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authorm7nu3l <mgcarrasco2012@gmail.com>2013-02-04 19:18:48 -0300
committerm7nu3l <mgcarrasco2012@gmail.com>2013-02-04 19:18:48 -0300
commitf9654d52e03240e0a44fdfed79e72cae710315b3 (patch)
treeacb75fa9c10be767dfcb2b20a3290b28dda6bb1a /src/server/scripts/World
parent1e8bf1aad18088c0e5cde8918d653bc00b0187a4 (diff)
Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality.
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/npcs_special.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 8a3342cf2de..d6a7cbf8e70 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1981,10 +1981,11 @@ class npc_training_dummy : public CreatureScript
public:
npc_training_dummy() : CreatureScript("npc_training_dummy") { }
- struct npc_training_dummyAI : Scripted_NoMovementAI
+ struct npc_training_dummyAI : ScriptedAI
{
- npc_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature)
+ npc_training_dummyAI(Creature* creature) : ScriptedAI(creature)
{
+ SetCombatMovement(false);
entry = creature->GetEntry();
}
@@ -2015,12 +2016,6 @@ public:
damage = 0;
}
- void EnterCombat(Unit* /*who*/)
- {
- if (entry != NPC_ADVANCED_TARGET_DUMMY && entry != NPC_TARGET_DUMMY)
- return;
- }
-
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())