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authorVincent-Michael <Vincent_Michael@gmx.de>2013-08-14 16:52:13 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-08-14 16:52:13 +0200
commit11ecb9c63339bcf5de3a87374d8d2e12cd79d249 (patch)
treef66675905fa77433e073d7cc9c17baaab011382f /src/server/scripts
parentc8b722e4a44195ab757f0b4d454f92767d65d45f (diff)
parent5890f95f7cd7a885b667fe9b5da2dceea22b9b81 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Handlers/PetHandler.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/Spell.h
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
index 678bd884cb7..9876da73004 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
@@ -23,9 +23,9 @@
enum Spells
{
SPELL_SEARING_SHADOWS = 96913,
- SPEll_FOCUSED_FIRE_FIRST_DAMAGE = 97212,
- SPEll_FOCUSED_FIRE_TRIGGER = 96872,
- SPEll_FOCUSED_FIRE_VISUAL = 96886,
+ SPELL_FOCUSED_FIRE_FIRST_DAMAGE = 97212,
+ SPELL_FOCUSED_FIRE_TRIGGER = 96872,
+ SPELL_FOCUSED_FIRE_VISUAL = 96886,
SPELL_FOCUSED_FIRE = 96884,
SPELL_EYES_OF_OCCUTHAR = 96920,
SPELL_GAZE_OF_OCCUTHAR = 96942,
@@ -95,7 +95,7 @@ class boss_occuthar : public CreatureScript
for (uint8 i = 0; i < MAX_OCCUTHAR_VEHICLE_SEATS; ++i)
{
if (Unit* vehicle = _vehicle->GetPassenger(i))
- vehicle->CastSpell(summon, SPEll_FOCUSED_FIRE_VISUAL);
+ vehicle->CastSpell(summon, SPELL_FOCUSED_FIRE_VISUAL);
}
}
}
@@ -119,7 +119,7 @@ class boss_occuthar : public CreatureScript
events.ScheduleEvent(EVENT_SEARING_SHADOWS, 25 * IN_MILLISECONDS);
break;
case EVENT_FOCUSED_FIRE:
- DoCastAOE(SPEll_FOCUSED_FIRE_TRIGGER, true);
+ DoCastAOE(SPELL_FOCUSED_FIRE_TRIGGER, true);
events.ScheduleEvent(EVENT_FOCUSED_FIRE, 15 * IN_MILLISECONDS);
break;
case EVENT_EYES_OF_OCCUTHAR:
@@ -180,7 +180,7 @@ class npc_eyestalk : public CreatureScript
if (_events.ExecuteEvent() == EVENT_FOCUSED_FIRE_FIRST_DAMAGE)
{
- DoCastAOE(SPEll_FOCUSED_FIRE_FIRST_DAMAGE);
+ DoCastAOE(SPELL_FOCUSED_FIRE_FIRST_DAMAGE);
if (++_damageCount < 2)
_events.ScheduleEvent(EVENT_FOCUSED_FIRE_FIRST_DAMAGE, 1 * IN_MILLISECONDS);
}