diff options
| author | Trisjdc <trisjdc@gmail.com> | 2014-05-24 18:57:26 +0100 | 
|---|---|---|
| committer | Trisjdc <trisjdc@gmail.com> | 2014-05-24 18:57:26 +0100 | 
| commit | ea1c4a355ca56b4edd431bf4c3d9dd932b8af770 (patch) | |
| tree | 8612f7ce8e1dc8b915e60a0d7a5bbd32ccd9d2d8 /src/server/scripts/Spells | |
| parent | f091713086eab1ef928bc2f79eb0dc3b0bc4ce2f (diff) | |
Core/Spells: Sniper Training should refresh every 6 seconds if all conditions are met
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_hunter.cpp | 9 | 
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 2739a8453df..725312eafce 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -744,8 +744,13 @@ class spell_hun_sniper_training : public SpellScriptLoader                  {                      Unit* target = GetTarget();                      uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1; -                    if (!target->HasAura(spellId)) -                        target->CastSpell(target, spellId, true, 0, aurEff); +                    target->CastSpell(target, spellId, true, 0, aurEff); +                    if (Player* playerTarget = GetUnitOwner()->ToPlayer()) +                    { +                        int32 baseAmount = aurEff->GetBaseAmount(); +                        int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount); +                        GetEffect(EFFECT_0)->SetAmount(amount); +                    }                  }              }  | 
