diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-03-08 18:41:46 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-03-08 18:41:46 +0100 |
| commit | df639d85e4e82add71432ea0a4cba91f238a30ba (patch) | |
| tree | 6fffc85dae24ae1a71db094231a928c5da41609c /src/server/scripts/Outland | |
| parent | 5df0a020fa54cc658ec6ae8e5df1cecd2cf3d3dc (diff) | |
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/BlackTemple/boss_illidan.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 31bfb9c919d..9a619f742f0 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -685,7 +685,7 @@ struct boss_illidan_stormrage : public BossAI Map::PlayerList const& players = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) if (Player* player = i->GetSource()) - if (player->IsAlive() && !player->IsGameMaster() && CheckBoundary(player)) + if (player->IsAlive() && !player->IsGameMaster() && IsInBoundary(player)) return; EnterEvadeMode(EVADE_REASON_NO_HOSTILES); diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 4d34034530c..0e9583202ae 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -288,7 +288,7 @@ struct boss_shade_of_akama : public BossAI Map::PlayerList const& players = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) if (Player* player = i->GetSource()) - if (player->IsAlive() && !player->IsGameMaster() && CheckBoundary(player)) + if (player->IsAlive() && !player->IsGameMaster() && IsInBoundary(player)) return; EnterEvadeMode(EVADE_REASON_NO_HOSTILES); |
