diff options
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index e995cdf7a52..592091fedc3 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -292,7 +292,7 @@ public: zoneX, zoneY, groundZ, floorZ, map->GetMinHeight(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY()), haveMap, haveVMap, haveMMap); LiquidData liquidStatus; - ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), map_liquidHeaderTypeFlags::AllLiquids, &liquidStatus); + ZLiquidStatus status = map->GetLiquidStatus(object->GetPhaseShift(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), {}, &liquidStatus); if (status) handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, uint32(liquidStatus.type_flags.AsUnderlyingType()), status); diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index c179b78bc0e..f3a1d809b76 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -206,7 +206,7 @@ class spell_spawn_blood_pool : public SpellScript Unit* caster = GetCaster(); Position summonPos = caster->GetPosition(); LiquidData liquidStatus; - if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseShift(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), map_liquidHeaderTypeFlags::AllLiquids, &liquidStatus, caster->GetCollisionHeight())) + if (caster->GetMap()->GetLiquidStatus(caster->GetPhaseShift(), caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), {}, &liquidStatus, caster->GetCollisionHeight())) summonPos.m_positionZ = liquidStatus.level; dest.Relocate(summonPos); } |