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authoroffl <11556157+offl@users.noreply.github.com>2021-09-15 01:04:03 +0300
committerShauren <shauren.trinity@gmail.com>2022-03-15 23:03:26 +0100
commitc4906ce60be52c9a678287672a6461c3068beea3 (patch)
tree6a34ae52e80e49aa3048c6b6684c4ae0fea508b3 /src/server/scripts/World
parent6a5f3835f3588a1f1d6fa406f4b384869770b34a (diff)
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
(cherry picked from commit c4741a131a0a28b69c228d3637beab7090e5f1e3)
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp6
-rw-r--r--src/server/scripts/World/npcs_special.cpp12
2 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index d3d915bd10d..113346f6eae 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -95,7 +95,7 @@ struct emerald_dragonAI : public WorldBossAI
void Reset() override
{
WorldBossAI::Reset();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetReactState(REACT_AGGRESSIVE);
DoCast(me, SPELL_MARK_OF_NATURE_AURA, true);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 4s);
@@ -633,7 +633,7 @@ class boss_taerar : public CreatureScript
_shades += count;
DoCast(SPELL_SHADE);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetReactState(REACT_PASSIVE);
++_stage;
@@ -670,7 +670,7 @@ class boss_taerar : public CreatureScript
{
_banished = false;
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->RemoveAurasDueToSpell(SPELL_SHADE);
me->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 37b7b382499..46e0bbdc20c 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -636,7 +636,7 @@ public:
void Reset() override
{
Initialize();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void BeginEvent(Player* player)
@@ -661,7 +661,7 @@ public:
}
Event = true;
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void PatientDied(Position const* point)
@@ -769,7 +769,7 @@ public:
Initialize();
//no select
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//no regen health
me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
@@ -809,8 +809,8 @@ public:
if (Creature* doctor = ObjectAccessor::GetCreature(*me, DoctorGUID))
ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
- //make not selectable
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ //make uninteractible
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//regen health
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
@@ -847,7 +847,7 @@ public:
if (me->IsAlive() && me->GetHealth() <= 6)
{
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setDeathState(JUST_DIED);
me->AddDynamicFlag(UNIT_DYNFLAG_DEAD);