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authorShauren <shauren.trinity@gmail.com>2013-04-09 17:24:39 +0200
committerShauren <shauren.trinity@gmail.com>2013-04-09 17:24:39 +0200
commit12a828fdbc01b9fca817829f9da3be2cf8cedf46 (patch)
treebedf2c3cf036f4e56635f4e41c41b4e72f9418a3 /src/server/scripts/Spells
parentc34fd8d862fa85e8e1ed9d6abac349647f6cc082 (diff)
Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled) * Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these * Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_item.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 0c9817ba167..a8407525a1b 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -2293,8 +2293,7 @@ class spell_item_unusual_compass : public SpellScriptLoader
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
- caster->SetOrientation(frand(0.0f, 62832.0f) / 10000.0f);
- caster->SendMovementFlagUpdate(true);
+ caster->SetFacingTo(frand(0.0f, 62832.0f) / 10000.0f);
}
void Register()