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authorForesterDev <forester.manv@gmail.com>2017-05-23 14:30:27 +0400
committerfunjoker <funjoker109@gmail.com>2020-06-14 23:49:03 +0200
commitc34b83a467975f5d2ed6f8a98b8d6cb0c7710a34 (patch)
tree44a6e4676cea8beb3baf17ae1b5871c4f5d6dfaf /src/server/scripts/Spells
parent607c5ad5541bac7ce8a2787ef9c87b4ebea74a5e (diff)
Core/Defines: define faction templates and replace magic numbers from scripts
(cherry picked from commit abea8bf4cb3034f56d833982f951a0742dc36fc7)
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 2824a5e637b..de38535a865 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -3704,7 +3704,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader
if (Player* player = GetTarget()->ToPlayer())
{
// stop combat + make player unattackable + duel stop + stop some spells
- player->SetFaction(35);
+ player->SetFaction(FACTION_FRIENDLY);
player->CombatStop();
if (player->IsNonMeleeSpellCast(true))
player->InterruptNonMeleeSpells(true);