diff options
| author | Spp <spp@jorge.gr> | 2011-09-15 14:08:17 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-09-15 14:12:57 +0200 |
| commit | af05915b9e36497eda8f2f061c29ffee0c8042b6 (patch) | |
| tree | fa9e603e2a8d90b9842148ee9fa767f475566b67 /src/server/scripts/World | |
| parent | 9006e4e8dc1c2cbf30303dd2d5e34f3d9a2380a9 (diff) | |
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
Diffstat (limited to 'src/server/scripts/World')
| -rwxr-xr-x | src/server/scripts/World/achievement_scripts.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/World/go_scripts.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/World/guards.cpp | 12 | ||||
| -rw-r--r-- | src/server/scripts/World/mob_generic_creature.cpp | 14 |
4 files changed, 15 insertions, 15 deletions
diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp index af966e3e22e..2dbbd949526 100755 --- a/src/server/scripts/World/achievement_scripts.cpp +++ b/src/server/scripts/World/achievement_scripts.cpp @@ -34,7 +34,7 @@ class achievement_storm_glory : public AchievementCriteriaScript if (source->GetBattlegroundTypeId() != BATTLEGROUND_EY) return false; - Battleground *pEotS = source->GetBattleground(); + Battleground* pEotS = source->GetBattleground(); if (!pEotS) return false; diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index d99501f6aaa..0bda63b4177 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -936,7 +936,7 @@ public: if (!caster || caster->GetTypeId() != TYPEID_PLAYER) return true; - if (!player->IsInSameRaidWith(static_cast<Player* >(caster))) + if (!player->IsInSameRaidWith(static_cast<Player*>(caster))) return true; // Repeating this at every use is ugly and inefficient. But as long as we don't have proper diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp index 6c71f3c2167..a40405d3021 100644 --- a/src/server/scripts/World/guards.cpp +++ b/src/server/scripts/World/guards.cpp @@ -83,7 +83,7 @@ public: if (buffTimer <= diff) { //Find a spell that targets friendly and applies an aura (these are generally buffs) - SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA); + SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA); if (info && !globalCooldown) { @@ -111,7 +111,7 @@ public: if (me->IsWithinMeleeRange(me->getVictim())) { bool healing = false; - SpellInfo const *info = NULL; + SpellInfo const* info = NULL; //Select a healing spell if less than 30% hp if (me->HealthBelowPct(30)) @@ -147,7 +147,7 @@ public: if (!me->IsNonMeleeSpellCasted(false)) { bool healing = false; - SpellInfo const *info = NULL; + SpellInfo const* info = NULL; //Select a healing spell if less than 30% hp ONLY 33% of the time if (me->HealthBelowPct(30) && 33 > urand(0, 99)) @@ -228,7 +228,7 @@ public: uint32 buffTimer; }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new guard_genericAI(creature); } @@ -301,7 +301,7 @@ public: bool canTeleport; }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new guard_shattrath_scryerAI(creature); } @@ -365,7 +365,7 @@ public: bool canTeleport; }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new guard_shattrath_aldorAI(creature); } diff --git a/src/server/scripts/World/mob_generic_creature.cpp b/src/server/scripts/World/mob_generic_creature.cpp index 5cb707bb2a4..92909f3885a 100644 --- a/src/server/scripts/World/mob_generic_creature.cpp +++ b/src/server/scripts/World/mob_generic_creature.cpp @@ -66,7 +66,7 @@ public: if (BuffTimer <= diff) { //Find a spell that targets friendly and applies an aura (these are generally buffs) - SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA); + SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA); if (info && !GlobalCooldown) { @@ -94,7 +94,7 @@ public: if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false)) { bool Healing = false; - SpellInfo const *info = NULL; + SpellInfo const* info = NULL; //Select a healing spell if less than 30% hp if (HealthBelowPct(30)) @@ -125,7 +125,7 @@ public: if (!me->IsNonMeleeSpellCasted(false)) { bool Healing = false; - SpellInfo const *info = NULL; + SpellInfo const* info = NULL; //Select a healing spell if less than 30% hp ONLY 33% of the time if (HealthBelowPct(30) && rand() % 3 == 0) @@ -161,7 +161,7 @@ public: } }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new generic_creatureAI(creature); } @@ -182,7 +182,7 @@ public: } uint32 timer, interval; - const SpellInfo * spell; + const SpellInfo* spell; void UpdateAI(const uint32 diff) { @@ -197,7 +197,7 @@ public: } }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new trigger_periodicAI(creature); } @@ -218,7 +218,7 @@ public: } }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new trigger_deathAI(creature); } |
