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authorNaios <naios-dev@live.de>2016-03-24 18:19:56 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:13:58 +0200
commit848b8a4136a4b395bfab74899520c74812d7f08e (patch)
tree57ef803918b2527894cdc423825258f1808525c5 /src/server/scripts/PrecompiledHeaders/ScriptPCH.h
parent4710b1c8fe89e6cdd98f1a4645edd93d05033fa7 (diff)
Core/Scripts: Split script subdirectories into independent modules
* Makes it possible to define the linkage for every module * Move the ScriptPCH into the root directory * Changes the SCRIPTS cmake variable to a string type: -> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now (builds commands and spells statically) -> -DSCRIPTS=1 is -DSCRIPTS="static" now (builds all modules statically) -> -DSCRIPTS="dynamic" (builds all modules dynamically) -> Also the default value which is provided by the SCRIPTS variable is overwriteable through the SCRIPTS_COMMANDS, SCRIPTS_SPELLS... variable.
Diffstat (limited to 'src/server/scripts/PrecompiledHeaders/ScriptPCH.h')
-rw-r--r--src/server/scripts/PrecompiledHeaders/ScriptPCH.h33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/server/scripts/PrecompiledHeaders/ScriptPCH.h b/src/server/scripts/PrecompiledHeaders/ScriptPCH.h
deleted file mode 100644
index 1cd25309055..00000000000
--- a/src/server/scripts/PrecompiledHeaders/ScriptPCH.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_PRECOMPILED_H
-#define SC_PRECOMPILED_H
-
-#include "ScriptMgr.h"
-#include "Cell.h"
-#include "CellImpl.h"
-#include "GameEventMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "Unit.h"
-#include "GameObject.h"
-#include "ScriptedCreature.h"
-#include "ScriptedGossip.h"
-#include "InstanceScript.h"
-#include "CombatAI.h"
-#include "PassiveAI.h"
-#include "Chat.h"
-#include "DBCStructure.h"
-#include "DBCStores.h"
-#include "ObjectMgr.h"
-#include "SpellScript.h"
-#include "SpellAuraEffects.h"
-
-#ifdef _WIN32
-#include <windows.h>
-#endif
-
-#endif
-