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authorLiberate <none@none>2010-08-29 00:57:51 +0200
committerLiberate <none@none>2010-08-29 00:57:51 +0200
commitf67441b863ae449c2e9e7fab767531e7637d6753 (patch)
tree6bf0fae28da98a10b8c907baf55f30ef68b2523c /src/server/scripts/Outland/zangarmarsh.cpp
parent7ad5e2ad875e7488175f6c59b68f548372489e4b (diff)
Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to them.
This fixes guards in Major cities. Thanks to Aokromes for testing. Thanks to click for converting all the scripts to work with this change. --HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/Outland/zangarmarsh.cpp')
-rw-r--r--src/server/scripts/Outland/zangarmarsh.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp
index 65aafc7a5df..5425a34b378 100644
--- a/src/server/scripts/Outland/zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zangarmarsh.cpp
@@ -66,6 +66,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pCreature->setPowerType(POWER_MANA);
@@ -196,6 +197,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
@@ -231,6 +233,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
@@ -283,6 +286,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
{
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -404,6 +408,7 @@ public:
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
+ pPlayer->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1: