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authorShocker <shocker@freakz.ro>2016-05-27 12:29:12 +0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-09 20:52:48 +0100
commit0cddecf2d4d2863bbd0c400c67227a07cbac1f7e (patch)
tree6c1ba0bee039a22e6f63705bde10c0deb638838e /src/server/scripts/Spells
parent5d4569a11b36a97cf211681e127ea91b958f042c (diff)
Merge pull request #17138 from ForesterDev/creature_family
Core/Misc: Define CREATURE_FAMILY_NONE to avoid magic numbers in code (cherry picked from commit 62635f07d0838ac94c2d1329849e1825406eaaff)
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index f735cb1be64..33a70c5d28e 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -494,6 +494,8 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
+ default:
+ break;
}
}
}