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authorShauren <shauren.trinity@gmail.com>2016-05-27 14:45:06 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-27 14:45:06 +0200
commitb36da771857554c5bd652bf8ccc1386d4be607b0 (patch)
treec3d8b11e9d63663823031f54f53d33112c7d67bc /src/server/scripts/Spells
parent62635f07d0838ac94c2d1329849e1825406eaaff (diff)
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people from trying to use this flag to root a creature leaving them wondering why it doesn't do anything
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 233819b04e8..e8ad73ceadb 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -2140,7 +2140,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
}
// If target isn't a training dummy there's a chance of failing the charge
- if (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && roll_chance_f(12.5f))
+ if (!target->IsCharmedOwnedByPlayerOrPlayer() && roll_chance_f(12.5f))
spellId = SPELL_CHARGE_MISS_EFFECT;
if (Unit* vehicle = GetCaster()->GetVehicleBase())