diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-09-10 19:39:30 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-09-10 19:39:30 +0200 |
| commit | 1efb3f08e278530f59d681f676b031a7fc6db3ac (patch) | |
| tree | dbf88a94966ccc2f6f5f91896fb2962bc5bcf715 /src/server/scripts | |
| parent | b194595c07762e0be0475b7e9f86be9de6f76a06 (diff) | |
Core/Spells: Improved spell category cooldown handling
* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior)
* This significantly reduces the amount of data saved to database for cooldowns
* Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast
Closes #15349
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Spells/spell_dk.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 98c6781e866..c1aecf6ed4d 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -149,7 +149,7 @@ class spell_dk_anti_magic_shell : public SpellScriptLoader { // Cannot reduce cooldown by more than 50% int32 val = std::min(glyph->GetAmount(), int32(absorbedAmount) * 100 / maxHealth); - player->GetSpellHistory()->ModifyCooldown(GetId(), -int32(player->GetSpellHistory()->GetRemainingCooldown(GetId()) * val / 100)); + player->GetSpellHistory()->ModifyCooldown(GetId(), -int32(player->GetSpellHistory()->GetRemainingCooldown(GetSpellInfo()) * val / 100)); } } |
