diff options
| author | click <click@gonnamakeyou.com> | 2011-07-02 22:18:03 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2011-07-02 22:18:03 +0200 |
| commit | f91ee24184dffcd686d60dd07a1d19da3f5da818 (patch) | |
| tree | 83d06dd9c18ca0d69c35e0937c14bdd83c3c98d9 /src/server/scripts/World | |
| parent | 3ddc1cc4c40b757dd42b781552b483a047a6df64 (diff) | |
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/go_scripts.cpp | 14 | ||||
| -rw-r--r-- | src/server/scripts/World/npc_innkeeper.cpp | 20 | ||||
| -rw-r--r-- | src/server/scripts/World/npc_professions.cpp | 254 | ||||
| -rw-r--r-- | src/server/scripts/World/npc_taxi.cpp | 18 | ||||
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 222 |
5 files changed, 264 insertions, 264 deletions
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index de59cdf8841..48920f2d8b9 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -307,15 +307,15 @@ public: { int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32)); - if (Creature* pCreature = pPlayer->SummonCreature(NpcPrisonEntry[Random], + if (Creature* creature = pPlayer->SummonCreature(NpcPrisonEntry[Random], pGO->GetPositionX(), pGO->GetPositionY(), pGO->GetPositionZ(), pGO->GetAngle(pPlayer), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) { - if (!pCreature->IsHostileTo(pPlayer)) + if (!creature->IsHostileTo(pPlayer)) { uint32 Spell = 0; - if (FactionTemplateEntry const* pFaction = pCreature->getFactionTemplateEntry()) + if (FactionTemplateEntry const* pFaction = creature->getFactionTemplateEntry()) { switch(pFaction->faction) { @@ -328,9 +328,9 @@ public: } if (Spell) - pCreature->CastSpell(pPlayer, Spell, false); + creature->CastSpell(pPlayer, Spell, false); else - sLog->outError("TSCR: go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", pCreature->GetEntry(), pCreature->getFaction()); + sLog->outError("TSCR: go_ethereum_prison summoned Creature (entry %u) but faction (%u) are not expected by script.", creature->GetEntry(), creature->getFaction()); } } } @@ -475,8 +475,8 @@ public: //implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose //pPlayer->CastSpell(pPlayer, SPELL_SUMMON_RIZZLE, false); - if (Creature* pCreature = pPlayer->SummonCreature(NPC_RIZZLE, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0)) - pCreature->CastSpell(pPlayer, SPELL_BLACKJACK, false); + if (Creature* creature = pPlayer->SummonCreature(NPC_RIZZLE, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0)) + creature->CastSpell(pPlayer, SPELL_BLACKJACK, false); return false; } diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp index e22b1d48e4c..b40e73090bf 100644 --- a/src/server/scripts/World/npc_innkeeper.cpp +++ b/src/server/scripts/World/npc_innkeeper.cpp @@ -42,7 +42,7 @@ class npc_innkeeper : public CreatureScript public: npc_innkeeper() : CreatureScript("npc_innkeeper") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { if (IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED)) { @@ -57,13 +57,13 @@ public: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID); } - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); - if (pCreature->isVendor()) + if (creature->isVendor()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - if (pCreature->isInnkeeper()) + if (creature->isInnkeeper()) { const char* localizedEntry; switch (pPlayer->GetSession()->GetSessionDbcLocale()) @@ -74,12 +74,12 @@ public: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN); } - pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !pPlayer->HasAura(SPELL_TRICK_OR_TREATED)) @@ -118,8 +118,8 @@ public: switch (uiAction) { - case GOSSIP_ACTION_TRADE: pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); break; - case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(pCreature->GetGUID()); break; + case GOSSIP_ACTION_TRADE: pPlayer->GetSession()->SendListInventory(creature->GetGUID()); break; + case GOSSIP_ACTION_INN: pPlayer->SetBindPoint(creature->GetGUID()); break; } return true; } diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp index bf711f97016..e211041b2b7 100644 --- a/src/server/scripts/World/npc_professions.cpp +++ b/src/server/scripts/World/npc_professions.cpp @@ -353,16 +353,16 @@ class npc_prof_alchemy : public CreatureScript public: npc_prof_alchemy() : CreatureScript("npc_prof_alchemy") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); - if (pCreature->isVendor()) + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); + if (creature->isVendor()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - if (pCreature->isTrainer()) + if (creature->isTrainer()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && pPlayer->getLevel() > 67) { @@ -392,19 +392,19 @@ public: } } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - void SendActionMenu(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction) { switch(uiAction) { case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); + pPlayer->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_TRAIN: - pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID()); + pPlayer->GetSession()->SendTrainerList(creature->GetGUID()); break; //Learn Alchemy case GOSSIP_ACTION_INFO_DEF + 1: @@ -413,7 +413,7 @@ public: pPlayer->CastSpell(pPlayer, S_LEARN_TRANSMUTE, true); pPlayer->ModifyMoney(-DoLearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 2: @@ -422,7 +422,7 @@ public: pPlayer->CastSpell(pPlayer, S_LEARN_ELIXIR, true); pPlayer->ModifyMoney(-DoLearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 3: @@ -431,101 +431,101 @@ public: pPlayer->CastSpell(pPlayer, S_LEARN_POTION, true); pPlayer->ModifyMoney(-DoLearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; //Unlearn Alchemy case GOSSIP_ACTION_INFO_DEF + 4: if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer))) { - pCreature->CastSpell(pPlayer, S_UNLEARN_TRANSMUTE, true); + creature->CastSpell(pPlayer, S_UNLEARN_TRANSMUTE, true); pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 5: if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer))) { - pCreature->CastSpell(pPlayer, S_UNLEARN_ELIXIR, true); + creature->CastSpell(pPlayer, S_UNLEARN_ELIXIR, true); pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 6: if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer))) { - pCreature->CastSpell(pPlayer, S_UNLEARN_POTION, true); + creature->CastSpell(pPlayer, S_UNLEARN_POTION, true); pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; } } - void SendConfirmLearn(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendConfirmLearn(Player* pPlayer, Creature* creature, uint32 uiAction) { if (uiAction) { - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); switch(eCreature) { case 22427: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 19052: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 17909: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, uiAction); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; } } } - void SendConfirmUnlearn(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction) { if (uiAction) { - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); switch(eCreature) { case 22427: //Zarevhi pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 19052: //Lorokeem pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 17909: //Lauranna Thar'well pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; } } } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiSender) { - case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, pCreature, uiAction); break; + case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break; } return true; } @@ -547,16 +547,16 @@ class npc_prof_blacksmith : public CreatureScript public: npc_prof_blacksmith() : CreatureScript("npc_prof_blacksmith") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); - if (pCreature->isVendor()) + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); + if (creature->isVendor()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - if (pCreature->isTrainer()) + if (creature->isTrainer()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); //WEAPONSMITH & ARMORSMITH if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225) { @@ -607,19 +607,19 @@ public: } } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - void SendActionMenu(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction) { switch(uiAction) { case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); + pPlayer->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_TRAIN: - pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID()); + pPlayer->GetSession()->SendTrainerList(creature->GetGUID()); break; //Learn Armor/Weapon case GOSSIP_ACTION_INFO_DEF + 1: @@ -643,7 +643,7 @@ public: if (HasWeaponSub(pPlayer)) { //unknown textID (TALK_MUST_UNLEARN_WEAPON) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); } else if (EquippedOk(pPlayer, S_UNLEARN_WEAPON)) { @@ -652,10 +652,10 @@ public: pPlayer->CastSpell(pPlayer, S_UNLEARN_WEAPON, true); ProfessionUnlearnSpells(pPlayer, S_UNLEARN_WEAPON); pPlayer->ModifyMoney(-DoLowUnlearnCost(pPlayer)); - pCreature->CastSpell(pPlayer, S_REP_ARMOR, true); + creature->CastSpell(pPlayer, S_REP_ARMOR, true); pPlayer->CLOSE_GOSSIP_MENU(); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else { @@ -671,9 +671,9 @@ public: pPlayer->CastSpell(pPlayer, S_UNLEARN_ARMOR, true); ProfessionUnlearnSpells(pPlayer, S_UNLEARN_ARMOR); pPlayer->ModifyMoney(-DoLowUnlearnCost(pPlayer)); - pCreature->CastSpell(pPlayer, S_REP_WEAPON, true); + creature->CastSpell(pPlayer, S_REP_WEAPON, true); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -701,7 +701,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_HAMMER); pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -715,7 +715,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_AXE); pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -729,7 +729,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SWORD); pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -737,37 +737,37 @@ public: } } - void SendConfirmLearn(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendConfirmLearn(Player* pPlayer, Creature* creature, uint32 uiAction) { if (uiAction) { - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); switch(eCreature) { case 11191: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction); //unknown textID (TALK_HAMMER_LEARN) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 11192: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, uiAction); //unknown textID (TALK_AXE_LEARN) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 11193: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction); //unknown textID (TALK_SWORD_LEARN) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; } } } - void SendConfirmUnlearn(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction) { if (uiAction) { - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); switch(eCreature) { case 11146: //Ironus Coldsteel @@ -776,37 +776,37 @@ public: case 11177: //Okothos Ironrager pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(pPlayer), false); //unknown textID (TALK_UNLEARN_AXEORWEAPON) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 11191: pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false); //unknown textID (TALK_HAMMER_UNLEARN) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 11192: pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false); //unknown textID (TALK_AXE_UNLEARN) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 11193: pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false); //unknown textID (TALK_SWORD_UNLEARN) - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; } } } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiSender) { - case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, pCreature, uiAction); break; + case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break; } return true; } @@ -844,7 +844,7 @@ class npc_engineering_tele_trinket : public CreatureScript public: npc_engineering_tele_trinket() : CreatureScript("npc_engineering_tele_trinket") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { uint32 NpcTextId = 0; std::string GossipItem; @@ -852,7 +852,7 @@ public: if (pPlayer->HasSkill(SKILL_ENGINERING)) { - switch(pCreature->GetEntry()) + switch(creature->GetEntry()) { case NPC_ZAP: NpcTextId = 7249; @@ -910,19 +910,19 @@ public: } if (CanLearn) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GossipItem, pCreature->GetEntry(), GOSSIP_ACTION_INFO_DEF+1); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GossipItem, creature->GetEntry(), GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(NpcTextId ? NpcTextId : pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(NpcTextId ? NpcTextId : pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) pPlayer->CLOSE_GOSSIP_MENU(); - if (uiSender != pCreature->GetEntry()) + if (uiSender != creature->GetEntry()) return true; switch(uiSender) @@ -954,16 +954,16 @@ class npc_prof_leather : public CreatureScript public: npc_prof_leather() : CreatureScript("npc_prof_leather") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); - if (pCreature->isVendor()) + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); + if (creature->isVendor()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - if (pCreature->isTrainer()) + if (creature->isTrainer()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && pPlayer->getLevel() > 49) { @@ -987,19 +987,19 @@ public: } } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - void SendActionMenu(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction) { switch(uiAction) { case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); + pPlayer->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_TRAIN: - pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID()); + pPlayer->GetSession()->SendTrainerList(creature->GetGUID()); break; //Unlearn Leather case GOSSIP_ACTION_INFO_DEF + 1: @@ -1011,7 +1011,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_DRAGON); pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -1025,7 +1025,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_ELEMENTAL); pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -1039,7 +1039,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_TRIBAL); pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -1047,43 +1047,43 @@ public: } } - void SendConfirmUnlearn(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction) { if (uiAction) { - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); switch(eCreature) { case 7866: //Peter Galen case 7867: //Thorkaf Dragoneye pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 7868: //Sarah Tanner case 7869: //Brumn Winterhoof pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 7870: //Caryssia Moonhunter case 7871: //Se'Jib pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; } } } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiSender) { - case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, pCreature, uiAction); break; + case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break; } return true; } @@ -1105,16 +1105,16 @@ class npc_prof_tailor : public CreatureScript public: npc_prof_tailor() : CreatureScript("npc_prof_tailor") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); - if (pCreature->isVendor()) + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); + if (creature->isVendor()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - if (pCreature->isTrainer()) + if (creature->isTrainer()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); //TAILORING SPEC if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 350 && pPlayer->getLevel() > 59) { @@ -1144,19 +1144,19 @@ public: } } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - void SendActionMenu(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendActionMenu(Player* pPlayer, Creature* creature, uint32 uiAction) { switch(uiAction) { case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); + pPlayer->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_TRAIN: - pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID()); + pPlayer->GetSession()->SendTrainerList(creature->GetGUID()); break; //Learn Tailor case GOSSIP_ACTION_INFO_DEF + 1: @@ -1165,7 +1165,7 @@ public: pPlayer->CastSpell(pPlayer, S_LEARN_SPELLFIRE, true); pPlayer->ModifyMoney(-DoLearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 2: @@ -1174,7 +1174,7 @@ public: pPlayer->CastSpell(pPlayer, S_LEARN_MOONCLOTH, true); pPlayer->ModifyMoney(-DoLearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; case GOSSIP_ACTION_INFO_DEF + 3: @@ -1183,7 +1183,7 @@ public: pPlayer->CastSpell(pPlayer, S_LEARN_SHADOWEAVE, true); pPlayer->ModifyMoney(-DoLearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); pPlayer->CLOSE_GOSSIP_MENU(); break; //Unlearn Tailor @@ -1196,7 +1196,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SPELLFIRE); pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -1210,7 +1210,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_MOONCLOTH); pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -1224,7 +1224,7 @@ public: ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SHADOWEAVE); pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer)); } else - pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0); + pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0); } else pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL); pPlayer->CLOSE_GOSSIP_MENU(); @@ -1232,67 +1232,67 @@ public: } } - void SendConfirmLearn(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendConfirmLearn(Player* pPlayer, Creature* creature, uint32 uiAction) { if (uiAction) { - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); switch(eCreature) { case 22213: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 22208: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 22212: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; } } } - void SendConfirmUnlearn(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendConfirmUnlearn(Player* pPlayer, Creature* creature, uint32 uiAction) { if (uiAction) { - uint32 eCreature = pCreature->GetEntry(); + uint32 eCreature = creature->GetEntry(); switch(eCreature) { case 22213: //Gidge Spellweaver pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 22208: //Nasmara Moonsong pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; case 22212: //Andrion Darkspinner pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false); //unknown textID () - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); break; } } } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiSender) { - case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, pCreature, uiAction); break; - case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, pCreature, uiAction); break; + case GOSSIP_SENDER_MAIN: SendActionMenu(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_LEARN: SendConfirmLearn(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(pPlayer, creature, uiAction); break; + case GOSSIP_SENDER_CHECK: SendActionMenu(pPlayer, creature, uiAction); break; } return true; } diff --git a/src/server/scripts/World/npc_taxi.cpp b/src/server/scripts/World/npc_taxi.cpp index e5b4a140bb6..b4035d755dd 100644 --- a/src/server/scripts/World/npc_taxi.cpp +++ b/src/server/scripts/World/npc_taxi.cpp @@ -63,12 +63,12 @@ class npc_taxi : public CreatureScript public: npc_taxi() : CreatureScript("npc_taxi") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); - switch(pCreature->GetEntry()) + switch(creature->GetEntry()) { case 17435: // Azuremyst Isle - Susurrus if (pPlayer->HasItemCount(23843, 1, true)) @@ -168,7 +168,7 @@ public: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+25); break; case 26602: - if (pCreature->isTaxi()) + if (creature->isTaxi()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26); if (pPlayer->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE) @@ -182,11 +182,11 @@ public: break; } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiAction) @@ -202,7 +202,7 @@ public: break; case GOSSIP_ACTION_INFO_DEF + 2: if (!pPlayer->HasItemCount(25853, 1)) { - pPlayer->SEND_GOSSIP_MENU(9780, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(9780, creature->GetGUID()); } else { pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->ActivateTaxiPathTo(534); //TaxiPath 534 @@ -302,7 +302,7 @@ public: pPlayer->CastSpell(pPlayer, 42295, true); break; case GOSSIP_ACTION_INFO_DEF + 26: - pPlayer->GetSession()->SendTaxiMenu(pCreature); + pPlayer->GetSession()->SendTaxiMenu(creature); break; case GOSSIP_ACTION_INFO_DEF + 27: pPlayer->CLOSE_GOSSIP_MENU(); diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 0d4d5cb6837..a1620a3975f 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -112,7 +112,7 @@ public: struct npc_air_force_botsAI : public ScriptedAI { - npc_air_force_botsAI(Creature* pCreature) : ScriptedAI(pCreature) + npc_air_force_botsAI(Creature* creature) : ScriptedAI(creature) { m_pSpawnAssoc = NULL; m_uiSpawnedGUID = 0; @@ -122,7 +122,7 @@ public: for (uint8 i=0; i<uiEntryCount; ++i) { - if (m_aSpawnAssociations[i].m_uiThisCreatureEntry == pCreature->GetEntry()) + if (m_aSpawnAssociations[i].m_uiThisCreatureEntry == creature->GetEntry()) { m_pSpawnAssoc = &m_aSpawnAssociations[i]; break; @@ -130,7 +130,7 @@ public: } if (!m_pSpawnAssoc) - sLog->outErrorDb("TCSR: Creature template entry %u has ScriptName npc_air_force_bots, but it's not handled by that script", pCreature->GetEntry()); + sLog->outErrorDb("TCSR: Creature template entry %u has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry()); else { CreatureTemplate const* spawnedTemplate = sObjectMgr->GetCreatureTemplate(m_pSpawnAssoc->m_uiSpawnedCreatureEntry); @@ -166,10 +166,10 @@ public: Creature* GetSummonedGuard() { - Creature* pCreature = Unit::GetCreature(*me, m_uiSpawnedGUID); + Creature* creature = Unit::GetCreature(*me, m_uiSpawnedGUID); - if (pCreature && pCreature->isAlive()) - return pCreature; + if (creature && creature->isAlive()) + return creature; return NULL; } @@ -280,21 +280,21 @@ class npc_lunaclaw_spirit : public CreatureScript public: npc_lunaclaw_spirit() : CreatureScript("npc_lunaclaw_spirit") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { if (pPlayer->GetQuestStatus(QUEST_BODY_HEART_A) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_BODY_HEART_H) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GRANT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(TEXT_ID_DEFAULT, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(TEXT_ID_DEFAULT, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, creature->GetGUID()); pPlayer->AreaExploredOrEventHappens(pPlayer->GetTeam() == ALLIANCE ? QUEST_BODY_HEART_A : QUEST_BODY_HEART_H); } return true; @@ -377,18 +377,18 @@ public: return new npc_chicken_cluckAI(creature); } - bool OnQuestAccept(Player* /*pPlayer*/, Creature* pCreature, const Quest *_Quest) + bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, const Quest *_Quest) { if (_Quest->GetQuestId() == QUEST_CLUCK) - CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, pCreature->AI())->Reset(); + CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset(); return true; } - bool OnQuestComplete(Player* /*pPlayer*/, Creature* pCreature, const Quest *_Quest) + bool OnQuestComplete(Player* /*pPlayer*/, Creature* creature, const Quest *_Quest) { if (_Quest->GetQuestId() == QUEST_CLUCK) - CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, pCreature->AI())->Reset(); + CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset(); return true; } @@ -672,10 +672,10 @@ public: void EnterCombat(Unit* /*who*/){} }; - bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const *quest) + bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest) { if ((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622)) - CAST_AI(npc_doctor::npc_doctorAI, pCreature->AI())->BeginEvent(pPlayer); + CAST_AI(npc_doctor::npc_doctorAI, creature->AI())->BeginEvent(pPlayer); return true; } @@ -1136,20 +1136,20 @@ class npc_kingdom_of_dalaran_quests : public CreatureScript { public: npc_kingdom_of_dalaran_quests() : CreatureScript("npc_kingdom_of_dalaran_quests") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); if (pPlayer->HasItemCount(ITEM_KT_SIGNET, 1) && (!pPlayer->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_A) || !pPlayer->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_H) || !pPlayer->GetQuestRewardStatus(QUEST_MAGICAL_KINGDOM_N))) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT_TO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) @@ -1170,14 +1170,14 @@ class npc_mount_vendor : public CreatureScript public: npc_mount_vendor() : CreatureScript("npc_mount_vendor") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); bool canBuy; canBuy = false; - uint32 vendor = pCreature->GetEntry(); + uint32 vendor = creature->GetEntry(); uint8 race = pPlayer->getRace(); switch (vendor) @@ -1187,70 +1187,70 @@ public: case 2357: //Merideth Carlson case 4885: //Gregor MacVince if (pPlayer->GetReputationRank(72) != REP_EXALTED && race != RACE_HUMAN) - pPlayer->SEND_GOSSIP_MENU(5855, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5855, creature->GetGUID()); else canBuy = true; break; case 1261: //Veron Amberstill if (pPlayer->GetReputationRank(47) != REP_EXALTED && race != RACE_DWARF) - pPlayer->SEND_GOSSIP_MENU(5856, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5856, creature->GetGUID()); else canBuy = true; break; case 3362: //Ogunaro Wolfrunner if (pPlayer->GetReputationRank(76) != REP_EXALTED && race != RACE_ORC) - pPlayer->SEND_GOSSIP_MENU(5841, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5841, creature->GetGUID()); else canBuy = true; break; case 3685: //Harb Clawhoof if (pPlayer->GetReputationRank(81) != REP_EXALTED && race != RACE_TAUREN) - pPlayer->SEND_GOSSIP_MENU(5843, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5843, creature->GetGUID()); else canBuy = true; break; case 4730: //Lelanai if (pPlayer->GetReputationRank(69) != REP_EXALTED && race != RACE_NIGHTELF) - pPlayer->SEND_GOSSIP_MENU(5844, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5844, creature->GetGUID()); else canBuy = true; break; case 4731: //Zachariah Post if (pPlayer->GetReputationRank(68) != REP_EXALTED && race != RACE_UNDEAD_PLAYER) - pPlayer->SEND_GOSSIP_MENU(5840, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5840, creature->GetGUID()); else canBuy = true; break; case 7952: //Zjolnir if (pPlayer->GetReputationRank(530) != REP_EXALTED && race != RACE_TROLL) - pPlayer->SEND_GOSSIP_MENU(5842, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5842, creature->GetGUID()); else canBuy = true; break; case 7955: //Milli Featherwhistle if (pPlayer->GetReputationRank(54) != REP_EXALTED && race != RACE_GNOME) - pPlayer->SEND_GOSSIP_MENU(5857, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5857, creature->GetGUID()); else canBuy = true; break; case 16264: //Winaestra if (pPlayer->GetReputationRank(911) != REP_EXALTED && race != RACE_BLOODELF) - pPlayer->SEND_GOSSIP_MENU(10305, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(10305, creature->GetGUID()); else canBuy = true; break; case 17584: //Torallius the Pack Handler if (pPlayer->GetReputationRank(930) != REP_EXALTED && race != RACE_DRAENEI) - pPlayer->SEND_GOSSIP_MENU(10239, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(10239, creature->GetGUID()); else canBuy = true; break; } if (canBuy) { - if (pCreature->isVendor()) + if (creature->isVendor()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); } return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); + pPlayer->GetSession()->SendListInventory(creature->GetGUID()); return true; } @@ -1269,31 +1269,31 @@ class npc_rogue_trainer : public CreatureScript public: npc_rogue_trainer() : CreatureScript("npc_rogue_trainer") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); - if (pCreature->isTrainer()) + if (creature->isTrainer()) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - if (pCreature->isCanTrainingAndResetTalentsOf(pPlayer)) + if (creature->isCanTrainingAndResetTalentsOf(pPlayer)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_HELLO_ROGUE1, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_UNLEARNTALENTS); - if (pPlayer->GetSpecsCount() == 1 && pCreature->isCanTrainingAndResetTalentsOf(pPlayer) && pPlayer->getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL)) + if (pPlayer->GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(pPlayer) && pPlayer->getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_HELLO_ROGUE3, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_LEARNDUALSPEC); if (pPlayer->getClass() == CLASS_ROGUE && pPlayer->getLevel() >= 24 && !pPlayer->HasItemCount(17126, 1) && !pPlayer->GetQuestRewardStatus(6681)) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ROGUE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(5996, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(5996, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiAction) @@ -1303,11 +1303,11 @@ public: pPlayer->CastSpell(pPlayer, 21100, false); break; case GOSSIP_ACTION_TRAIN: - pPlayer->GetSession()->SendTrainerList(pCreature->GetGUID()); + pPlayer->GetSession()->SendTrainerList(creature->GetGUID()); break; case GOSSIP_OPTION_UNLEARNTALENTS: pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->SendTalentWipeConfirm(pCreature->GetGUID()); + pPlayer->SendTalentWipeConfirm(creature->GetGUID()); break; case GOSSIP_OPTION_LEARNDUALSPEC: if (pPlayer->GetSpecsCount() == 1 && !(pPlayer->getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))) @@ -1375,10 +1375,10 @@ class npc_sayge : public CreatureScript public: npc_sayge() : CreatureScript("npc_sayge") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); if (pPlayer->HasSpellCooldown(SPELL_INT) || pPlayer->HasSpellCooldown(SPELL_ARM) || @@ -1388,17 +1388,17 @@ public: pPlayer->HasSpellCooldown(SPELL_AGI) || pPlayer->HasSpellCooldown(SPELL_STM) || pPlayer->HasSpellCooldown(SPELL_SPI)) - pPlayer->SEND_GOSSIP_MENU(7393, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7393, creature->GetGUID()); else { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(7339, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7339, creature->GetGUID()); } return true; } - void SendAction(Player* pPlayer, Creature* pCreature, uint32 uiAction) + void SendAction(Player* pPlayer, Creature* creature, uint32 uiAction) { switch(uiAction) { @@ -1407,90 +1407,90 @@ public: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(7340, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7340, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN+1, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(7341, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7341, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(7361, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7361, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN+6, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN+7, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN+8, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(7362, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7362, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(7363, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7363, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - pPlayer->SEND_GOSSIP_MENU(7364, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(7364, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pCreature->CastSpell(pPlayer, SPELL_FORTUNE, false); - pPlayer->SEND_GOSSIP_MENU(7365, pCreature->GetGUID()); + creature->CastSpell(pPlayer, SPELL_FORTUNE, false); + pPlayer->SEND_GOSSIP_MENU(7365, creature->GetGUID()); break; } } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiSender) { case GOSSIP_SENDER_MAIN: - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+1: - pCreature->CastSpell(pPlayer, SPELL_DMG, false); + creature->CastSpell(pPlayer, SPELL_DMG, false); pPlayer->AddSpellCooldown(SPELL_DMG, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+2: - pCreature->CastSpell(pPlayer, SPELL_RES, false); + creature->CastSpell(pPlayer, SPELL_RES, false); pPlayer->AddSpellCooldown(SPELL_RES, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+3: - pCreature->CastSpell(pPlayer, SPELL_ARM, false); + creature->CastSpell(pPlayer, SPELL_ARM, false); pPlayer->AddSpellCooldown(SPELL_ARM, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+4: - pCreature->CastSpell(pPlayer, SPELL_SPI, false); + creature->CastSpell(pPlayer, SPELL_SPI, false); pPlayer->AddSpellCooldown(SPELL_SPI, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+5: - pCreature->CastSpell(pPlayer, SPELL_INT, false); + creature->CastSpell(pPlayer, SPELL_INT, false); pPlayer->AddSpellCooldown(SPELL_INT, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+6: - pCreature->CastSpell(pPlayer, SPELL_STM, false); + creature->CastSpell(pPlayer, SPELL_STM, false); pPlayer->AddSpellCooldown(SPELL_STM, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+7: - pCreature->CastSpell(pPlayer, SPELL_STR, false); + creature->CastSpell(pPlayer, SPELL_STR, false); pPlayer->AddSpellCooldown(SPELL_STR, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; case GOSSIP_SENDER_MAIN+8: - pCreature->CastSpell(pPlayer, SPELL_AGI, false); + creature->CastSpell(pPlayer, SPELL_AGI, false); pPlayer->AddSpellCooldown(SPELL_AGI, 0, time(NULL) + 7200); - SendAction(pPlayer, pCreature, uiAction); + SendAction(pPlayer, creature, uiAction); break; } return true; @@ -2011,9 +2011,9 @@ public: struct npc_training_dummyAI : Scripted_NoMovementAI { - npc_training_dummyAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) + npc_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) { - uiEntry = pCreature->GetEntry(); + uiEntry = creature->GetEntry(); } uint32 uiEntry; @@ -2079,9 +2079,9 @@ public: void MoveInLineOfSight(Unit* /*who*/){return;} }; - CreatureAI* GetAI(Creature* pCreature) const + CreatureAI* GetAI(Creature* creature) const { - return new npc_training_dummyAI(pCreature); + return new npc_training_dummyAI(creature); } }; @@ -2098,7 +2098,7 @@ public: struct npc_shadowfiendAI : public ScriptedAI { - npc_shadowfiendAI(Creature* pCreature) : ScriptedAI(pCreature) {} + npc_shadowfiendAI(Creature* creature) : ScriptedAI(creature) {} void DamageTaken(Unit* /*pKiller*/, uint32 &damage) { @@ -2148,11 +2148,11 @@ class npc_wormhole : public CreatureScript public: npc_wormhole() : CreatureScript("npc_wormhole") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isSummon()) + if (creature->isSummon()) { - if (pPlayer == pCreature->ToTempSummon()->GetSummoner()) + if (pPlayer == creature->ToTempSummon()->GetSummoner()) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); @@ -2160,13 +2160,13 @@ public: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, pCreature->GetGUID()); + pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, creature->GetGUID()); } } return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); bool roll = urand(0, 1); @@ -2222,10 +2222,10 @@ class npc_pet_trainer : public CreatureScript public: npc_pet_trainer() : CreatureScript("npc_pet_trainer") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + if (creature->isQuestGiver()) + pPlayer->PrepareQuestMenu(creature->GetGUID()); if (pPlayer->getClass() == CLASS_HUNTER) { @@ -2233,25 +2233,25 @@ public: if (pPlayer->GetPet() && pPlayer->GetPet()->getPetType() == HUNTER_PET) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_ISHUNTER, pCreature->GetGUID()); + pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_ISHUNTER, creature->GetGUID()); return true; } - pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_NOTHUNTER, pCreature->GetGUID()); + pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_NOTHUNTER, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_PETINFO, pCreature->GetGUID()); + pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_PETINFO, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET_CONFIRM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_CONFIRM, pCreature->GetGUID()); + pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_CONFIRM, creature->GetGUID()); } break; case GOSSIP_ACTION_INFO_DEF + 3: @@ -2307,7 +2307,7 @@ class npc_locksmith : public CreatureScript public: npc_locksmith() : CreatureScript("npc_locksmith") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { // Arcatraz Key if (pPlayer->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !pPlayer->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true)) @@ -2335,12 +2335,12 @@ public: if (pPlayer->GetQuestRewardStatus(QUEST_CONTAINMENT) && !pPlayer->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +6); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiAction) @@ -2431,7 +2431,7 @@ class npc_tabard_vendor : public CreatureScript public: npc_tabard_vendor() : CreatureScript("npc_tabard_vendor") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { bool m_bLostBloodKnight = false; bool m_bLostHand = false; @@ -2491,21 +2491,21 @@ public: pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_TABARD_OF_SUMMER_FLAMES, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); } - pPlayer->SEND_GOSSIP_MENU(13583, pCreature->GetGUID()); + pPlayer->SEND_GOSSIP_MENU(13583, creature->GetGUID()); } else - pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); + pPlayer->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(pCreature->GetGUID()); + pPlayer->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: pPlayer->CLOSE_GOSSIP_MENU(); @@ -2554,15 +2554,15 @@ class npc_experience : public CreatureScript public: npc_experience() : CreatureScript("npc_experience") { } - bool OnGossipHello(Player* pPlayer, Creature* pCreature) + bool OnGossipHello(Player* pPlayer, Creature* creature) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_XP_OFF, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_XP_ON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_EXP, pCreature->GetGUID()); + pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_EXP, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); bool noXPGain = pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN); |
