 @@ class npc_greatmother_geyah : public CreatureScript public: npc_greatmother_geyah() : CreatureScript("npc_greatmother_geyah") { } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: pPlayer->AreaExploredOrEventHappens(10044); @@ -442,23 +442,23 @@ public: case GOSSIP_ACTION_INFO_DEF + 10: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 13: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 14: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 15: pPlayer->AreaExploredOrEventHappens(10172); @@ -468,24 +468,24 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); if (pPlayer->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); } else if (pPlayer->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -510,41 +510,41 @@ class npc_lantresor_of_the_blade : public CreatureScript public: npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(9362, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9362, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(9363, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9363, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(9364, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9364, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(9365, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9365, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(9366, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9366, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - pPlayer->SEND_GOSSIP_MENU(9367, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9367, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - pPlayer->SEND_GOSSIP_MENU(9368, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9368, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: - pPlayer->SEND_GOSSIP_MENU(9369, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9369, creature->GetGUID()); if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE) pPlayer->AreaExploredOrEventHappens(10107); if (pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE) @@ -554,15 +554,15 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); if (pPlayer->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(9361, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9361, creature->GetGUID()); return true; } @@ -604,35 +604,35 @@ class npc_maghar_captive : public CreatureScript public: npc_maghar_captive() : CreatureScript("npc_maghar_captive") { } - bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest) + bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_TOTEM_KARDASH_H) { - if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(pCreature->AI())) + if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI())) { - pCreature->SetStandState(UNIT_STAND_STATE_STAND); - pCreature->setFaction(232); + creature->SetStandState(UNIT_STAND_STATE_STAND); + creature->setFaction(232); pEscortAI->Start(true, false, pPlayer->GetGUID(), pQuest); - DoScriptText(SAY_MAG_START, pCreature); + DoScriptText(SAY_MAG_START, creature); - pCreature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - pCreature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - pCreature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); } } return true; } - CreatureAI* GetAI(Creature* pCreature) const + CreatureAI* GetAI(Creature* creature) const { - return new npc_maghar_captiveAI(pCreature); + return new npc_maghar_captiveAI(creature); } struct npc_maghar_captiveAI : public npc_escortAI { - npc_maghar_captiveAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); } + npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); } uint32 m_uiChainLightningTimer; uint32 m_uiHealTimer; @@ -749,9 +749,9 @@ class npc_creditmarker_visit_with_ancestors : public CreatureScript public: npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { } - CreatureAI* GetAI(Creature* pCreature) const + CreatureAI* GetAI(Creature* creature) const { - return new npc_creditmarker_visit_with_ancestorsAI (pCreature); + return new npc_creditmarker_visit_with_ancestorsAI (creature); } struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI @@ -797,9 +797,9 @@ class mob_sparrowhawk : public CreatureScript public: mob_sparrowhawk() : CreatureScript("mob_sparrowhawk") { } - CreatureAI* GetAI(Creature* pCreature) const + CreatureAI* GetAI(Creature* creature) const { - return new mob_sparrowhawkAI (pCreature); + return new mob_sparrowhawkAI (creature); } struct mob_sparrowhawkAI : public ScriptedAI |