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authorTreeston <treeston.mmoc@gmail.com>2019-07-21 01:49:58 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-17 00:23:33 +0100
commitc13d83796f7b2111c5dcf8546bdd84eccd232ae3 (patch)
tree03c4220a955113e46b3aa2f9cc270574ba3a79c4 /src/server/scripts/Pet
parentf9fe00bf8c4c913bcfedd8df7d8e1001129962a0 (diff)
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
(cherry picked from commit 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24)
Diffstat (limited to 'src/server/scripts/Pet')
-rw-r--r--src/server/scripts/Pet/pet_priest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Pet/pet_priest.cpp b/src/server/scripts/Pet/pet_priest.cpp
index 83541959304..57a5e4ea979 100644
--- a/src/server/scripts/Pet/pet_priest.cpp
+++ b/src/server/scripts/Pet/pet_priest.cpp
@@ -50,7 +50,7 @@ class npc_pet_pri_lightwell : public CreatureScript
return;
me->CombatStop(true);
- me->GetThreatManager().NotifyDisengaged();
+ EngagementOver();
me->ResetPlayerDamageReq();
}
};