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authorShauren <shauren.trinity@gmail.com>2023-08-06 21:40:10 +0200
committerShauren <shauren.trinity@gmail.com>2023-08-07 00:05:36 +0200
commit054723241eaf1abe7d45a96460e84b9ff113ffb2 (patch)
treeca21c9a69def2af64e68d66106a73f5c5553e262 /src/server/scripts/Spells
parente71b2f62c1eac13d90840970b64a37b7cc40e915 (diff)
Core/Misc: Reduce number of player spec hardcoded checks
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index f7b4ed8ce79..28258e7d1a7 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -804,7 +804,7 @@ class spell_dru_innervate : public SpellScript
return SPELL_FAILED_BAD_TARGETS;
ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(target->GetPrimarySpecialization());
- if (!spec || spec->Role != 1)
+ if (!spec || spec->GetRole() != ChrSpecializationRole::Healer)
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;