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authorShauren <shauren.trinity@gmail.com>2016-11-25 17:58:48 +0100
committerShauren <shauren.trinity@gmail.com>2016-11-25 17:58:48 +0100
commit5411ca8cdfc1f887db765f1d594c109e95628c54 (patch)
tree80647961b1e46277e0a3bc530215d25a0ed9aaa2 /src/server/scripts/Pet
parent8c23059186d48092ee76b1cd7329d849015032f9 (diff)
Core/Units: Removed attack speed float to int conversion special case in building SMSG_UPDATE_OBJECT
Diffstat (limited to 'src/server/scripts/Pet')
-rw-r--r--src/server/scripts/Pet/pet_hunter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp
index 321e44c8603..c2f51b18fcb 100644
--- a/src/server/scripts/Pet/pet_hunter.cpp
+++ b/src/server/scripts/Pet/pet_hunter.cpp
@@ -66,7 +66,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
uint32 delta = (rand32() % 7) * 100;
- me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
+ me->SetBaseAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
//me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target