diff options
| author | zengwf <darkerone@sina.com> | 2014-01-12 00:32:16 +0000 |
|---|---|---|
| committer | Duarte Duarte <dnpd.dd@gmail.com> | 2014-01-12 00:33:33 +0000 |
| commit | 23acf75d3bea64528ade17262d9c2fe3fe2aa026 (patch) | |
| tree | d5fe264426a40296fdcd1d4e411abf17c0295857 /src/server/scripts/Outland | |
| parent | 0eadb41ed1ae5e26bc2ced603b4e268f8d8ed513 (diff) | |
Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).
Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.
Closes #11300
Ref #9475 (needs fixed confirmation)
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/zone_blades_edge_mountains.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp index 83b4f0440e0..cc58be26664 100644 --- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp @@ -1125,7 +1125,7 @@ public: struct npc_oscillating_frequency_scanner_master_bunnyAI : public ScriptedAI { - npc_oscillating_frequency_scanner_master_bunnyAI(Creature* creature) : ScriptedAI(creature) + npc_oscillating_frequency_scanner_master_bunnyAI(Creature* creature) : ScriptedAI(creature) { playerGuid = 0; } |
