diff options
| author | ForesterDev <forester.manv@gmail.com> | 2017-05-23 14:30:27 +0400 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-06-14 23:49:03 +0200 |
| commit | c34b83a467975f5d2ed6f8a98b8d6cb0c7710a34 (patch) | |
| tree | 44a6e4676cea8beb3baf17ae1b5871c4f5d6dfaf /src/server/scripts/Spells | |
| parent | 607c5ad5541bac7ce8a2787ef9c87b4ebea74a5e (diff) | |
Core/Defines: define faction templates and replace magic numbers from scripts
(cherry picked from commit abea8bf4cb3034f56d833982f951a0742dc36fc7)
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 2824a5e637b..de38535a865 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -3704,7 +3704,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader if (Player* player = GetTarget()->ToPlayer()) { // stop combat + make player unattackable + duel stop + stop some spells - player->SetFaction(35); + player->SetFaction(FACTION_FRIENDLY); player->CombatStop(); if (player->IsNonMeleeSpellCast(true)) player->InterruptNonMeleeSpells(true); |
