diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
commit | a0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch) | |
tree | b4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/scripts/World | |
parent | ce67a097bf3c0c3241f4441a808e32639ddbaafb (diff) |
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r-- | src/server/scripts/World/action_ip_logger.cpp | 8 | ||||
-rw-r--r-- | src/server/scripts/World/areatrigger_scripts.cpp | 8 | ||||
-rw-r--r-- | src/server/scripts/World/boss_emerald_dragons.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/World/guards.cpp | 12 | ||||
-rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 31 |
5 files changed, 32 insertions, 33 deletions
diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp index 057f3d6ee36..2977f4e974a 100644 --- a/src/server/scripts/World/action_ip_logger.cpp +++ b/src/server/scripts/World/action_ip_logger.cpp @@ -252,24 +252,24 @@ public: CharacterDeleteActionIpLogger() : PlayerScript("CharacterDeleteActionIpLogger") { } // CHARACTER_DELETE = 10 - void OnDelete(uint64 guid, uint32 accountId) override + void OnDelete(ObjectGuid guid, uint32 accountId) override { DeleteIPLogAction(guid, accountId, CHARACTER_DELETE); } // CHARACTER_FAILED_DELETE = 11 - void OnFailedDelete(uint64 guid, uint32 accountId) override + void OnFailedDelete(ObjectGuid guid, uint32 accountId) override { DeleteIPLogAction(guid, accountId, CHARACTER_FAILED_DELETE); } - void DeleteIPLogAction(uint64 guid, uint32 playerGuid, IPLoggingTypes aType) + void DeleteIPLogAction(ObjectGuid guid, uint32 playerGuid, IPLoggingTypes aType) { // Action IP Logger is only intialized if config is set up // Else, this script isn't loaded in the first place: We require no config check. // We declare all the required variables - uint32 characterGuid = GUID_LOPART(guid); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way. + uint32 characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way. // Query playerGuid/accountId, as we only have characterGuid std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later. diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp index dcba4cf9573..a1e328ebaf0 100644 --- a/src/server/scripts/World/areatrigger_scripts.cpp +++ b/src/server/scripts/World/areatrigger_scripts.cpp @@ -431,8 +431,8 @@ class AreaTrigger_at_frostgrips_hollow : public AreaTriggerScript public: AreaTrigger_at_frostgrips_hollow() : AreaTriggerScript("at_frostgrips_hollow") { - stormforgedMonitorGUID = 0; - stormforgedEradictorGUID = 0; + stormforgedMonitorGUID.Clear(); + stormforgedEradictorGUID.Clear(); } bool OnTrigger(Player* player, AreaTriggerEntry const* /* trigger */) override @@ -469,8 +469,8 @@ public: } private: - uint64 stormforgedMonitorGUID; - uint64 stormforgedEradictorGUID; + ObjectGuid stormforgedMonitorGUID; + ObjectGuid stormforgedEradictorGUID; }; void AddSC_areatrigger_scripts() diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index a00c9465a05..01d36783d20 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -418,7 +418,7 @@ class npc_spirit_shade : public CreatureScript struct npc_spirit_shadeAI : public PassiveAI { - npc_spirit_shadeAI(Creature* creature) : PassiveAI(creature), _summonerGuid(0) + npc_spirit_shadeAI(Creature* creature) : PassiveAI(creature), _summonerGuid() { } @@ -430,7 +430,7 @@ class npc_spirit_shade : public CreatureScript void MovementInform(uint32 moveType, uint32 data) override { - if (moveType == FOLLOW_MOTION_TYPE && data == _summonerGuid) + if (moveType == FOLLOW_MOTION_TYPE && data == _summonerGuid.GetCounter()) { me->CastSpell((Unit*)NULL, SPELL_DARK_OFFERING, false); me->DespawnOrUnsummon(1000); @@ -438,7 +438,7 @@ class npc_spirit_shade : public CreatureScript } private: - uint64 _summonerGuid; + ObjectGuid _summonerGuid; }; CreatureAI* GetAI(Creature* creature) const override diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp index bd953a285ab..13d811f3ff1 100644 --- a/src/server/scripts/World/guards.cpp +++ b/src/server/scripts/World/guards.cpp @@ -280,7 +280,7 @@ public: { banishTimer = 5000; exileTimer = 8500; - playerGUID = 0; + playerGUID.Clear(); canTeleport = false; } @@ -303,7 +303,7 @@ public: temp->CastSpell(temp, SPELL_EXILE, true); temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); } - playerGUID = 0; + playerGUID.Clear(); exileTimer = 8500; canTeleport = false; } else exileTimer -= diff; @@ -327,7 +327,7 @@ public: private: uint32 exileTimer; uint32 banishTimer; - uint64 playerGUID; + ObjectGuid playerGUID; bool canTeleport; }; @@ -353,7 +353,7 @@ public: { banishTimer = 5000; exileTimer = 8500; - playerGUID = 0; + playerGUID.Clear(); canTeleport = false; } @@ -376,7 +376,7 @@ public: temp->CastSpell(temp, SPELL_EXILE, true); temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); } - playerGUID = 0; + playerGUID.Clear(); exileTimer = 8500; canTeleport = false; } else exileTimer -= diff; @@ -399,7 +399,7 @@ public: private: uint32 exileTimer; uint32 banishTimer; - uint64 playerGUID; + ObjectGuid playerGUID; bool canTeleport; }; diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index ff42743c496..fd5a101933f 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -124,7 +124,7 @@ public: npc_air_force_botsAI(Creature* creature) : ScriptedAI(creature) { SpawnAssoc = NULL; - SpawnedGUID = 0; + SpawnedGUID.Clear(); // find the correct spawnhandling static uint32 entryCount = sizeof(spawnAssociations) / sizeof(SpawnAssociation); @@ -154,7 +154,7 @@ public: } SpawnAssociation* SpawnAssoc; - uint64 SpawnedGUID; + ObjectGuid SpawnedGUID; void Reset() override { } @@ -597,7 +597,7 @@ public: void Initialize() { - PlayerGUID = 0; + PlayerGUID.Clear(); SummonPatientTimer = 10000; SummonPatientCount = 0; @@ -610,7 +610,7 @@ public: Event = false; } - uint64 PlayerGUID; + ObjectGuid PlayerGUID; uint32 SummonPatientTimer; uint32 SummonPatientCount; @@ -619,7 +619,7 @@ public: bool Event; - std::list<uint64> Patients; + GuidList Patients; std::vector<Location*> Coordinates; void Reset() override @@ -690,10 +690,9 @@ public: { if (!Patients.empty()) { - std::list<uint64>::const_iterator itr; - for (itr = Patients.begin(); itr != Patients.end(); ++itr) + for (GuidList::const_iterator itr = Patients.begin(); itr != Patients.end(); ++itr) { - if (Creature* patient = ObjectAccessor::GetCreature((*me), *itr)) + if (Creature* patient = ObjectAccessor::GetCreature(*me, *itr)) patient->setDeathState(JUST_DIED); } } @@ -749,11 +748,11 @@ public: void Initialize() { - DoctorGUID = 0; + DoctorGUID.Clear(); Coord = NULL; } - uint64 DoctorGUID; + ObjectGuid DoctorGUID; Location* Coord; void Reset() override @@ -950,7 +949,7 @@ public: Reset(); } - uint64 CasterGUID; + ObjectGuid CasterGUID; bool IsHealed; bool CanRun; @@ -959,7 +958,7 @@ public: void Reset() override { - CasterGUID = 0; + CasterGUID.Clear(); IsHealed = false; CanRun = false; @@ -2262,7 +2261,7 @@ public: void Initialize() { inLove = false; - rabbitGUID = 0; + rabbitGUID.Clear(); jumpTimer = urand(5000, 10000); bunnyTimer = urand(10000, 20000); searchTimer = urand(5000, 10000); @@ -2272,7 +2271,7 @@ public: uint32 jumpTimer; uint32 bunnyTimer; uint32 searchTimer; - uint64 rabbitGUID; + ObjectGuid rabbitGUID; void Reset() override { @@ -2347,7 +2346,7 @@ public: { npc_imp_in_a_ballAI(Creature* creature) : ScriptedAI(creature) { - summonerGUID = 0; + summonerGUID.Clear(); } void IsSummonedBy(Unit* summoner) override @@ -2375,7 +2374,7 @@ public: private: EventMap events; - uint64 summonerGUID; + ObjectGuid summonerGUID; }; CreatureAI* GetAI(Creature* creature) const override |