diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-02-19 19:14:56 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-02-23 13:41:56 +0100 |
| commit | 2f14664340ba486a226a0c48d285e7141a16b62f (patch) | |
| tree | cd92f2229a2e4a214b62e979afcf2f6a15b286cd /src/server/scripts/Spells | |
| parent | e4dfbb60fd85ad9fb8fbbd700b684c6ece8abdbb (diff) | |
Core/UnitAI: Rework creature-controlled player behavior.
- Removed hacked control mechanism, use proper PlayerAI instead
- Port old hacky code to new SimpleCharmedPlayerAI class
- Make adjustments to aforementioned code to fix bugs:
- Properly clean up movement after charm ends
- Only try to attack a target if charmer is engaged in combat
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_dk.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 3cea620559a..f1ad785c13d 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -22,7 +22,7 @@ */ #include "Player.h" -#include "UnitAI.h" +#include "PlayerAI.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" @@ -1909,9 +1909,9 @@ public: if (!player || player->GetGhoulResurrectGhoulGUID().IsEmpty()) return; - oldAI = player->GetAI(); + oldAI = player->AI(); oldAIState = player->IsAIEnabled; - player->SetAI(new player_ghoulAI(player, player->GetGhoulResurrectGhoulGUID())); + player->SetAI(static_cast<UnitAI*>(new player_ghoulAI(player, player->GetGhoulResurrectGhoulGUID()))); player->IsAIEnabled = true; } @@ -1922,8 +1922,8 @@ public: return; player->IsAIEnabled = oldAIState; - UnitAI* thisAI = player->GetAI(); - player->SetAI(oldAI); + PlayerAI* thisAI = player->AI(); + player->SetAI(static_cast<UnitAI*>(oldAI)); delete thisAI; // Dismiss ghoul if necessary @@ -1943,7 +1943,7 @@ public: AfterEffectRemove += AuraEffectRemoveFn(spell_dk_raise_ally_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } - UnitAI* oldAI; + PlayerAI* oldAI; bool oldAIState; }; |
