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authorTreeston <treeston.mmoc@gmail.com>2018-03-08 18:41:46 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-03-08 18:41:46 +0100
commitdf639d85e4e82add71432ea0a4cba91f238a30ba (patch)
tree6fffc85dae24ae1a71db094231a928c5da41609c /src/server/scripts/Outland
parent5df0a020fa54cc658ec6ae8e5df1cecd2cf3d3dc (diff)
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 31bfb9c919d..9a619f742f0 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -685,7 +685,7 @@ struct boss_illidan_stormrage : public BossAI
Map::PlayerList const& players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
if (Player* player = i->GetSource())
- if (player->IsAlive() && !player->IsGameMaster() && CheckBoundary(player))
+ if (player->IsAlive() && !player->IsGameMaster() && IsInBoundary(player))
return;
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 4d34034530c..0e9583202ae 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -288,7 +288,7 @@ struct boss_shade_of_akama : public BossAI
Map::PlayerList const& players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
if (Player* player = i->GetSource())
- if (player->IsAlive() && !player->IsGameMaster() && CheckBoundary(player))
+ if (player->IsAlive() && !player->IsGameMaster() && IsInBoundary(player))
return;
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);