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| author | Shocker <shocker@freakz.ro> | 2016-05-27 12:29:12 +0300 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-09 20:52:48 +0100 |
| commit | 0cddecf2d4d2863bbd0c400c67227a07cbac1f7e (patch) | |
| tree | 6c1ba0bee039a22e6f63705bde10c0deb638838e /src/server/scripts/Spells | |
| parent | 5d4569a11b36a97cf211681e127ea91b958f042c (diff) | |
Merge pull request #17138 from ForesterDev/creature_family
Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code
(cherry picked from commit 62635f07d0838ac94c2d1329849e1825406eaaff)
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_warlock.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index f735cb1be64..33a70c5d28e 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -494,6 +494,8 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader case CREATURE_FAMILY_IMP: targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true); break; + default: + break; } } } |
