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authorGigaDev90 <gabriele.gelardi@gmail.com>2015-10-25 16:23:51 +0100
committerShinDarth <borzifrancesco@gmail.com>2015-10-28 20:14:21 +0100
commitb774aedd93a229fd3cbcd17a09ac195a9c0c47c6 (patch)
treec6b15b723b727a237f6b091d4a24e3fa7fe942d3 /src/server/scripts/World
parentf5781ec3af1e0958f505d5d4b3e452cb10f1a70c (diff)
Scripts/DuelReset:
- fixed druid mana restoration - fixed bug when a player accepts duel with a spel on onHold true (like when stealth of rogue/druid is active)
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/duel_reset.cpp34
1 files changed, 26 insertions, 8 deletions
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
index f7d7201c56a..593906074c5 100644
--- a/src/server/scripts/World/duel_reset.cpp
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -17,6 +17,7 @@
#include "ScriptMgr.h"
#include "Player.h"
+#include "Pet.h"
class DuelResetScript : public PlayerScript
{
@@ -32,8 +33,9 @@ class DuelResetScript : public PlayerScript
player1->GetSpellHistory()->SaveCooldownStateBeforeDuel();
player2->GetSpellHistory()->SaveCooldownStateBeforeDuel();
- player1->RemoveArenaSpellCooldowns(true);
- player2->RemoveArenaSpellCooldowns(true);
+
+ ResetSpellCooldowns(player1, true);
+ ResetSpellCooldowns(player2, true);
}
// Health and mana reset
@@ -46,14 +48,14 @@ class DuelResetScript : public PlayerScript
player2->SetHealth(player2->GetMaxHealth());
// check if player1 class uses mana
- if (player1->getPowerType() == POWER_MANA)
+ if (player1->getPowerType() == POWER_MANA || player1->getClass() == CLASS_DRUID)
{
player1->SaveManaBeforeDuel();
player1->SetPower(POWER_MANA, player1->GetMaxPower(POWER_MANA));
}
// check if player2 class uses mana
- if (player2->getPowerType() == POWER_MANA)
+ if (player2->getPowerType() == POWER_MANA || player2->getClass() == CLASS_DRUID)
{
player2->SaveManaBeforeDuel();
player2->SetPower(POWER_MANA, player2->GetMaxPower(POWER_MANA));
@@ -70,8 +72,9 @@ class DuelResetScript : public PlayerScript
// Cooldown restore
if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
{
- winner->RemoveArenaSpellCooldowns(true);
- loser->RemoveArenaSpellCooldowns(true);
+
+ ResetSpellCooldowns(winner, true);
+ ResetSpellCooldowns(loser, true);
winner->GetSpellHistory()->RestoreCooldownStateAfterDuel();
loser->GetSpellHistory()->RestoreCooldownStateAfterDuel();
@@ -84,15 +87,30 @@ class DuelResetScript : public PlayerScript
loser->RestoreHealthAfterDuel();
// check if player1 class uses mana
- if (winner->getPowerType() == POWER_MANA)
+ if (winner->getPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID)
winner->RestoreManaAfterDuel();
// check if player2 class uses mana
- if (loser->getPowerType() == POWER_MANA)
+ if (loser->getPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID)
loser->RestoreManaAfterDuel();
}
}
}
+
+ void ResetSpellCooldowns(Player* player, bool removeActivePetCooldowns)
+ {
+ // remove cooldowns on spells that have < 10 min CD and has no onHold
+ player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
+ {
+ SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
+ return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && !itr->second.OnHold;
+ }, true);
+
+ // pet cooldowns
+ if (removeActivePetCooldowns)
+ if (Pet* pet = player->GetPet())
+ pet->GetSpellHistory()->ResetAllCooldowns();
+ }
};
void AddSC_duel_reset()