aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/World
diff options
context:
space:
mode:
authorKittnz <frederik156@hotmail.com>2016-02-18 21:30:49 +0100
committerShauren <shauren.trinity@gmail.com>2016-04-08 18:33:47 +0200
commitd9d2778eb869fc43b012e0d43d58fd67ebbee982 (patch)
tree819e5a7c4b2fb22d195fa8a83be048a9b63171d1 /src/server/scripts/World
parent749ff7491cb8a555369145c562f772bc8731336c (diff)
Core/Pets: Move Egbert & Pandaren Monk into pet_generic.cpp
(cherry picked from commit 542f5264d379fba9293902ae0c10288d3d660f6d)
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/npcs_special.cpp168
1 files changed, 0 insertions, 168 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 3e5a7b9ac74..ae4cb521f6c 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -39,7 +39,6 @@ npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die f
npc_locksmith 75% list of keys needs to be confirmed
npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
npc_train_wrecker 100% Wind-Up Train Wrecker that kills train set
-npc_egbert 100% Egbert run's around
EndContentData */
#include "ScriptMgr.h"
@@ -58,7 +57,6 @@ EndContentData */
#include "CellImpl.h"
#include "SpellAuras.h"
#include "Pet.h"
-#include "PetAI.h"
#include "CreatureTextMgr.h"
#include "SpellHistory.h"
@@ -2514,170 +2512,6 @@ class npc_train_wrecker : public CreatureScript
}
};
-enum EgbertMisc
-{
- SPELL_EGBERT = 40669,
- EVENT_RETURN = 3
-};
-
-class npc_egbert : public CreatureScript
-{
-public:
- npc_egbert() : CreatureScript("npc_egbert") {}
-
- struct npc_egbertAI : public NullCreatureAI
- {
- npc_egbertAI(Creature* creature) : NullCreatureAI(creature)
- {
- if (Unit* owner = me->GetCharmerOrOwner())
- if (owner->GetMap()->GetEntry()->ExpansionID > 1)
- me->SetCanFly(true);
- }
-
- void Reset() override
- {
- _events.Reset();
- if (Unit* owner = me->GetCharmerOrOwner())
- me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
- }
-
- void EnterEvadeMode(EvadeReason why) override
- {
- if (!_EnterEvadeMode(why))
- return;
-
- Reset();
- }
-
- void UpdateAI(uint32 diff) override
- {
- _events.Update(diff);
-
- if (Unit* owner = me->GetCharmerOrOwner())
- {
- if (!me->IsWithinDist(owner, 40.f))
- {
- me->RemoveAura(SPELL_EGBERT);
- me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
- }
- }
-
- if (me->HasAura(SPELL_EGBERT))
- _events.ScheduleEvent(EVENT_RETURN, urandms(5, 20));
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_RETURN:
- me->RemoveAura(SPELL_EGBERT);
- break;
- default:
- break;
- }
- }
- }
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_egbertAI(creature);
- }
-};
-
-enum PandarenMonkMisc
-{
- SPELL_PANDAREN_MONK = 69800,
- EVENT_FOCUS = 1,
- EVENT_EMOTE = 2,
- EVENT_FOLLOW = 3,
- EVENT_DRINK = 4
-};
-
-class npc_pandaren_monk : public CreatureScript
-{
-public:
- npc_pandaren_monk() : CreatureScript("npc_pandaren_monk") {}
-
- struct npc_pandaren_monkAI : public NullCreatureAI
- {
- npc_pandaren_monkAI(Creature* creature) : NullCreatureAI(creature) { }
-
- void Reset() override
- {
- _events.Reset();
- _events.ScheduleEvent(EVENT_FOCUS, 1000);
- }
-
- void EnterEvadeMode(EvadeReason why) override
- {
- if (!_EnterEvadeMode(why))
- return;
-
- Reset();
- }
-
- void ReceiveEmote(Player* /*player*/, uint32 emote) override
- {
- me->InterruptSpell(CURRENT_CHANNELED_SPELL);
- me->StopMoving();
-
- switch (emote)
- {
- case TEXT_EMOTE_BOW:
- _events.ScheduleEvent(EVENT_FOCUS, 1000);
- break;
- case TEXT_EMOTE_DRINK:
- _events.ScheduleEvent(EVENT_DRINK, 1000);
- break;
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- _events.Update(diff);
-
- if (Unit* owner = me->GetCharmerOrOwner())
- if (!me->IsWithinDist(owner, 30.f))
- me->InterruptSpell(CURRENT_CHANNELED_SPELL);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_FOCUS:
- if (Unit* owner = me->GetCharmerOrOwner())
- me->SetFacingToObject(owner);
- _events.ScheduleEvent(EVENT_EMOTE, 1000);
- break;
- case EVENT_EMOTE:
- me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
- _events.ScheduleEvent(EVENT_FOLLOW, 1000);
- break;
- case EVENT_FOLLOW:
- if (Unit* owner = me->GetCharmerOrOwner())
- me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
- break;
- case EVENT_DRINK:
- me->CastSpell(me, SPELL_PANDAREN_MONK, false);
- break;
- default:
- break;
- }
- }
- }
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_pandaren_monkAI(creature);
- }
-};
-
void AddSC_npcs_special()
{
new npc_air_force_bots();
@@ -2702,6 +2536,4 @@ void AddSC_npcs_special()
new npc_spring_rabbit();
new npc_imp_in_a_ball();
new npc_train_wrecker();
- new npc_egbert();
- new npc_pandaren_monk();
}