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authorclick <none@none>2010-08-09 23:14:16 +0200
committerclick <none@none>2010-08-09 23:14:16 +0200
commit816acb11a46c39e678efe8012e0ac12c32cd271b (patch)
tree21796f19a54aadf5c6f3623b4358d35fc5261cbf /src/server/scripts
parent5709c8be0d88a134a25ca28d1cc77203d7666799 (diff)
BuilSystem: Clean up some small but annoying things from my earlier commits:
- return to using default CMake buildconfiguration (release, relwithdebinfo, debug, minsizerel Note: These are not yet populated as buildmodes : relwithdebinfo / minsizerel (will be created later) - change it so that genrev creates revision.h properly (after genrev has been compiled successfully) - split scripts/game PCH creation depending on which part a user wants to compile (default on) (thanks shauren) --HG-- branch : trunk
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 792f6c81bfe..ae9ba964eca 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -18,7 +18,7 @@ file(GLOB_RECURSE scripts_examples Examples/*.cpp Examples/*.h)
file(GLOB_RECURSE scripts_outdoorpvp OutdoorPvP/*.cpp OutdoorPvP/*.h)
# Enable precompiled headers when using the GCC compiler.
-if(PCH)
+if( SCRIPTPCH )
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
@@ -142,7 +142,7 @@ add_library(scripts STATIC ${scripts_STAT_SRCS})
add_dependencies(scripts genrev)
# Generate precompiled header
-if(PCH)
+if( SCRIPTPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders/ScriptPCH.h)
elseif(MSVC)