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authorXTZGZoReX <none@none>2010-08-07 16:38:22 +0200
committerXTZGZoReX <none@none>2010-08-07 16:38:22 +0200
commited4e49a4e7f44e45ba5b81e5aaa6fe5dff584a5a (patch)
tree9c5474a5c04b20fd9b558879d0e15700b65d1fe2 /src/server/scripts
parentb0890c32fcf7672f31513a13fd34cade42ce96fa (diff)
* OutdoorPvP implementations now reside in the script library.
--HG-- branch : trunk rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h => src/server/scripts/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h => src/server/scripts/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h => src/server/scripts/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h => src/server/scripts/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h => src/server/scripts/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp => src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h => src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/CMakeLists.txt4
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp784
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPEP.h352
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp352
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.h138
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp684
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.h340
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp246
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.h88
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp330
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.h183
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp442
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.h270
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp2
16 files changed, 4215 insertions, 4 deletions
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index b7cef4d8832..951a4c7b52e 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -15,6 +15,7 @@ file(GLOB_RECURSE scripts_outland Outland/*.cpp Outland/*.h)
file(GLOB_RECURSE scripts_world World/*.cpp World/*.h)
file(GLOB_RECURSE scripts_spells Spells/*.cpp Spells/*.h)
file(GLOB_RECURSE scripts_examples Examples/*.cpp Examples/*.h)
+file(GLOB_RECURSE scripts_outdoorpvp OutdoorPvP/*.cpp OutdoorPvP/*.h)
# Enable precompiled headers when using the GCC compiler.
if(PCH)
@@ -31,6 +32,7 @@ set(scripts_STAT_SRCS
${scripts_world}
${scripts_spells}
${scripts_examples}
+ ${scripts_outdoorpvp}
../game/AI/ScriptedAI/ScriptedEscortAI.cpp
../game/AI/ScriptedAI/ScriptedCreature.cpp
../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -38,7 +40,7 @@ set(scripts_STAT_SRCS
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
)
-message("-- Added Scriptengine to SCRIPTS lib")
+message("-- Added Script Library to SCRIPTS lib")
include_directories(
${ACE_INCLUDE_DIR}
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index 84b33944535..4d5c11fa9f5 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -251,7 +251,7 @@ class instance_deadmines : public InstanceMapScript
}
};
- InstanceData* OnGetInstanceData(InstanceMap* pMap)
+ InstanceData* GetInstanceData(InstanceMap* pMap) const
{
return new instance_deadmines_InstanceMapScript(pMap);
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
new file mode 100644
index 00000000000..ff3778af19a
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -0,0 +1,784 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "OutdoorPvPEP.h"
+#include "WorldPacket.h"
+#include "Player.h"
+#include "GameObject.h"
+#include "ObjectMgr.h"
+#include "ObjectAccessor.h"
+#include "OutdoorPvPMgr.h"
+#include "Creature.h"
+#include "Language.h"
+#include "World.h"
+#include "GossipDef.h"
+
+OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP *pvp)
+: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_UnitsSummonedSide(0)
+{
+ SetCapturePointData(EPCapturePoints[EP_EWT].entry,EPCapturePoints[EP_EWT].map,EPCapturePoints[EP_EWT].x,EPCapturePoints[EP_EWT].y,EPCapturePoints[EP_EWT].z,EPCapturePoints[EP_EWT].o,EPCapturePoints[EP_EWT].rot0,EPCapturePoints[EP_EWT].rot1,EPCapturePoints[EP_EWT].rot2,EPCapturePoints[EP_EWT].rot3);
+ AddObject(EP_EWT_FLAGS,EPTowerFlags[EP_EWT].entry,EPTowerFlags[EP_EWT].map,EPTowerFlags[EP_EWT].x,EPTowerFlags[EP_EWT].y,EPTowerFlags[EP_EWT].z,EPTowerFlags[EP_EWT].o,EPTowerFlags[EP_EWT].rot0,EPTowerFlags[EP_EWT].rot1,EPTowerFlags[EP_EWT].rot2,EPTowerFlags[EP_EWT].rot3);
+}
+
+void OPvPCapturePointEP_EWT::ChangeState()
+{
+ if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
+ {
+ // if changing from controlling alliance to horde or vice versa
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_EWT_A));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_EWT] = 0;
+ }
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_EWT_H));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_EWT] = 0;
+ }
+
+ uint32 artkit = 21;
+
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ if (m_value == m_maxValue)
+ m_TowerState = EP_TS_A;
+ else
+ m_TowerState = EP_TS_A_P;
+ artkit = 2;
+ SummonSupportUnitAtNorthpassTower(ALLIANCE);
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_EWT] = ALLIANCE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ if (m_value == -m_maxValue)
+ m_TowerState = EP_TS_H;
+ else
+ m_TowerState = EP_TS_H_P;
+ artkit = 1;
+ SummonSupportUnitAtNorthpassTower(HORDE);
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_EWT] = HORDE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ m_TowerState = EP_TS_N;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ m_TowerState = EP_TS_N_A;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ m_TowerState = EP_TS_N_H;
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
+ GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_EWT_FLAGS]);
+ if (flag)
+ {
+ flag->SetGoArtKit(artkit);
+ }
+ if (flag2)
+ {
+ flag2->SetGoArtKit(artkit);
+ }
+
+ UpdateTowerState();
+
+ // complete quest objective
+ if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
+ SendObjectiveComplete(EP_EWT_CM, 0);
+ }
+}
+
+void OPvPCapturePointEP_EWT::SendChangePhase()
+{
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ // send this too, sometimes it resets :S
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+}
+
+void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket &data)
+{
+ data << EP_EWT_A << uint32(bool(m_TowerState & EP_TS_A));
+ data << EP_EWT_H << uint32(bool(m_TowerState & EP_TS_H));
+ data << EP_EWT_A_P << uint32(bool(m_TowerState & EP_TS_A_P));
+ data << EP_EWT_H_P << uint32(bool(m_TowerState & EP_TS_H_P));
+ data << EP_EWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
+ data << EP_EWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
+ data << EP_EWT_N << uint32(bool(m_TowerState & EP_TS_N));
+}
+
+void OPvPCapturePointEP_EWT::UpdateTowerState()
+{
+ m_PvP->SendUpdateWorldState(EP_EWT_A , bool(m_TowerState & EP_TS_A));
+ m_PvP->SendUpdateWorldState(EP_EWT_H , bool(m_TowerState & EP_TS_H));
+ m_PvP->SendUpdateWorldState(EP_EWT_A_P , bool(m_TowerState & EP_TS_A_P));
+ m_PvP->SendUpdateWorldState(EP_EWT_H_P , bool(m_TowerState & EP_TS_H_P));
+ m_PvP->SendUpdateWorldState(EP_EWT_N_A , bool(m_TowerState & EP_TS_N_A));
+ m_PvP->SendUpdateWorldState(EP_EWT_N_H , bool(m_TowerState & EP_TS_N_H));
+ m_PvP->SendUpdateWorldState(EP_EWT_N , bool(m_TowerState & EP_TS_N));
+}
+
+bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team)
+{
+ if (m_UnitsSummonedSide != team)
+ {
+ m_UnitsSummonedSide = team;
+ const creature_type * ct = NULL;
+ if (team == ALLIANCE)
+ ct=EP_EWT_Summons_A;
+ else
+ ct=EP_EWT_Summons_H;
+
+ for (int i = 0; i < EP_EWT_NUM_CREATURES; ++i)
+ {
+ DelCreature(i);
+ AddCreature(i,ct[i].entry,ct[i].teamval,ct[i].map,ct[i].x,ct[i].y,ct[i].z,ct[i].o,1000000);
+ }
+ }
+}
+
+// NPT
+OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP *pvp)
+: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_SummonedGOSide(0)
+{
+ SetCapturePointData(EPCapturePoints[EP_NPT].entry,EPCapturePoints[EP_NPT].map,EPCapturePoints[EP_NPT].x,EPCapturePoints[EP_NPT].y,EPCapturePoints[EP_NPT].z,EPCapturePoints[EP_NPT].o,EPCapturePoints[EP_NPT].rot0,EPCapturePoints[EP_NPT].rot1,EPCapturePoints[EP_NPT].rot2,EPCapturePoints[EP_NPT].rot3);
+ AddObject(EP_NPT_FLAGS,EPTowerFlags[EP_NPT].entry,EPTowerFlags[EP_NPT].map,EPTowerFlags[EP_NPT].x,EPTowerFlags[EP_NPT].y,EPTowerFlags[EP_NPT].z,EPTowerFlags[EP_NPT].o,EPTowerFlags[EP_NPT].rot0,EPTowerFlags[EP_NPT].rot1,EPTowerFlags[EP_NPT].rot2,EPTowerFlags[EP_NPT].rot3);
+}
+
+void OPvPCapturePointEP_NPT::ChangeState()
+{
+ if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
+ {
+ // if changing from controlling alliance to horde or vice versa
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_NPT_A));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_NPT] = 0;
+ }
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_NPT_H));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_NPT] = 0;
+ }
+
+ uint32 artkit = 21;
+
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ if (m_value == m_maxValue)
+ m_TowerState = EP_TS_A;
+ else
+ m_TowerState = EP_TS_A_P;
+ artkit = 2;
+ SummonGO(ALLIANCE);
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_NPT] = ALLIANCE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ if (m_value == -m_maxValue)
+ m_TowerState = EP_TS_H;
+ else
+ m_TowerState = EP_TS_H_P;
+ artkit = 1;
+ SummonGO(HORDE);
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_NPT] = HORDE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ m_TowerState = EP_TS_N;
+ m_SummonedGOSide = 0;
+ DelObject(EP_NPT_BUFF);
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ m_TowerState = EP_TS_N_A;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ m_TowerState = EP_TS_N_H;
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
+ GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_FLAGS]);
+ if (flag)
+ {
+ flag->SetGoArtKit(artkit);
+ }
+ if (flag2)
+ {
+ flag2->SetGoArtKit(artkit);
+ }
+
+ UpdateTowerState();
+
+ // complete quest objective
+ if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
+ SendObjectiveComplete(EP_NPT_CM, 0);
+ }
+}
+
+void OPvPCapturePointEP_NPT::SendChangePhase()
+{
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ // send this too, sometimes it resets :S
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+}
+
+void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket &data)
+{
+ data << EP_NPT_A << uint32(bool(m_TowerState & EP_TS_A));
+ data << EP_NPT_H << uint32(bool(m_TowerState & EP_TS_H));
+ data << EP_NPT_A_P << uint32(bool(m_TowerState & EP_TS_A_P));
+ data << EP_NPT_H_P << uint32(bool(m_TowerState & EP_TS_H_P));
+ data << EP_NPT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
+ data << EP_NPT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
+ data << EP_NPT_N << uint32(bool(m_TowerState & EP_TS_N));
+}
+
+void OPvPCapturePointEP_NPT::UpdateTowerState()
+{
+ m_PvP->SendUpdateWorldState(EP_NPT_A , bool(m_TowerState & EP_TS_A));
+ m_PvP->SendUpdateWorldState(EP_NPT_H , bool(m_TowerState & EP_TS_H));
+ m_PvP->SendUpdateWorldState(EP_NPT_A_P , bool(m_TowerState & EP_TS_A_P));
+ m_PvP->SendUpdateWorldState(EP_NPT_H_P , bool(m_TowerState & EP_TS_H_P));
+ m_PvP->SendUpdateWorldState(EP_NPT_N_A , bool(m_TowerState & EP_TS_N_A));
+ m_PvP->SendUpdateWorldState(EP_NPT_N_H , bool(m_TowerState & EP_TS_N_H));
+ m_PvP->SendUpdateWorldState(EP_NPT_N , bool(m_TowerState & EP_TS_N));
+}
+
+bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
+{
+ if (m_SummonedGOSide != team)
+ {
+ m_SummonedGOSide = team;
+ DelObject(EP_NPT_BUFF);
+ AddObject(EP_NPT_BUFF,EP_NPT_LordaeronShrine.entry,EP_NPT_LordaeronShrine.map,EP_NPT_LordaeronShrine.x,EP_NPT_LordaeronShrine.y,EP_NPT_LordaeronShrine.z,EP_NPT_LordaeronShrine.o,EP_NPT_LordaeronShrine.rot0,EP_NPT_LordaeronShrine.rot1,EP_NPT_LordaeronShrine.rot2,EP_NPT_LordaeronShrine.rot3);
+ GameObject * go = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_BUFF]);
+ if (go)
+ go->SetUInt32Value(GAMEOBJECT_FACTION,(team == ALLIANCE ? 84 : 83));
+ }
+}
+
+// CGT
+OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP *pvp)
+: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_GraveyardSide(0)
+{
+ SetCapturePointData(EPCapturePoints[EP_CGT].entry,EPCapturePoints[EP_CGT].map,EPCapturePoints[EP_CGT].x,EPCapturePoints[EP_CGT].y,EPCapturePoints[EP_CGT].z,EPCapturePoints[EP_CGT].o,EPCapturePoints[EP_CGT].rot0,EPCapturePoints[EP_CGT].rot1,EPCapturePoints[EP_CGT].rot2,EPCapturePoints[EP_CGT].rot3);
+ AddObject(EP_CGT_FLAGS,EPTowerFlags[EP_CGT].entry,EPTowerFlags[EP_CGT].map,EPTowerFlags[EP_CGT].x,EPTowerFlags[EP_CGT].y,EPTowerFlags[EP_CGT].z,EPTowerFlags[EP_CGT].o,EPTowerFlags[EP_CGT].rot0,EPTowerFlags[EP_CGT].rot1,EPTowerFlags[EP_CGT].rot2,EPTowerFlags[EP_CGT].rot3);
+}
+
+void OPvPCapturePointEP_CGT::ChangeState()
+{
+ if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
+ {
+ // if changing from controlling alliance to horde or vice versa
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_CGT_A));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_CGT] = 0;
+ }
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_CGT_H));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_CGT] = 0;
+ }
+
+ uint32 artkit = 21;
+
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ if (m_value == m_maxValue)
+ m_TowerState = EP_TS_A;
+ else
+ m_TowerState = EP_TS_A_P;
+ artkit = 2;
+ LinkGraveYard(ALLIANCE);
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_CGT] = ALLIANCE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ if (m_value == -m_maxValue)
+ m_TowerState = EP_TS_H;
+ else
+ m_TowerState = EP_TS_H_P;
+ artkit = 1;
+ LinkGraveYard(HORDE);
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_CGT] = HORDE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H));
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ m_TowerState = EP_TS_N;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ m_TowerState = EP_TS_N_A;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ m_TowerState = EP_TS_N_H;
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
+ GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_CGT_FLAGS]);
+ if (flag)
+ {
+ flag->SetGoArtKit(artkit);
+ }
+ if (flag2)
+ {
+ flag2->SetGoArtKit(artkit);
+ }
+
+ UpdateTowerState();
+
+ // complete quest objective
+ if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
+ SendObjectiveComplete(EP_CGT_CM, 0);
+ }
+}
+
+void OPvPCapturePointEP_CGT::SendChangePhase()
+{
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ // send this too, sometimes it resets :S
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+}
+
+void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket &data)
+{
+ data << EP_CGT_A << uint32(bool(m_TowerState & EP_TS_A));
+ data << EP_CGT_H << uint32(bool(m_TowerState & EP_TS_H));
+ data << EP_CGT_A_P << uint32(bool(m_TowerState & EP_TS_A_P));
+ data << EP_CGT_H_P << uint32(bool(m_TowerState & EP_TS_H_P));
+ data << EP_CGT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
+ data << EP_CGT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
+ data << EP_CGT_N << uint32(bool(m_TowerState & EP_TS_N));
+}
+
+void OPvPCapturePointEP_CGT::UpdateTowerState()
+{
+ m_PvP->SendUpdateWorldState(EP_CGT_A , bool(m_TowerState & EP_TS_A));
+ m_PvP->SendUpdateWorldState(EP_CGT_H , bool(m_TowerState & EP_TS_H));
+ m_PvP->SendUpdateWorldState(EP_CGT_A_P , bool(m_TowerState & EP_TS_A_P));
+ m_PvP->SendUpdateWorldState(EP_CGT_H_P , bool(m_TowerState & EP_TS_H_P));
+ m_PvP->SendUpdateWorldState(EP_CGT_N_A , bool(m_TowerState & EP_TS_N_A));
+ m_PvP->SendUpdateWorldState(EP_CGT_N_H , bool(m_TowerState & EP_TS_N_H));
+ m_PvP->SendUpdateWorldState(EP_CGT_N , bool(m_TowerState & EP_TS_N));
+}
+
+bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+void OPvPCapturePointEP_CGT::LinkGraveYard(uint32 team)
+{
+ if (m_GraveyardSide != team)
+ {
+ m_GraveyardSide = team;
+ objmgr.RemoveGraveYardLink(EP_GraveYardId,EP_GraveYardZone,team,false);
+ objmgr.AddGraveYardLink(EP_GraveYardId,EP_GraveYardZone,team,false);
+ }
+}
+
+// PWT
+OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP *pvp)
+: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_FlightMasterSpawned(0)
+{
+ SetCapturePointData(EPCapturePoints[EP_PWT].entry,EPCapturePoints[EP_PWT].map,EPCapturePoints[EP_PWT].x,EPCapturePoints[EP_PWT].y,EPCapturePoints[EP_PWT].z,EPCapturePoints[EP_PWT].o,EPCapturePoints[EP_PWT].rot0,EPCapturePoints[EP_PWT].rot1,EPCapturePoints[EP_PWT].rot2,EPCapturePoints[EP_PWT].rot3);
+ AddObject(EP_PWT_FLAGS,EPTowerFlags[EP_PWT].entry,EPTowerFlags[EP_PWT].map,EPTowerFlags[EP_PWT].x,EPTowerFlags[EP_PWT].y,EPTowerFlags[EP_PWT].z,EPTowerFlags[EP_PWT].o,EPTowerFlags[EP_PWT].rot0,EPTowerFlags[EP_PWT].rot1,EPTowerFlags[EP_PWT].rot2,EPTowerFlags[EP_PWT].rot3);
+}
+
+void OPvPCapturePointEP_PWT::ChangeState()
+{
+ if (fabs(m_value) == m_maxValue) // state won't change, only phase when maxed out!
+ {
+ // if changing from controlling alliance to horde or vice versa
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_PWT_A));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_PWT] = 0;
+ }
+ else if (m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State)
+ {
+ sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOOSE_PWT_H));
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_PWT] = 0;
+ }
+
+ uint32 artkit = 21;
+
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ if (m_value == m_maxValue)
+ m_TowerState = EP_TS_A;
+ else
+ m_TowerState = EP_TS_A_P;
+ SummonFlightMaster(ALLIANCE);
+ artkit = 2;
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_PWT] = ALLIANCE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ if (m_value == -m_maxValue)
+ m_TowerState = EP_TS_H;
+ else
+ m_TowerState = EP_TS_H_P;
+ SummonFlightMaster(HORDE);
+ artkit = 1;
+ ((OutdoorPvPEP*)m_PvP)->EP_Controls[EP_PWT] = HORDE;
+ if (m_OldState != m_State) sWorld.SendZoneText(EP_GraveYardZone,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H));
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ m_TowerState = EP_TS_N;
+ DelCreature(EP_PWT_FLIGHTMASTER);
+ m_FlightMasterSpawned = 0;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ m_TowerState = EP_TS_N_A;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ m_TowerState = EP_TS_N_H;
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
+ GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_PWT_FLAGS]);
+ if (flag)
+ {
+ flag->SetGoArtKit(artkit);
+ }
+ if (flag2)
+ {
+ flag2->SetGoArtKit(artkit);
+ }
+
+ UpdateTowerState();
+
+ // complete quest objective
+ if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
+ SendObjectiveComplete(EP_PWT_CM, 0);
+ }
+}
+
+void OPvPCapturePointEP_PWT::SendChangePhase()
+{
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ // send this too, sometimes it resets :S
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+}
+
+void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket &data)
+{
+ data << EP_PWT_A << uint32(bool(m_TowerState & EP_TS_A));
+ data << EP_PWT_H << uint32(bool(m_TowerState & EP_TS_H));
+ data << EP_PWT_A_P << uint32(bool(m_TowerState & EP_TS_A_P));
+ data << EP_PWT_H_P << uint32(bool(m_TowerState & EP_TS_H_P));
+ data << EP_PWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
+ data << EP_PWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
+ data << EP_PWT_N << uint32(bool(m_TowerState & EP_TS_N));
+}
+
+void OPvPCapturePointEP_PWT::UpdateTowerState()
+{
+ m_PvP->SendUpdateWorldState(EP_PWT_A , bool(m_TowerState & EP_TS_A));
+ m_PvP->SendUpdateWorldState(EP_PWT_H , bool(m_TowerState & EP_TS_H));
+ m_PvP->SendUpdateWorldState(EP_PWT_A_P , bool(m_TowerState & EP_TS_A_P));
+ m_PvP->SendUpdateWorldState(EP_PWT_H_P , bool(m_TowerState & EP_TS_H_P));
+ m_PvP->SendUpdateWorldState(EP_PWT_N_A , bool(m_TowerState & EP_TS_N_A));
+ m_PvP->SendUpdateWorldState(EP_PWT_N_H , bool(m_TowerState & EP_TS_N_H));
+ m_PvP->SendUpdateWorldState(EP_PWT_N , bool(m_TowerState & EP_TS_N));
+}
+
+bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+void OPvPCapturePointEP_PWT::SummonFlightMaster(uint32 team)
+{
+ if (m_FlightMasterSpawned != team)
+ {
+ m_FlightMasterSpawned = team;
+ DelCreature(EP_PWT_FLIGHTMASTER);
+ AddCreature(EP_PWT_FLIGHTMASTER,EP_PWT_FlightMaster.entry,team,EP_PWT_FlightMaster.map,EP_PWT_FlightMaster.x,EP_PWT_FlightMaster.y,EP_PWT_FlightMaster.z,EP_PWT_FlightMaster.o);
+ }
+}
+
+// ep
+OutdoorPvPEP::OutdoorPvPEP()
+{
+ m_TypeId = OUTDOOR_PVP_EP;
+ memset(EP_Controls,0,sizeof(EP_Controls));
+ m_AllianceTowersControlled = 0;
+ m_HordeTowersControlled = 0;
+}
+
+bool OutdoorPvPEP::SetupOutdoorPvP()
+{
+ for (int i = 0; i < EPBuffZonesNum; ++i)
+ RegisterZone(EPBuffZones[i]);
+
+ AddCapturePoint(new OPvPCapturePointEP_EWT(this));
+ AddCapturePoint(new OPvPCapturePointEP_PWT(this));
+ AddCapturePoint(new OPvPCapturePointEP_CGT(this));
+ AddCapturePoint(new OPvPCapturePointEP_NPT(this));
+ return true;
+}
+
+bool OutdoorPvPEP::Update(uint32 diff)
+{
+ if (OutdoorPvP::Update(diff))
+ {
+ m_AllianceTowersControlled = 0;
+ m_HordeTowersControlled = 0;
+ for (int i = 0; i < EP_TOWER_NUM; ++i)
+ {
+ if (EP_Controls[i] == ALLIANCE)
+ ++m_AllianceTowersControlled;
+ else if (EP_Controls[i] == HORDE)
+ ++m_HordeTowersControlled;
+ SendUpdateWorldState(EP_UI_TOWER_COUNT_A,m_AllianceTowersControlled);
+ SendUpdateWorldState(EP_UI_TOWER_COUNT_H,m_HordeTowersControlled);
+ BuffTeams();
+ }
+ return true;
+ }
+ return false;
+}
+
+void OutdoorPvPEP::HandlePlayerEnterZone(Player * plr, uint32 zone)
+{
+ // add buffs
+ if (plr->GetTeam() == ALLIANCE)
+ {
+ if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
+ plr->CastSpell(plr,EP_AllianceBuffs[m_AllianceTowersControlled-1],true);
+ }
+ else
+ {
+ if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
+ plr->CastSpell(plr,EP_HordeBuffs[m_HordeTowersControlled-1],true);
+ }
+ OutdoorPvP::HandlePlayerEnterZone(plr,zone);
+}
+
+void OutdoorPvPEP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+{
+ // remove buffs
+ if (plr->GetTeam() == ALLIANCE)
+ {
+ for (int i = 0; i < 4; ++i)
+ plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
+ }
+ else
+ {
+ for (int i = 0; i < 4; ++i)
+ plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
+ }
+ OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+}
+
+void OutdoorPvPEP::BuffTeams()
+{
+ for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
+ {
+ Player * plr = *itr;
+ {
+ for (int i = 0; i < 4; ++i)
+ plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
+ if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
+ plr->CastSpell(plr,EP_AllianceBuffs[m_AllianceTowersControlled-1],true);
+ }
+ }
+ for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
+ {
+ Player * plr = *itr;
+ {
+ for (int i = 0; i < 4; ++i)
+ plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
+ if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
+ plr->CastSpell(plr,EP_HordeBuffs[m_HordeTowersControlled-1],true);
+ }
+ }
+}
+
+void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data)
+{
+ data << EP_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
+ data << EP_UI_TOWER_COUNT_H << m_HordeTowersControlled;
+ data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0);
+ data << EP_UI_TOWER_SLIDER_POS << uint32(50);
+ data << EP_UI_TOWER_SLIDER_N << uint32(100);
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ {
+ itr->second->FillInitialWorldStates(data);
+ }
+}
+
+void OutdoorPvPEP::SendRemoveWorldStates(Player *plr)
+{
+ plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_A,0);
+ plr->SendUpdateWorldState(EP_UI_TOWER_COUNT_H,0);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY,0);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS,0);
+ plr->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N,0);
+
+ plr->SendUpdateWorldState(EP_EWT_A,0);
+ plr->SendUpdateWorldState(EP_EWT_H,0);
+ plr->SendUpdateWorldState(EP_EWT_N,0);
+ plr->SendUpdateWorldState(EP_EWT_A_P,0);
+ plr->SendUpdateWorldState(EP_EWT_H_P,0);
+ plr->SendUpdateWorldState(EP_EWT_N_A,0);
+ plr->SendUpdateWorldState(EP_EWT_N_H,0);
+
+ plr->SendUpdateWorldState(EP_PWT_A,0);
+ plr->SendUpdateWorldState(EP_PWT_H,0);
+ plr->SendUpdateWorldState(EP_PWT_N,0);
+ plr->SendUpdateWorldState(EP_PWT_A_P,0);
+ plr->SendUpdateWorldState(EP_PWT_H_P,0);
+ plr->SendUpdateWorldState(EP_PWT_N_A,0);
+ plr->SendUpdateWorldState(EP_PWT_N_H,0);
+
+ plr->SendUpdateWorldState(EP_NPT_A,0);
+ plr->SendUpdateWorldState(EP_NPT_H,0);
+ plr->SendUpdateWorldState(EP_NPT_N,0);
+ plr->SendUpdateWorldState(EP_NPT_A_P,0);
+ plr->SendUpdateWorldState(EP_NPT_H_P,0);
+ plr->SendUpdateWorldState(EP_NPT_N_A,0);
+ plr->SendUpdateWorldState(EP_NPT_N_H,0);
+
+ plr->SendUpdateWorldState(EP_CGT_A,0);
+ plr->SendUpdateWorldState(EP_CGT_H,0);
+ plr->SendUpdateWorldState(EP_CGT_N,0);
+ plr->SendUpdateWorldState(EP_CGT_A_P,0);
+ plr->SendUpdateWorldState(EP_CGT_H_P,0);
+ plr->SendUpdateWorldState(EP_CGT_N_A,0);
+ plr->SendUpdateWorldState(EP_CGT_N_H,0);
+}
+
+class OutdoorPvP_eastern_plaguelands : public OutdoorPvPScript
+{
+ public:
+
+ OutdoorPvP_eastern_plaguelands()
+ : OutdoorPvPScript("outdoorpvp_ep")
+ {
+ }
+
+ OutdoorPvP* GetOutdoorPvP() const
+ {
+ return new OutdoorPvPEP();
+ }
+};
+
+void AddSC_outdoorpvp_ep()
+{
+ new OutdoorPvP_eastern_plaguelands();
+}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
new file mode 100644
index 00000000000..8b9a3b569dc
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
@@ -0,0 +1,352 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef OUTDOOR_PVP_EP_
+#define OUTDOOR_PVP_EP_
+
+#include "DBCStructure.h"
+#include "OutdoorPvP.h"
+
+const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386};
+
+const uint32 EP_HordeBuffs[4] = {30880, 30683, 30682, 29520};
+
+const uint32 EP_GraveYardZone = 139;
+
+const uint32 EP_GraveYardId = 927;
+
+const uint32 EPBuffZonesNum = 3;
+
+const uint32 EP_EWT_CM = 17690;
+const uint32 EP_CGT_CM = 17689;
+const uint32 EP_NPT_CM = 17696;
+const uint32 EP_PWT_CM = 17698;
+
+const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057};
+
+enum EP_TaxiNodes
+{
+ EP_CGT_Taxi = 87,
+ EP_EWT_Taxi = 86,
+ EP_NPT_Taxi = 85,
+ EP_PWT_Taxi = 84
+};
+
+enum EP_EastwallTowerWorldStates
+{
+ EP_EWT_A = 2354,
+ EP_EWT_H = 2356,
+ EP_EWT_A_P = 2357, // ally progressing
+ EP_EWT_H_P = 2358,
+ EP_EWT_N_A = 2359, // ally conquested
+ EP_EWT_N_H = 2360,
+ EP_EWT_N = 2361
+};
+
+enum EP_NorthpassTowerWorldStates
+{
+ EP_NPT_N = 2352,
+ EP_NPT_N_A = 2362,
+ EP_NPT_N_H = 2363,
+ EP_NPT_A_P = 2364,
+ EP_NPT_H_P = 2365,
+ EP_NPT_A = 2372,
+ EP_NPT_H = 2373
+};
+
+enum EP_PlagewoodTowerWorldStates
+{
+ EP_PWT_N_A = 2366,
+ EP_PWT_N_H = 2353, //2367 not present! use neutral!
+ EP_PWT_A_P = 2368,
+ EP_PWT_H_P = 2369,
+ EP_PWT_A = 2370,
+ EP_PWT_H = 2371,
+ EP_PWT_N = 2353
+};
+
+enum EP_CrownGuardTowerWorldStates
+{
+ EP_CGT_N_A = 2374,
+ EP_CGT_N_H = 2375,
+ EP_CGT_A_P = 2376,
+ EP_CGT_H_P = 2377,
+ EP_CGT_A = 2378,
+ EP_CGT_H = 2379,
+ EP_CGT_N = 2355
+};
+
+enum EP_WorldStates
+{
+ EP_UI_TOWER_SLIDER_DISPLAY = 2426,
+ EP_UI_TOWER_SLIDER_POS = 2427,
+ EP_UI_TOWER_SLIDER_N = 2428,
+
+ EP_UI_TOWER_COUNT_A = 2327,
+ EP_UI_TOWER_COUNT_H = 2328
+};
+
+enum EP_Summons
+{
+ EP_EWT_COMMANDER = 0,
+ EP_EWT_SOLDIER1,
+ EP_EWT_SOLDIER2,
+ EP_EWT_SOLDIER3,
+ EP_EWT_SOLDIER4,
+ EP_PWT_FLIGHTMASTER,
+};
+
+enum EP_GoSummons
+{
+ EP_NPT_BUFF = 0,
+ EP_NPT_FLAGS,
+ EP_EWT_FLAGS,
+ EP_CGT_FLAGS,
+ EP_PWT_FLAGS
+};
+
+enum EP_Towers
+{
+ EP_EWT = 0, // plaguelands 03
+ EP_NPT,// plaguelands 01
+ EP_PWT,// plaguelands 04
+ EP_CGT,// plaguelands 02
+ EP_TOWER_NUM
+};
+
+const go_type EPCapturePoints[EP_TOWER_NUM] =
+{
+ {182097,0,2574.51,-4794.89,144.704,-1.45003,-0.097056,0.095578,-0.656229,0.742165},
+ {181899,0,3181.08,-4379.36,174.123,-2.03472,-0.065392,0.119494,-0.842275,0.521553},
+ {182098,0,2962.71,-3042.31,154.789,2.08426,-0.074807,-0.113837,0.855928,0.49883},
+ {182096,0,1860.85,-3731.23,196.716,-2.53214,0.033967,-0.131914,0.944741,-0.298177}
+};
+
+const go_type EPTowerFlags[EP_TOWER_NUM] =
+{
+ {182106,0,2569.60,-4772.93,115.399,2.72271,0,0,0.978148,0.207912},
+ {182106,0,3148.17,-4365.51,145.029,1.53589,0,0,0.694658,0.71934},
+ {182106,0,2992.63,-3022.95,125.593,3.03687,0,0,0.99863,0.052336},
+ {182106,0,1838.42,-3703.56,167.713,0.890118,0,0,0.430511,0.902585}
+};
+
+const uint32 EPTowerPlayerEnterEvents[EP_TOWER_NUM] = {10691,10699,10701,10705};
+
+const uint32 EPTowerPlayerLeaveEvents[EP_TOWER_NUM] = {10692,10698,10700,10704};
+
+const uint32 EP_NUM_CREATURES = 6;
+const uint32 EP_EWT_NUM_CREATURES = 5;
+
+// one lordaeron commander, 4 soldiers
+// should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT
+const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] =
+{
+ {17635,469,0, 3167.61,-4352.09,138.20,4.5811},
+ {17647,469,0, 3172.74,-4352.99,139.14,4.9873},
+ {17647,469,0, 3165.89,-4354.46,138.67,3.7244},
+ {17647,469,0, 3164.65,-4350.26,138.22,2.4794},
+ {17647,469,0, 3169.91,-4349.68,138.37,0.7444}
+};
+
+const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] =
+{
+ {17995,67,0, 3167.61,-4352.09,138.20,4.5811},
+ {17996,67,0, 3172.74,-4352.99,139.14,4.9873},
+ {17996,67,0, 3165.89,-4354.46,138.67,3.7244},
+ {17996,67,0, 3164.65,-4350.26,138.22,2.4794},
+ {17996,67,0, 3169.91,-4349.68,138.37,0.7444}
+};
+
+enum EP_TowerStates
+{
+ EP_TS_N = 1,
+ EP_TS_N_A = 2,
+ EP_TS_N_H = 4,
+ EP_TS_A_P = 8,
+ EP_TS_H_P = 16,
+ EP_TS_A = 32,
+ EP_TS_H = 64
+};
+
+// when spawning, pay attention at setting the faction manually!
+const creature_type EP_PWT_FlightMaster = {17209,0,0,2987.5,-3049.11,120.126,5.75959};
+
+// after spawning, modify the faction so that only the controller will be able to use it with SetUInt32Value(GAMEOBJECT_FACTION, faction_id);
+const go_type EP_NPT_LordaeronShrine = {181682,0,3167.72,-4355.91,138.785,1.69297,0,0,0.748956,0.66262};
+
+class OutdoorPvPEP;
+
+class OPvPCapturePointEP_EWT : public OPvPCapturePoint
+{
+ friend class OutdoorPvPEP;
+
+ public:
+
+ OPvPCapturePointEP_EWT(OutdoorPvP * pvp);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ protected:
+
+ void SummonSupportUnitAtNorthpassTower(uint32 team);
+
+ void UpdateTowerState();
+
+ protected:
+
+ uint32 m_TowerState;
+
+ uint32 m_UnitsSummonedSide;
+};
+
+class OPvPCapturePointEP_NPT : public OPvPCapturePoint
+{
+ friend class OutdoorPvPEP;
+
+ public:
+
+ OPvPCapturePointEP_NPT(OutdoorPvP * pvp);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ protected:
+
+ void SummonGO(uint32 team);
+
+ void UpdateTowerState();
+
+ protected:
+
+ uint32 m_TowerState;
+
+ uint32 m_SummonedGOSide;
+};
+
+class OPvPCapturePointEP_CGT : public OPvPCapturePoint
+{
+ friend class OutdoorPvPEP;
+
+ public:
+
+ OPvPCapturePointEP_CGT(OutdoorPvP * pvp);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ protected:
+
+ void LinkGraveYard(uint32 team);
+
+ void UpdateTowerState();
+
+ protected:
+
+ uint32 m_TowerState;
+
+ uint32 m_GraveyardSide;
+};
+
+class OPvPCapturePointEP_PWT : public OPvPCapturePoint
+{
+ friend class OutdoorPvPEP;
+
+ public:
+
+ OPvPCapturePointEP_PWT(OutdoorPvP * pvp);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ protected:
+
+ void SummonFlightMaster(uint32 team);
+
+ void UpdateTowerState();
+
+ protected:
+
+ uint32 m_FlightMasterSpawned;
+
+ uint32 m_TowerState;
+};
+
+class OutdoorPvPEP : public OutdoorPvP
+{
+ friend class OPvPCapturePointEP_EWT;
+ friend class OPvPCapturePointEP_NPT;
+ friend class OPvPCapturePointEP_PWT;
+ friend class OPvPCapturePointEP_CGT;
+
+ public:
+
+ OutdoorPvPEP();
+
+ bool SetupOutdoorPvP();
+
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+
+ bool Update(uint32 diff);
+
+ void FillInitialWorldStates(WorldPacket &data);
+
+ void SendRemoveWorldStates(Player * plr);
+
+ void BuffTeams();
+
+ private:
+
+ // how many towers are controlled
+ uint32 EP_Controls[EP_TOWER_NUM];
+
+ uint32 m_AllianceTowersControlled;
+ uint32 m_HordeTowersControlled;
+};
+
+#endif
+
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
new file mode 100644
index 00000000000..b438d4c5ee7
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -0,0 +1,352 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "OutdoorPvPHP.h"
+#include "OutdoorPvP.h"
+#include "OutdoorPvPMgr.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Language.h"
+
+const uint32 HP_LANG_LOOSE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_A,LANG_OPVP_HP_LOOSE_OVERLOOK_A,LANG_OPVP_HP_LOOSE_STADIUM_A};
+
+const uint32 HP_LANG_LOOSE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_H,LANG_OPVP_HP_LOOSE_OVERLOOK_H,LANG_OPVP_HP_LOOSE_STADIUM_H};
+
+const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A,LANG_OPVP_HP_CAPTURE_OVERLOOK_A,LANG_OPVP_HP_CAPTURE_STADIUM_A};
+
+const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H,LANG_OPVP_HP_CAPTURE_OVERLOOK_H,LANG_OPVP_HP_CAPTURE_STADIUM_H};
+
+OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP *pvp,OutdoorPvPHPTowerType type)
+: OPvPCapturePoint(pvp), m_TowerType(type)
+{
+ SetCapturePointData(HPCapturePoints[type].entry,
+ HPCapturePoints[type].map,
+ HPCapturePoints[type].x,
+ HPCapturePoints[type].y,
+ HPCapturePoints[type].z,
+ HPCapturePoints[type].o,
+ HPCapturePoints[type].rot0,
+ HPCapturePoints[type].rot1,
+ HPCapturePoints[type].rot2,
+ HPCapturePoints[type].rot3);
+ AddObject(type,
+ HPTowerFlags[type].entry,
+ HPTowerFlags[type].map,
+ HPTowerFlags[type].x,
+ HPTowerFlags[type].y,
+ HPTowerFlags[type].z,
+ HPTowerFlags[type].o,
+ HPTowerFlags[type].rot0,
+ HPTowerFlags[type].rot1,
+ HPTowerFlags[type].rot2,
+ HPTowerFlags[type].rot3);
+}
+
+OutdoorPvPHP::OutdoorPvPHP()
+{
+ m_TypeId = OUTDOOR_PVP_HP;
+}
+
+bool OutdoorPvPHP::SetupOutdoorPvP()
+{
+ m_AllianceTowersControlled = 0;
+ m_HordeTowersControlled = 0;
+ // add the zones affected by the pvp buff
+ for (int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
+ RegisterZone(OutdoorPvPHPBuffZones[i]);
+
+ AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_BROKEN_HILL));
+
+ AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_OVERLOOK));
+
+ AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_STADIUM));
+
+ return true;
+}
+
+void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone)
+{
+ // add buffs
+ if (plr->GetTeam() == ALLIANCE)
+ {
+ if (m_AllianceTowersControlled >=3)
+ plr->CastSpell(plr,AllianceBuff,true);
+ }
+ else
+ {
+ if (m_HordeTowersControlled >=3)
+ plr->CastSpell(plr,HordeBuff,true);
+ }
+ OutdoorPvP::HandlePlayerEnterZone(plr,zone);
+}
+
+void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+{
+ // remove buffs
+ if (plr->GetTeam() == ALLIANCE)
+ {
+ plr->RemoveAurasDueToSpell(AllianceBuff);
+ }
+ else
+ {
+ plr->RemoveAurasDueToSpell(HordeBuff);
+ }
+ OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+}
+
+bool OutdoorPvPHP::Update(uint32 diff)
+{
+ bool changed = OutdoorPvP::Update(diff);
+ if (changed)
+ {
+ if (m_AllianceTowersControlled == 3)
+ TeamApplyBuff(TEAM_ALLIANCE, AllianceBuff, HordeBuff);
+ else if (m_HordeTowersControlled == 3)
+ TeamApplyBuff(TEAM_HORDE, HordeBuff, AllianceBuff);
+ else
+ {
+ TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
+ TeamCastSpell(TEAM_HORDE, -HordeBuff);
+ }
+ SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
+ SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
+ }
+ return changed;
+}
+
+void OutdoorPvPHP::SendRemoveWorldStates(Player *plr)
+{
+ plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_H,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_A,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0);
+ for (int i = 0; i < HP_TOWER_NUM; ++i)
+ {
+ plr->SendUpdateWorldState(HP_MAP_N[i],0);
+ plr->SendUpdateWorldState(HP_MAP_A[i],0);
+ plr->SendUpdateWorldState(HP_MAP_H[i],0);
+ }
+}
+
+void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data)
+{
+ data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1);
+ data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1);
+ data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled);
+ data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled);
+ data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0);
+ data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50);
+ data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100);
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ {
+ itr->second->FillInitialWorldStates(data);
+ }
+}
+
+void OPvPCapturePointHP::ChangeState()
+{
+ uint32 field = 0;
+ switch(m_OldState)
+ {
+ case OBJECTIVESTATE_NEUTRAL:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE:
+ field = HP_MAP_A[m_TowerType];
+ if (((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled)
+ ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled--;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_A[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ field = HP_MAP_H[m_TowerType];
+ if (((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled)
+ ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled--;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_H[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ field = HP_MAP_A[m_TowerType];
+ break;
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ field = HP_MAP_H[m_TowerType];
+ break;
+ }
+
+ // send world state update
+ if (field)
+ {
+ m_PvP->SendUpdateWorldState(field, 0);
+ field = 0;
+ }
+ uint32 artkit = 21;
+ uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_NEUTRAL:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE:
+ field = HP_MAP_A[m_TowerType];
+ artkit = 2;
+ artkit2 = HP_TowerArtKit_A[m_TowerType];
+ if (((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled<3)
+ ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled++;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ field = HP_MAP_H[m_TowerType];
+ artkit = 1;
+ artkit2 = HP_TowerArtKit_H[m_TowerType];
+ if (((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled<3)
+ ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled++;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ field = HP_MAP_A[m_TowerType];
+ artkit = 2;
+ artkit2 = HP_TowerArtKit_A[m_TowerType];
+ break;
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ field = HP_MAP_H[m_TowerType];
+ artkit = 1;
+ artkit2 = HP_TowerArtKit_H[m_TowerType];
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
+ GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[m_TowerType]);
+ if (flag)
+ {
+ flag->SetGoArtKit(artkit);
+ }
+ if (flag2)
+ {
+ flag2->SetGoArtKit(artkit2);
+ }
+
+ // send world state update
+ if (field)
+ m_PvP->SendUpdateWorldState(field, 1);
+
+ // complete quest objective
+ if (m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
+ SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], 0);
+}
+
+void OPvPCapturePointHP::SendChangePhase()
+{
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
+}
+
+void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data)
+{
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_A[m_TowerType]) << uint32(1);
+ data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
+ break;
+ case OBJECTIVESTATE_HORDE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_H[m_TowerType]) << uint32(1);
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ default:
+ data << uint32(HP_MAP_N[m_TowerType]) << uint32(1);
+ data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
+ break;
+ }
+}
+
+bool OPvPCapturePointHP::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointHP::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed)
+{
+ if (killed->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if (plr->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
+ plr->CastSpell(plr,AlliancePlayerKillReward,true);
+ else if (plr->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
+ plr->CastSpell(plr,HordePlayerKillReward,true);
+}
+
+class OutdoorPvP_hellfire_peninsula : public OutdoorPvPScript
+{
+ public:
+
+ OutdoorPvP_hellfire_peninsula()
+ : OutdoorPvPScript("outdoorpvp_hp")
+ {
+ }
+
+ OutdoorPvP* GetOutdoorPvP() const
+ {
+ return new OutdoorPvPHP();
+ }
+};
+
+void AddSC_outdoorpvp_hp()
+{
+ new OutdoorPvP_hellfire_peninsula();
+}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
new file mode 100644
index 00000000000..0e18a35ccc7
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -0,0 +1,138 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef OUTDOOR_PVP_HP_
+#define OUTDOOR_PVP_HP_
+
+#include "OutdoorPvP.h"
+
+#define OutdoorPvPHPBuffZonesNum 6
+ // HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
+const uint32 OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 };
+
+enum OutdoorPvPHPSpells
+{
+ AlliancePlayerKillReward = 32155,
+ HordePlayerKillReward = 32158,
+ AllianceBuff = 32071,
+ HordeBuff = 32049
+};
+
+enum OutdoorPvPHPTowerType
+{
+ HP_TOWER_BROKEN_HILL = 0,
+ HP_TOWER_OVERLOOK = 1,
+ HP_TOWER_STADIUM = 2,
+ HP_TOWER_NUM = 3
+};
+
+const uint32 HP_CREDITMARKER[HP_TOWER_NUM] = {19032,19028,19029};
+
+const uint32 HP_CapturePointEvent_Enter[HP_TOWER_NUM] = {11404,11396,11388};
+
+const uint32 HP_CapturePointEvent_Leave[HP_TOWER_NUM] = {11403,11395,11387};
+
+enum OutdoorPvPHPWorldStates
+{
+ HP_UI_TOWER_DISPLAY_A = 0x9ba,
+ HP_UI_TOWER_DISPLAY_H = 0x9b9,
+
+ HP_UI_TOWER_COUNT_H = 0x9ae,
+ HP_UI_TOWER_COUNT_A = 0x9ac,
+
+ HP_UI_TOWER_SLIDER_N = 2475,
+ HP_UI_TOWER_SLIDER_POS = 2474,
+ HP_UI_TOWER_SLIDER_DISPLAY = 2473
+};
+
+const uint32 HP_MAP_N[HP_TOWER_NUM] = {0x9b5,0x9b2,0x9a8};
+
+const uint32 HP_MAP_A[HP_TOWER_NUM] = {0x9b3,0x9b0,0x9a7};
+
+const uint32 HP_MAP_H[HP_TOWER_NUM] = {0x9b4,0x9b1,0x9a6};
+
+const uint32 HP_TowerArtKit_A[HP_TOWER_NUM] = {65,62,67};
+
+const uint32 HP_TowerArtKit_H[HP_TOWER_NUM] = {64,61,68};
+
+const uint32 HP_TowerArtKit_N[HP_TOWER_NUM] = {66,63,69};
+
+const go_type HPCapturePoints[HP_TOWER_NUM] =
+{
+ {182175,530,-471.462,3451.09,34.6432,0.174533,0,0,0.087156,0.996195}, // 0 - Broken Hill
+ {182174,530,-184.889,3476.93,38.205,-0.017453,0,0,0.008727,-0.999962}, // 1 - Overlook
+ {182173,530,-290.016,3702.42,56.6729,0.034907,0,0,0.017452,0.999848} // 2 - Stadium
+};
+
+const go_type HPTowerFlags[HP_TOWER_NUM] =
+{
+ {183514,530,-467.078,3528.17,64.7121,3.14159,0,0,1,0}, // 0 broken hill
+ {182525,530,-187.887,3459.38,60.0403,-3.12414,0,0,0.999962,-0.008727}, // 1 overlook
+ {183515,530,-289.610,3696.83,75.9447,3.12414,0,0,0.999962,0.008727} // 2 stadium
+};
+
+class OPvPCapturePointHP : public OPvPCapturePoint
+{
+ public:
+
+ OPvPCapturePointHP(OutdoorPvP * pvp, OutdoorPvPHPTowerType type);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ private:
+
+ OutdoorPvPHPTowerType m_TowerType;
+};
+
+class OutdoorPvPHP : public OutdoorPvP
+{
+ friend class OPvPCapturePointHP;
+
+ public:
+
+ OutdoorPvPHP();
+
+ bool SetupOutdoorPvP();
+
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+
+ bool Update(uint32 diff);
+
+ void FillInitialWorldStates(WorldPacket &data);
+
+ void SendRemoveWorldStates(Player * plr);
+
+ void HandleKillImpl(Player * plr, Unit * killed);
+
+ private:
+
+ // how many towers are controlled
+ uint32 m_AllianceTowersControlled;
+ uint32 m_HordeTowersControlled;
+};
+
+#endif
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
new file mode 100644
index 00000000000..57eff0c9f19
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -0,0 +1,684 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "OutdoorPvPNA.h"
+#include "Player.h"
+#include "ObjectMgr.h"
+#include "OutdoorPvPMgr.h"
+#include "WorldPacket.h"
+#include "Language.h"
+#include "World.h"
+
+OutdoorPvPNA::OutdoorPvPNA()
+{
+ m_TypeId = OUTDOOR_PVP_NA;
+}
+
+void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed)
+{
+ if (killed->GetTypeId() == TYPEID_PLAYER && plr->GetTeam() != killed->ToPlayer()->GetTeam())
+ {
+ plr->KilledMonsterCredit(NA_CREDIT_MARKER,0); // 0 guid, btw it isn't even used in killedmonster function :S
+ if (plr->GetTeam() == ALLIANCE)
+ plr->CastSpell(plr,NA_KILL_TOKEN_ALLIANCE,true);
+ else
+ plr->CastSpell(plr,NA_KILL_TOKEN_HORDE,true);
+ }
+}
+
+uint32 OPvPCapturePointNA::GetAliveGuardsCount()
+{
+ uint32 cnt = 0;
+ for (std::map<uint32, uint64>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
+ {
+ switch(itr->first)
+ {
+ case NA_NPC_GUARD_01:
+ case NA_NPC_GUARD_02:
+ case NA_NPC_GUARD_03:
+ case NA_NPC_GUARD_04:
+ case NA_NPC_GUARD_05:
+ case NA_NPC_GUARD_06:
+ case NA_NPC_GUARD_07:
+ case NA_NPC_GUARD_08:
+ case NA_NPC_GUARD_09:
+ case NA_NPC_GUARD_10:
+ case NA_NPC_GUARD_11:
+ case NA_NPC_GUARD_12:
+ case NA_NPC_GUARD_13:
+ case NA_NPC_GUARD_14:
+ case NA_NPC_GUARD_15:
+ {
+ if (Creature * cr = HashMapHolder<Creature>::Find(itr->second))
+ {
+ if (cr->isAlive())
+ ++cnt;
+ }
+ else if (CreatureData const * cd = objmgr.GetCreatureData(GUID_LOPART(itr->second)))
+ {
+ if (!cd->is_dead)
+ ++cnt;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ return cnt;
+}
+
+void OPvPCapturePointNA::SpawnNPCsForTeam(uint32 team)
+{
+ const creature_type * creatures = NULL;
+ if (team == ALLIANCE)
+ creatures=AllianceControlNPCs;
+ else if (team == HORDE)
+ creatures=HordeControlNPCs;
+ else
+ return;
+ for (int i = 0; i < NA_CONTROL_NPC_NUM; ++i)
+ AddCreature(i,creatures[i].entry,creatures[i].teamval,creatures[i].map,creatures[i].x,creatures[i].y,creatures[i].z,creatures[i].o,1000000);
+}
+
+void OPvPCapturePointNA::DeSpawnNPCs()
+{
+ for (int i = 0; i < NA_CONTROL_NPC_NUM; ++i)
+ DelCreature(i);
+}
+
+void OPvPCapturePointNA::SpawnGOsForTeam(uint32 team)
+{
+ const go_type * gos = NULL;
+ if (team == ALLIANCE)
+ gos=AllianceControlGOs;
+ else if (team == HORDE)
+ gos=HordeControlGOs;
+ else
+ return;
+ for (int i = 0; i < NA_CONTROL_GO_NUM; ++i)
+ {
+ if (i == NA_ROOST_S ||
+ i == NA_ROOST_W ||
+ i == NA_ROOST_N ||
+ i == NA_ROOST_E ||
+ i == NA_BOMB_WAGON_S ||
+ i == NA_BOMB_WAGON_W ||
+ i == NA_BOMB_WAGON_N ||
+ i == NA_BOMB_WAGON_E)
+ continue; // roosts and bomb wagons are spawned when someone uses the matching destroyed roost
+ AddObject(i,gos[i].entry,gos[i].map,gos[i].x,gos[i].y,gos[i].z,gos[i].o,gos[i].rot0,gos[i].rot1,gos[i].rot2,gos[i].rot3);
+ }
+}
+
+void OPvPCapturePointNA::DeSpawnGOs()
+{
+ for (int i = 0; i < NA_CONTROL_GO_NUM; ++i)
+ {
+ DelObject(i);
+ }
+}
+
+void OPvPCapturePointNA::FactionTakeOver(uint32 team)
+{
+ if (m_ControllingFaction)
+ objmgr.RemoveGraveYardLink(NA_HALAA_GRAVEYARD,NA_HALAA_GRAVEYARD_ZONE,m_ControllingFaction,false);
+ if (m_ControllingFaction == ALLIANCE)
+ sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOOSE_A));
+ else if (m_ControllingFaction == HORDE)
+ sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOOSE_H));
+
+ m_ControllingFaction = team;
+ if (m_ControllingFaction)
+ objmgr.AddGraveYardLink(NA_HALAA_GRAVEYARD,NA_HALAA_GRAVEYARD_ZONE,m_ControllingFaction,false);
+ DeSpawnGOs();
+ DeSpawnNPCs();
+ SpawnGOsForTeam(team);
+ SpawnNPCsForTeam(team);
+ m_GuardsAlive = NA_GUARDS_MAX;
+ m_capturable = false;
+ this->UpdateHalaaWorldState();
+ if (team == ALLIANCE)
+ {
+ m_WyvernStateSouth = WYVERN_NEU_HORDE;
+ m_WyvernStateNorth = WYVERN_NEU_HORDE;
+ m_WyvernStateEast = WYVERN_NEU_HORDE;
+ m_WyvernStateWest = WYVERN_NEU_HORDE;
+ m_PvP->TeamApplyBuff(TEAM_ALLIANCE, NA_CAPTURE_BUFF);
+ m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
+ m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
+ m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
+ sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_CAPTURE_A));
+ }
+ else
+ {
+ m_WyvernStateSouth = WYVERN_NEU_ALLIANCE;
+ m_WyvernStateNorth = WYVERN_NEU_ALLIANCE;
+ m_WyvernStateEast = WYVERN_NEU_ALLIANCE;
+ m_WyvernStateWest = WYVERN_NEU_ALLIANCE;
+ m_PvP->TeamApplyBuff(TEAM_HORDE, NA_CAPTURE_BUFF);
+ m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 1);
+ m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
+ m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
+ sWorld.SendZoneText(NA_HALAA_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_NA_CAPTURE_H));
+ }
+ UpdateWyvernRoostWorldState(NA_ROOST_S);
+ UpdateWyvernRoostWorldState(NA_ROOST_N);
+ UpdateWyvernRoostWorldState(NA_ROOST_W);
+ UpdateWyvernRoostWorldState(NA_ROOST_E);
+}
+
+bool OPvPCapturePointNA::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointNA::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP *pvp) :
+OPvPCapturePoint(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0),
+m_HalaaState(HALAA_N), m_WyvernStateSouth(0), m_WyvernStateNorth(0), m_WyvernStateWest(0),
+m_WyvernStateEast(0), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
+{
+ SetCapturePointData(182210,530,-1572.57,7945.3,-22.475,2.05949,0,0,0.857167,0.515038);
+}
+
+bool OutdoorPvPNA::SetupOutdoorPvP()
+{
+// m_TypeId = OUTDOOR_PVP_NA; _MUST_ be set in ctor, because of spawns cleanup
+ // add the zones affected by the pvp buff
+ RegisterZone(NA_BUFF_ZONE);
+
+ // halaa
+ m_obj = new OPvPCapturePointNA(this);
+ if (!m_obj)
+ return false;
+ AddCapturePoint(m_obj);
+
+ return true;
+}
+
+void OutdoorPvPNA::HandlePlayerEnterZone(Player * plr, uint32 zone)
+{
+ // add buffs
+ if (plr->GetTeam() == m_obj->m_ControllingFaction)
+ plr->CastSpell(plr,NA_CAPTURE_BUFF,true);
+ OutdoorPvP::HandlePlayerEnterZone(plr,zone);
+}
+
+void OutdoorPvPNA::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+{
+ // remove buffs
+ plr->RemoveAurasDueToSpell(NA_CAPTURE_BUFF);
+ OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+}
+
+void OutdoorPvPNA::FillInitialWorldStates(WorldPacket &data)
+{
+ m_obj->FillInitialWorldStates(data);
+}
+
+void OPvPCapturePointNA::FillInitialWorldStates(WorldPacket &data)
+{
+ if (m_ControllingFaction == ALLIANCE)
+ {
+ data << NA_UI_HORDE_GUARDS_SHOW << uint32(0);
+ data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(1);
+ }
+ else if (m_ControllingFaction == HORDE)
+ {
+ data << NA_UI_HORDE_GUARDS_SHOW << uint32(1);
+ data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0);
+ }
+ else
+ {
+ data << NA_UI_HORDE_GUARDS_SHOW << uint32(0);
+ data << NA_UI_ALLIANCE_GUARDS_SHOW << uint32(0);
+ }
+
+ data << NA_UI_GUARDS_MAX << NA_GUARDS_MAX;
+ data << NA_UI_GUARDS_LEFT << uint32(m_GuardsAlive);
+
+ data << NA_UI_TOWER_SLIDER_DISPLAY << uint32(0);
+ data << NA_UI_TOWER_SLIDER_POS << uint32(50);
+ data << NA_UI_TOWER_SLIDER_N << uint32(100);
+
+ data << NA_MAP_WYVERN_NORTH_NEU_H << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE));
+ data << NA_MAP_WYVERN_NORTH_NEU_A << uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE));
+ data << NA_MAP_WYVERN_NORTH_H << uint32(bool(m_WyvernStateNorth & WYVERN_HORDE));
+ data << NA_MAP_WYVERN_NORTH_A << uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE));
+
+ data << NA_MAP_WYVERN_SOUTH_NEU_H << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE));
+ data << NA_MAP_WYVERN_SOUTH_NEU_A << uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE));
+ data << NA_MAP_WYVERN_SOUTH_H << uint32(bool(m_WyvernStateSouth & WYVERN_HORDE));
+ data << NA_MAP_WYVERN_SOUTH_A << uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE));
+
+ data << NA_MAP_WYVERN_WEST_NEU_H << uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE));
+ data << NA_MAP_WYVERN_WEST_NEU_A << uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE));
+ data << NA_MAP_WYVERN_WEST_H << uint32(bool(m_WyvernStateWest & WYVERN_HORDE));
+ data << NA_MAP_WYVERN_WEST_A << uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE));
+
+ data << NA_MAP_WYVERN_EAST_NEU_H << uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE));
+ data << NA_MAP_WYVERN_EAST_NEU_A << uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE));
+ data << NA_MAP_WYVERN_EAST_H << uint32(bool(m_WyvernStateEast & WYVERN_HORDE));
+ data << NA_MAP_WYVERN_EAST_A << uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE));
+
+ data << NA_MAP_HALAA_NEUTRAL << uint32(bool(m_HalaaState & HALAA_N));
+ data << NA_MAP_HALAA_NEU_A << uint32(bool(m_HalaaState & HALAA_N_A));
+ data << NA_MAP_HALAA_NEU_H << uint32(bool(m_HalaaState & HALAA_N_H));
+ data << NA_MAP_HALAA_HORDE << uint32(bool(m_HalaaState & HALAA_H));
+ data << NA_MAP_HALAA_ALLIANCE << uint32(bool(m_HalaaState & HALAA_A));
+}
+
+void OutdoorPvPNA::SendRemoveWorldStates(Player *plr)
+{
+ plr->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW,0);
+ plr->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW,0);
+ plr->SendUpdateWorldState(NA_UI_GUARDS_MAX,0);
+ plr->SendUpdateWorldState(NA_UI_GUARDS_LEFT,0);
+ plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY,0);
+ plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS,0);
+ plr->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H,0);
+ plr->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A,0);
+ plr->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL,0);
+ plr->SendUpdateWorldState(NA_MAP_HALAA_NEU_A,0);
+ plr->SendUpdateWorldState(NA_MAP_HALAA_NEU_H,0);
+ plr->SendUpdateWorldState(NA_MAP_HALAA_HORDE,0);
+ plr->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE,0);
+}
+
+bool OutdoorPvPNA::Update(uint32 diff)
+{
+ return m_obj->Update(diff);
+}
+
+bool OPvPCapturePointNA::HandleCustomSpell(Player * plr, uint32 spellId, GameObject * /*go*/)
+{
+ std::vector<uint32> nodes;
+ nodes.resize(2);
+ bool retval = false;
+ switch(spellId)
+ {
+ case NA_SPELL_FLY_NORTH:
+ nodes[0] = FlightPathStartNodes[NA_ROOST_N];
+ nodes[1] = FlightPathEndNodes[NA_ROOST_N];
+ plr->ActivateTaxiPathTo(nodes);
+ plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ plr->UpdatePvP(true,true);
+ retval = true;
+ break;
+ case NA_SPELL_FLY_SOUTH:
+ nodes[0] = FlightPathStartNodes[NA_ROOST_S];
+ nodes[1] = FlightPathEndNodes[NA_ROOST_S];
+ plr->ActivateTaxiPathTo(nodes);
+ plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ plr->UpdatePvP(true,true);
+ retval = true;
+ break;
+ case NA_SPELL_FLY_WEST:
+ nodes[0] = FlightPathStartNodes[NA_ROOST_W];
+ nodes[1] = FlightPathEndNodes[NA_ROOST_W];
+ plr->ActivateTaxiPathTo(nodes);
+ plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ plr->UpdatePvP(true,true);
+ retval = true;
+ break;
+ case NA_SPELL_FLY_EAST:
+ nodes[0] = FlightPathStartNodes[NA_ROOST_E];
+ nodes[1] = FlightPathEndNodes[NA_ROOST_E];
+ plr->ActivateTaxiPathTo(nodes);
+ plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ plr->UpdatePvP(true,true);
+ retval = true;
+ break;
+ default:
+ break;
+ }
+
+ if (retval)
+ {
+ //Adding items
+ uint32 noSpaceForCount = 0;
+
+ // check space and find places
+ ItemPosCountVec dest;
+
+ int32 count = 10;
+ uint32 itemid = 24538;
+ // bomb id count
+ uint8 msg = plr->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count, &noSpaceForCount);
+ if (msg != EQUIP_ERR_OK) // convert to possible store amount
+ count -= noSpaceForCount;
+
+ if (count == 0 || dest.empty()) // can't add any
+ {
+ return true;
+ }
+
+ Item* item = plr->StoreNewItem(dest, itemid, true);
+
+ if (count > 0 && item)
+ {
+ plr->SendNewItem(item,count,true,false);
+ }
+
+ return true;
+ }
+ return false;
+}
+
+int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid)
+{
+ uint32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
+ if (retval >= 0)
+ {
+ const go_type * gos = NULL;
+ if (m_ControllingFaction == ALLIANCE)
+ gos=AllianceControlGOs;
+ else if (m_ControllingFaction == HORDE)
+ gos=HordeControlGOs;
+ else
+ return -1;
+
+ int32 del = -1;
+ int32 del2 = -1;
+ int32 add = -1;
+ int32 add2 = -1;
+
+ switch(retval)
+ {
+ case NA_DESTROYED_ROOST_S:
+ del = NA_DESTROYED_ROOST_S;
+ add = NA_ROOST_S;
+ add2 = NA_BOMB_WAGON_S;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateSouth = WYVERN_ALLIANCE;
+ else
+ m_WyvernStateSouth = WYVERN_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_S);
+ break;
+ case NA_DESTROYED_ROOST_N:
+ del = NA_DESTROYED_ROOST_N;
+ add = NA_ROOST_N;
+ add2 = NA_BOMB_WAGON_N;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateNorth = WYVERN_ALLIANCE;
+ else
+ m_WyvernStateNorth = WYVERN_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_N);
+ break;
+ case NA_DESTROYED_ROOST_W:
+ del = NA_DESTROYED_ROOST_W;
+ add = NA_ROOST_W;
+ add2 = NA_BOMB_WAGON_W;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateWest = WYVERN_ALLIANCE;
+ else
+ m_WyvernStateWest = WYVERN_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_W);
+ break;
+ case NA_DESTROYED_ROOST_E:
+ del = NA_DESTROYED_ROOST_E;
+ add = NA_ROOST_E;
+ add2 = NA_BOMB_WAGON_E;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateEast = WYVERN_ALLIANCE;
+ else
+ m_WyvernStateEast = WYVERN_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_E);
+ break;
+ case NA_BOMB_WAGON_S:
+ del = NA_BOMB_WAGON_S;
+ del2 = NA_ROOST_S;
+ add = NA_DESTROYED_ROOST_S;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateSouth = WYVERN_NEU_ALLIANCE;
+ else
+ m_WyvernStateSouth = WYVERN_NEU_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_S);
+ break;
+ case NA_BOMB_WAGON_N:
+ del = NA_BOMB_WAGON_N;
+ del2 = NA_ROOST_N;
+ add = NA_DESTROYED_ROOST_N;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateNorth = WYVERN_NEU_ALLIANCE;
+ else
+ m_WyvernStateNorth = WYVERN_NEU_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_N);
+ break;
+ case NA_BOMB_WAGON_W:
+ del = NA_BOMB_WAGON_W;
+ del2 = NA_ROOST_W;
+ add = NA_DESTROYED_ROOST_W;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateWest = WYVERN_NEU_ALLIANCE;
+ else
+ m_WyvernStateWest = WYVERN_NEU_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_W);
+ break;
+ case NA_BOMB_WAGON_E:
+ del = NA_BOMB_WAGON_E;
+ del2 = NA_ROOST_E;
+ add = NA_DESTROYED_ROOST_E;
+ if (m_ControllingFaction == HORDE)
+ m_WyvernStateEast = WYVERN_NEU_ALLIANCE;
+ else
+ m_WyvernStateEast = WYVERN_NEU_HORDE;
+ UpdateWyvernRoostWorldState(NA_ROOST_E);
+ break;
+ default:
+ return -1;
+ break;
+ }
+
+ if (del>-1)
+ DelObject(del);
+
+ if (del2>-1)
+ DelObject(del2);
+
+ if (add>-1)
+ AddObject(add,gos[add].entry,gos[add].map,gos[add].x,gos[add].y,gos[add].z,gos[add].o,gos[add].rot0,gos[add].rot1,gos[add].rot2,gos[add].rot3);
+
+ if (add2>-1)
+ AddObject(add2,gos[add2].entry,gos[add2].map,gos[add2].x,gos[add2].y,gos[add2].z,gos[add2].o,gos[add2].rot0,gos[add2].rot1,gos[add2].rot2,gos[add2].rot3);
+
+ return retval;
+ }
+ return -1;
+}
+
+bool OPvPCapturePointNA::Update(uint32 diff)
+{
+ // let the controlling faction advance in phase
+ bool capturable = false;
+ if (m_ControllingFaction == ALLIANCE && m_activePlayers[0].size() > m_activePlayers[1].size())
+ capturable = true;
+ else if (m_ControllingFaction == HORDE && m_activePlayers[0].size() < m_activePlayers[1].size())
+ capturable = true;
+
+ if (m_GuardCheckTimer < diff)
+ {
+ m_GuardCheckTimer = NA_GUARD_CHECK_TIME;
+ uint32 cnt = GetAliveGuardsCount();
+ if (cnt != m_GuardsAlive)
+ {
+ m_GuardsAlive = cnt;
+ if (m_GuardsAlive == 0)
+ m_capturable = true;
+ // update the guard count for the players in zone
+ m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT,m_GuardsAlive);
+ }
+ } else m_GuardCheckTimer -= diff;
+
+ if (m_capturable || capturable)
+ {
+ if (m_RespawnTimer < diff)
+ {
+ // if the guards have been killed, then the challenger has one hour to take over halaa.
+ // in case they fail to do it, the guards are respawned, and they have to start again.
+ if (m_ControllingFaction)
+ FactionTakeOver(m_ControllingFaction);
+ m_RespawnTimer = NA_RESPAWN_TIME;
+ } else m_RespawnTimer -= diff;
+
+ return OPvPCapturePoint::Update(diff);
+ }
+ return false;
+}
+
+void OPvPCapturePointNA::ChangeState()
+{
+ uint32 artkit = 21;
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_NEUTRAL:
+ m_HalaaState = HALAA_N;
+ break;
+ case OBJECTIVESTATE_ALLIANCE:
+ m_HalaaState = HALAA_A;
+ FactionTakeOver(ALLIANCE);
+ artkit = 2;
+ break;
+ case OBJECTIVESTATE_HORDE:
+ m_HalaaState = HALAA_H;
+ FactionTakeOver(HORDE);
+ artkit = 1;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ m_HalaaState = HALAA_N_A;
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ m_HalaaState = HALAA_N_H;
+ break;
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ m_HalaaState = HALAA_N_A;
+ artkit = 2;
+ break;
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ m_HalaaState = HALAA_N_H;
+ artkit = 1;
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
+ if (flag)
+ {
+ flag->SetGoArtKit(artkit);
+ }
+
+ UpdateHalaaWorldState();
+}
+
+void OPvPCapturePointNA::SendChangePhase()
+{
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
+ SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_neutralValuePct);
+}
+
+void OPvPCapturePointNA::UpdateHalaaWorldState()
+{
+ m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL ,uint32(bool(m_HalaaState & HALAA_N)));
+ m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_A ,uint32(bool(m_HalaaState & HALAA_N_A)));
+ m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_H ,uint32(bool(m_HalaaState & HALAA_N_H)));
+ m_PvP->SendUpdateWorldState(NA_MAP_HALAA_HORDE ,uint32(bool(m_HalaaState & HALAA_H)));
+ m_PvP->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE ,uint32(bool(m_HalaaState & HALAA_A)));
+}
+
+void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
+{
+ switch(roost)
+ {
+ case NA_ROOST_S:
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H,uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A,uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H,uint32(bool(m_WyvernStateSouth & WYVERN_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A,uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE)));
+ break;
+ case NA_ROOST_N:
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H,uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A,uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H,uint32(bool(m_WyvernStateNorth & WYVERN_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A,uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE)));
+ break;
+ case NA_ROOST_W:
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H,uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A,uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H,uint32(bool(m_WyvernStateWest & WYVERN_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A,uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE)));
+ break;
+ case NA_ROOST_E:
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H,uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A,uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H,uint32(bool(m_WyvernStateEast & WYVERN_HORDE)));
+ m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A,uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE)));
+ break;
+ }
+}
+
+class OutdoorPvP_nagrand : public OutdoorPvPScript
+{
+ public:
+
+ OutdoorPvP_nagrand()
+ : OutdoorPvPScript("outdoorpvp_na")
+ {
+ }
+
+ OutdoorPvP* GetOutdoorPvP() const
+ {
+ return new OutdoorPvPNA();
+ }
+};
+
+void AddSC_outdoorpvp_na()
+{
+ new OutdoorPvP_nagrand();
+}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
new file mode 100644
index 00000000000..9bfadeef4e0
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -0,0 +1,340 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef OUTDOOR_PVP_NA_
+#define OUTDOOR_PVP_NA_
+
+#include "OutdoorPvP.h"
+
+// TODO: "sometimes" set to neutral
+
+enum OutdoorPvPNASpells
+{
+ NA_KILL_TOKEN_ALLIANCE = 33005,
+ NA_KILL_TOKEN_HORDE = 33004,
+ NA_CAPTURE_BUFF = 33795 // strength of the halaani
+};
+
+// kill credit for pks
+const uint32 NA_CREDIT_MARKER = 24867;
+
+const uint32 NA_GUARDS_MAX = 15;
+
+const uint32 NA_BUFF_ZONE = 3518;
+
+const uint32 NA_HALAA_GRAVEYARD = 993;
+
+const uint32 NA_HALAA_GRAVEYARD_ZONE = 3518; // need to add zone id, not area id
+
+const uint32 NA_RESPAWN_TIME = 3600000; // one hour to capture after defeating all guards
+
+const uint32 NA_GUARD_CHECK_TIME = 500; // every half second
+
+enum OutdoorPvPNAWorldStates
+{
+ NA_UI_HORDE_GUARDS_SHOW = 2503,
+ NA_UI_ALLIANCE_GUARDS_SHOW = 2502,
+ NA_UI_GUARDS_MAX = 2493,
+ NA_UI_GUARDS_LEFT = 2491,
+
+ NA_UI_TOWER_SLIDER_DISPLAY = 2495,
+ NA_UI_TOWER_SLIDER_POS = 2494,
+ NA_UI_TOWER_SLIDER_N = 2497,
+
+ NA_MAP_WYVERN_NORTH_NEU_H = 2762,
+ NA_MAP_WYVERN_NORTH_NEU_A = 2662,
+ NA_MAP_WYVERN_NORTH_H = 2663,
+ NA_MAP_WYVERN_NORTH_A = 2664,
+
+ NA_MAP_WYVERN_SOUTH_NEU_H = 2760,
+ NA_MAP_WYVERN_SOUTH_NEU_A = 2670,
+ NA_MAP_WYVERN_SOUTH_H = 2668,
+ NA_MAP_WYVERN_SOUTH_A = 2669,
+
+ NA_MAP_WYVERN_WEST_NEU_H = 2761,
+ NA_MAP_WYVERN_WEST_NEU_A = 2667,
+ NA_MAP_WYVERN_WEST_H = 2665,
+ NA_MAP_WYVERN_WEST_A = 2666,
+
+ NA_MAP_WYVERN_EAST_NEU_H = 2763,
+ NA_MAP_WYVERN_EAST_NEU_A = 2659,
+ NA_MAP_WYVERN_EAST_H = 2660,
+ NA_MAP_WYVERN_EAST_A = 2661,
+
+ NA_MAP_HALAA_NEUTRAL = 2671,
+ NA_MAP_HALAA_NEU_A = 2676,
+ NA_MAP_HALAA_NEU_H = 2677,
+ NA_MAP_HALAA_HORDE = 2672,
+ NA_MAP_HALAA_ALLIANCE = 2673
+};
+
+const uint32 FLIGHT_NODES_NUM = 4;
+
+// used to access the elements of Horde/AllyControlGOs
+enum ControlGOTypes
+{
+ NA_ROOST_S = 0,
+ NA_ROOST_W = 1,
+ NA_ROOST_N = 2,
+ NA_ROOST_E = 3,
+
+ NA_BOMB_WAGON_S = 4,
+ NA_BOMB_WAGON_W = 5,
+ NA_BOMB_WAGON_N = 6,
+ NA_BOMB_WAGON_E = 7,
+
+ NA_DESTROYED_ROOST_S = 8,
+ NA_DESTROYED_ROOST_W = 9,
+ NA_DESTROYED_ROOST_N = 10,
+ NA_DESTROYED_ROOST_E = 11,
+
+ NA_CONTROL_GO_NUM = 12
+};
+
+const uint32 FlightPathStartNodes[FLIGHT_NODES_NUM] = {103,105,107,109};
+const uint32 FlightPathEndNodes[FLIGHT_NODES_NUM] = {104,106,108,110};
+
+enum FlightSpellsNA
+{
+ NA_SPELL_FLY_SOUTH = 32059,
+ NA_SPELL_FLY_WEST = 32068,
+ NA_SPELL_FLY_NORTH = 32075,
+ NA_SPELL_FLY_EAST = 32081
+};
+
+// spawned when the alliance is attacking, horde is in control
+const go_type HordeControlGOs[NA_CONTROL_GO_NUM] =
+{
+ {182267,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //ALLY_ROOST_SOUTH
+ {182280,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //ALLY_ROOST_WEST
+ {182281,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //ALLY_ROOST_NORTH
+ {182282,530,-1650.11,7732.56,-15.4505,-2.80998,0,0,0.986286,-0.165048}, //ALLY_ROOST_EAST
+
+ {182222,530,-1825.4022,8039.2602,-26.08,-2.89725,0,0,0.992546,-0.121869}, //HORDE_BOMB_WAGON_SOUTH
+ {182272,530,-1515.37,8136.91,-20.42,-1.3439,0,0,0.622515,-0.782608}, //HORDE_BOMB_WAGON_WEST
+ {182273,530,-1377.95,7773.44,-10.31,-0.575959,0,0,0.284015,-0.95882}, //HORDE_BOMB_WAGON_NORTH
+ {182274,530,-1659.87,7733.15,-15.75,-2.80998,0,0,0.986286,-0.165048}, //HORDE_BOMB_WAGON_EAST
+
+ {182266,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //DESTROYED_ALLY_ROOST_SOUTH
+ {182275,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //DESTROYED_ALLY_ROOST_WEST
+ {182276,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //DESTROYED_ALLY_ROOST_NORTH
+ {182277,530,-1650.11,7732.56,-15.4505,-2.80998,0,0,0.986286,-0.165048} //DESTROYED_ALLY_ROOST_EAST
+};
+
+// spawned when the horde is attacking, alliance is in control
+const go_type AllianceControlGOs[NA_CONTROL_GO_NUM] =
+{
+ {182301,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //HORDE_ROOST_SOUTH
+ {182302,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //HORDE_ROOST_WEST
+ {182303,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //HORDE_ROOST_NORTH
+ {182304,530,-1650.11,7732.56,-15.4505,-2.80998,0,0,0.986286,-0.165048}, //HORDE_ROOST_EAST
+
+ {182305,530,-1825.4022,8039.2602,-26.08,-2.89725,0,0,0.992546,-0.121869}, //ALLY_BOMB_WAGON_SOUTH
+ {182306,530,-1515.37,8136.91,-20.42,-1.3439,0,0,0.622515,-0.782608}, //ALLY_BOMB_WAGON_WEST
+ {182307,530,-1377.95,7773.44,-10.31,-0.575959,0,0,0.284015,-0.95882}, //ALLY_BOMB_WAGON_NORTH
+ {182308,530,-1659.87,7733.15,-15.75,-2.80998,0,0,0.986286,-0.165048}, //ALLY_BOMB_WAGON_EAST
+
+ {182297,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //DESTROYED_HORDE_ROOST_SOUTH
+ {182298,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //DESTROYED_HORDE_ROOST_WEST
+ {182299,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //DESTROYED_HORDE_ROOST_NORTH
+ {182300,530,-1650.11,7732.56,-15.4505,-2.80998,0,0,0.986286,-0.165048} //DESTROYED_HORDE_ROOST_EAST
+};
+
+enum ControlNPCTypes
+{
+ NA_NPC_RESEARCHER = 0,
+ NA_NPC_QUARTERMASTER,
+ NA_NPC_BLADE_MERCHANT,
+ NA_NPC_FOOD_MERCHANT,
+ NA_NPC_AMMO,
+
+ NA_NPC_GUARD_01,
+ NA_NPC_GUARD_02,
+ NA_NPC_GUARD_03,
+ NA_NPC_GUARD_04,
+ NA_NPC_GUARD_05,
+ NA_NPC_GUARD_06,
+ NA_NPC_GUARD_07,
+ NA_NPC_GUARD_08,
+ NA_NPC_GUARD_09,
+ NA_NPC_GUARD_10,
+ NA_NPC_GUARD_11,
+ NA_NPC_GUARD_12,
+ NA_NPC_GUARD_13,
+ NA_NPC_GUARD_14,
+ NA_NPC_GUARD_15,
+
+ NA_CONTROL_NPC_NUM
+};
+
+const creature_type HordeControlNPCs[NA_CONTROL_NPC_NUM] =
+{
+ {18816,67,530,-1523.92,7951.76,-17.6942,3.51172},
+ {18821,67,530,-1527.75,7952.46,-17.6948,3.99317},
+ {21474,67,530,-1520.14,7927.11,-20.2527,3.39389},
+ {21484,67,530,-1524.84,7930.34,-20.182,3.6405},
+ {21483,67,530,-1570.01,7993.8,-22.4505,5.02655},
+ {18192,67,530,-1654.06,8000.46,-26.59,3.37},
+ {18192,67,530,-1487.18,7899.1,-19.53,0.954},
+ {18192,67,530,-1480.88,7908.79,-19.19,4.485},
+ {18192,67,530,-1540.56,7995.44,-20.45,0.947},
+ {18192,67,530,-1546.95,8000.85,-20.72,6.035},
+ {18192,67,530,-1595.31,7860.53,-21.51,3.747},
+ {18192,67,530,-1642.31,7995.59,-25.8,3.317},
+ {18192,67,530,-1545.46,7995.35,-20.63,1.094},
+ {18192,67,530,-1487.58,7907.99,-19.27,5.567},
+ {18192,67,530,-1651.54,7988.56,-26.5289,2.98451},
+ {18192,67,530,-1602.46,7866.43,-22.1177,4.74729},
+ {18192,67,530,-1591.22,7875.29,-22.3536,4.34587},
+ {18192,67,530,-1550.6,7944.45,-21.63,3.559},
+ {18192,67,530,-1545.57,7935.83,-21.13,3.448},
+ {18192,67,530,-1550.86,7937.56,-21.7,3.801}
+};
+
+const creature_type AllianceControlNPCs[NA_CONTROL_NPC_NUM] =
+{
+ {18817,469,530,-1591.18,8020.39,-22.2042,4.59022},
+ {18822,469,530,-1588.0,8019.0,-22.2042,4.06662},
+ {21485,469,530,-1521.93,7927.37,-20.2299,3.24631},
+ {21487,469,530,-1540.33,7971.95,-20.7186,3.07178},
+ {21488,469,530,-1570.01,7993.8,-22.4505,5.02655},
+ {18256,469,530,-1654.06,8000.46,-26.59,3.37},
+ {18256,469,530,-1487.18,7899.1,-19.53,0.954},
+ {18256,469,530,-1480.88,7908.79,-19.19,4.485},
+ {18256,469,530,-1540.56,7995.44,-20.45,0.947},
+ {18256,469,530,-1546.95,8000.85,-20.72,6.035},
+ {18256,469,530,-1595.31,7860.53,-21.51,3.747},
+ {18256,469,530,-1642.31,7995.59,-25.8,3.317},
+ {18256,469,530,-1545.46,7995.35,-20.63,1.094},
+ {18256,469,530,-1487.58,7907.99,-19.27,5.567},
+ {18256,469,530,-1651.54,7988.56,-26.5289,2.98451},
+ {18256,469,530,-1602.46,7866.43,-22.1177,4.74729},
+ {18256,469,530,-1591.22,7875.29,-22.3536,4.34587},
+ {18256,469,530,-1603.75,8000.36,-24.18,4.516},
+ {18256,469,530,-1585.73,7994.68,-23.29,4.439},
+ {18256,469,530,-1595.5,7991.27,-23.53,4.738}
+};
+
+enum WyvernStates
+{
+ WYVERN_NEU_HORDE = 1,
+ WYVERN_NEU_ALLIANCE = 2,
+ WYVERN_HORDE = 4,
+ WYVERN_ALLIANCE = 8
+};
+
+enum HalaaStates
+{
+ HALAA_N = 1,
+ HALAA_N_A = 2,
+ HALAA_A = 4,
+ HALAA_N_H = 8,
+ HALAA_H = 16
+};
+
+class Unit;
+class Creature;
+class OutdoorPvPNA;
+
+class OPvPCapturePointNA : public OPvPCapturePoint
+{
+ friend class OutdoorPvPNA;
+
+ public:
+
+ OPvPCapturePointNA(OutdoorPvP * pvp);
+
+ bool Update(uint32 diff);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
+
+ int32 HandleOpenGo(Player *plr, uint64 guid);
+
+ uint32 GetAliveGuardsCount();
+
+ protected:
+
+ // called when a faction takes control
+ void FactionTakeOver(uint32 team);
+
+ void DeSpawnNPCs();
+ void DeSpawnGOs();
+
+ void SpawnNPCsForTeam(uint32 team);
+ void SpawnGOsForTeam(uint32 team);
+
+ void UpdateWyvernRoostWorldState(uint32 roost);
+ void UpdateHalaaWorldState();
+
+ private:
+
+ bool m_capturable;
+
+ uint32 m_GuardsAlive;
+
+ uint32 m_ControllingFaction;
+
+ uint32 m_WyvernStateNorth;
+ uint32 m_WyvernStateSouth;
+ uint32 m_WyvernStateEast;
+ uint32 m_WyvernStateWest;
+
+ uint32 m_HalaaState;
+
+ uint32 m_RespawnTimer;
+
+ uint32 m_GuardCheckTimer;
+};
+
+class OutdoorPvPNA : public OutdoorPvP
+{
+ friend class OPvPCapturePointNA;
+
+ public:
+
+ OutdoorPvPNA();
+
+ bool SetupOutdoorPvP();
+
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+
+ bool Update(uint32 diff);
+
+ void FillInitialWorldStates(WorldPacket &data);
+
+ void SendRemoveWorldStates(Player * plr);
+
+ void HandleKillImpl(Player * plr, Unit * killed);
+
+ private:
+
+ OPvPCapturePointNA * m_obj;
+};
+
+#endif
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
new file mode 100644
index 00000000000..3e21fa2b6ce
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -0,0 +1,246 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "OutdoorPvPSI.h"
+#include "WorldPacket.h"
+#include "Player.h"
+#include "GameObject.h"
+#include "MapManager.h"
+#include "ObjectMgr.h"
+#include "OutdoorPvPMgr.h"
+#include "Language.h"
+#include "World.h"
+
+OutdoorPvPSI::OutdoorPvPSI()
+{
+ m_TypeId = OUTDOOR_PVP_SI;
+ m_Gathered_A = 0;
+ m_Gathered_H = 0;
+ m_LastController = 0;
+}
+
+void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
+{
+ data << SI_GATHERED_A << m_Gathered_A;
+ data << SI_GATHERED_H << m_Gathered_H;
+ data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
+}
+
+void OutdoorPvPSI::SendRemoveWorldStates(Player *plr)
+{
+ plr->SendUpdateWorldState(SI_GATHERED_A,0);
+ plr->SendUpdateWorldState(SI_GATHERED_H,0);
+ plr->SendUpdateWorldState(SI_SILITHYST_MAX,0);
+}
+
+void OutdoorPvPSI::UpdateWorldState()
+{
+ SendUpdateWorldState(SI_GATHERED_A,m_Gathered_A);
+ SendUpdateWorldState(SI_GATHERED_H,m_Gathered_H);
+ SendUpdateWorldState(SI_SILITHYST_MAX,SI_MAX_RESOURCES);
+}
+
+bool OutdoorPvPSI::SetupOutdoorPvP()
+{
+ for (int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
+ RegisterZone(OutdoorPvPSIBuffZones[i]);
+ return true;
+}
+
+bool OutdoorPvPSI::Update(uint32 /*diff*/)
+{
+ return false;
+}
+
+void OutdoorPvPSI::HandlePlayerEnterZone(Player * plr, uint32 zone)
+{
+ if (plr->GetTeam() == m_LastController)
+ plr->CastSpell(plr,SI_CENARION_FAVOR,true);
+ OutdoorPvP::HandlePlayerEnterZone(plr,zone);
+}
+
+void OutdoorPvPSI::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+{
+ // remove buffs
+ plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
+ OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+}
+
+bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
+{
+ switch(trigger)
+ {
+ case SI_AREATRIGGER_A:
+ if (plr->GetTeam() == ALLIANCE && plr->HasAura(SI_SILITHYST_FLAG))
+ {
+ // remove aura
+ plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
+ ++ m_Gathered_A;
+ if (m_Gathered_A >= SI_MAX_RESOURCES)
+ {
+ TeamApplyBuff(TEAM_ALLIANCE, SI_CENARION_FAVOR);
+ sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_A));
+ m_LastController = ALLIANCE;
+ m_Gathered_A = 0;
+ m_Gathered_H = 0;
+ }
+ UpdateWorldState();
+ // reward player
+ plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
+ // add 19 honor
+ plr->RewardHonor(NULL,1,19);
+ // add 20 cenarion circle repu
+ plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20);
+ // complete quest
+ plr->KilledMonsterCredit(SI_TURNIN_QUEST_CM_A,0);
+ }
+ return true;
+ case SI_AREATRIGGER_H:
+ if (plr->GetTeam() == HORDE && plr->HasAura(SI_SILITHYST_FLAG))
+ {
+ // remove aura
+ plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
+ ++ m_Gathered_H;
+ if (m_Gathered_H >= SI_MAX_RESOURCES)
+ {
+ TeamApplyBuff(TEAM_HORDE, SI_CENARION_FAVOR);
+ sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_SI_CAPTURE_H));
+ m_LastController = HORDE;
+ m_Gathered_A = 0;
+ m_Gathered_H = 0;
+ }
+ UpdateWorldState();
+ // reward player
+ plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
+ // add 19 honor
+ plr->RewardHonor(NULL,1,19);
+ // add 20 cenarion circle repu
+ plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20);
+ // complete quest
+ plr->KilledMonsterCredit(SI_TURNIN_QUEST_CM_H,0);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
+{
+ if (spellId == SI_SILITHYST_FLAG)
+ {
+ // if it was dropped away from the player's turn-in point, then create a silithyst mound, if it was dropped near the areatrigger, then it was dispelled by the outdoorpvp, so do nothing
+ switch(plr->GetTeam())
+ {
+ case ALLIANCE:
+ {
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_A);
+ if (atEntry)
+ {
+ // 5.0f is safe-distance
+ if (plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
+ {
+ // he dropped it further, summon mound
+ GameObject * go = new GameObject;
+ Map * map = plr->GetMap();
+ if (!map)
+ {
+ delete go;
+ return true;
+ }
+
+ if (!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
+ {
+ delete go;
+ }
+ else
+ {
+ go->SetRespawnTime(0);
+ map->Add(go);
+ }
+ }
+ }
+ }
+ break;
+ case HORDE:
+ {
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_H);
+ if (atEntry)
+ {
+ // 5.0f is safe-distance
+ if (plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
+ {
+ // he dropped it further, summon mound
+ GameObject * go = new GameObject;
+ Map * map = plr->GetMap();
+ if (!map)
+ {
+ delete go;
+ return true;
+ }
+ if (!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask() ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
+ {
+ delete go;
+ }
+ else
+ {
+ go->SetRespawnTime(0);
+ map->Add(go);
+ }
+ }
+ }
+ }
+ break;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go)
+{
+ if (!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
+ return false;
+ plr->CastSpell(plr,SI_SILITHYST_FLAG,true);
+ if (go->GetGOInfo()->id == SI_SILITHYST_MOUND)
+ {
+ // despawn go
+ go->SetRespawnTime(0);
+ go->Delete();
+ }
+ return true;
+}
+
+class OutdoorPvP_silithus : public OutdoorPvPScript
+{
+ public:
+
+ OutdoorPvP_silithus()
+ : OutdoorPvPScript("outdoorpvp_si")
+ {
+ }
+
+ OutdoorPvP* GetOutdoorPvP() const
+ {
+ return new OutdoorPvPSI();
+ }
+};
+
+void AddSC_outdoorpvp_si()
+{
+ new OutdoorPvP_silithus();
+}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
new file mode 100644
index 00000000000..7812d663db2
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef OUTDOOR_PVP_SI_
+#define OUTDOOR_PVP_SI_
+
+#include "OutdoorPvP.h"
+
+enum OutdoorPvPSISpells
+{
+ SI_SILITHYST_FLAG_GO_SPELL = 29518,
+ SI_SILITHYST_FLAG = 29519,
+ SI_TRACES_OF_SILITHYST = 29534,
+ SI_CENARION_FAVOR = 30754
+};
+
+const uint32 SI_MAX_RESOURCES = 200;
+
+const uint32 OutdoorPvPSIBuffZonesNum = 3;
+
+const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] = { 1377, 3428, 3429 };
+
+const uint32 SI_AREATRIGGER_H = 4168;
+
+const uint32 SI_AREATRIGGER_A = 4162;
+
+const uint32 SI_TURNIN_QUEST_CM_A = 17090;
+
+const uint32 SI_TURNIN_QUEST_CM_H = 18199;
+
+const uint32 SI_SILITHYST_MOUND = 181597;
+
+enum SI_WorldStates
+{
+ SI_GATHERED_A = 2313,
+ SI_GATHERED_H = 2314,
+ SI_SILITHYST_MAX = 2317
+};
+
+class OutdoorPvPSI : public OutdoorPvP
+{
+ public:
+
+ OutdoorPvPSI();
+
+ bool SetupOutdoorPvP();
+
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+
+ bool Update(uint32 diff);
+
+ void FillInitialWorldStates(WorldPacket &data);
+
+ void SendRemoveWorldStates(Player * plr);
+
+ bool HandleAreaTrigger(Player * plr, uint32 trigger);
+
+ bool HandleDropFlag(Player * plr, uint32 spellId);
+
+ bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject *go);
+
+ void UpdateWorldState();
+
+ private:
+
+ uint32 m_Gathered_A;
+ uint32 m_Gathered_H;
+
+ uint32 m_LastController;
+};
+
+#endif
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
new file mode 100644
index 00000000000..a68241c8691
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -0,0 +1,330 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "OutdoorPvPTF.h"
+#include "OutdoorPvPMgr.h"
+#include "OutdoorPvP.h"
+#include "WorldPacket.h"
+#include "Player.h"
+#include "ObjectMgr.h"
+#include "Language.h"
+#include "World.h"
+
+OutdoorPvPTF::OutdoorPvPTF()
+{
+ m_TypeId = OUTDOOR_PVP_TF;
+}
+
+OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)
+: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
+{
+ SetCapturePointData(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3);
+}
+
+void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket &data)
+{
+ data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
+ data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
+ data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A));
+}
+
+void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
+{
+ data << TF_UI_TOWER_SLIDER_POS << uint32(50);
+ data << TF_UI_TOWER_SLIDER_N << uint32(100);
+ data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0);
+
+ data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled;
+ data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
+ data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked);
+
+ data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit;
+ data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit;
+ data << TF_UI_LOCKED_TIME_HOURS << hours_left;
+
+ data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled);
+ data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
+ data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
+
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ {
+ itr->second->FillInitialWorldStates(data);
+ }
+}
+
+void OutdoorPvPTF::SendRemoveWorldStates(Player * plr)
+{
+ plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY,uint32(0));
+
+ plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY,uint32(0));
+
+ plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,uint32(0));
+
+ plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
+ plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
+
+ for (int i = 0; i < TF_TOWER_NUM; ++i)
+ {
+ plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0));
+ plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0));
+ plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a),uint32(0));
+ }
+}
+
+void OPvPCapturePointTF::UpdateTowerState()
+{
+ m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
+ m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
+ m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
+}
+
+bool OPvPCapturePointTF::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointTF::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+bool OutdoorPvPTF::Update(uint32 diff)
+{
+ bool changed = OutdoorPvP::Update(diff);
+
+ if (changed)
+ {
+ if (m_AllianceTowersControlled == TF_TOWER_NUM)
+ {
+ TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
+ m_IsLocked = true;
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(1));
+ SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
+ }
+ else if (m_HordeTowersControlled == TF_TOWER_NUM)
+ {
+ TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
+ m_IsLocked = true;
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(1));
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
+ SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
+ }
+ else
+ {
+ TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
+ TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
+ }
+ SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
+ SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
+ }
+ if (m_IsLocked)
+ {
+ // lock timer is down, release lock
+ if (m_LockTimer < diff)
+ {
+ m_LockTimer = TF_LOCK_TIME;
+ m_LockTimerUpdate = 0;
+ m_IsLocked = false;
+ SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
+ SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
+ }
+ else
+ {
+ // worldstateui update timer is down, update ui with new time data
+ if (m_LockTimerUpdate < diff)
+ {
+ m_LockTimerUpdate = TF_LOCK_TIME_UPDATE;
+ uint32 minutes_left = m_LockTimer / 60000;
+ hours_left = minutes_left / 60;
+ minutes_left -= hours_left * 60;
+ second_digit = minutes_left % 10;
+ first_digit = minutes_left / 10;
+
+ SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,first_digit);
+ SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,second_digit);
+ SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,hours_left);
+ } else m_LockTimerUpdate -= diff;
+ m_LockTimer -= diff;
+ }
+ }
+ return changed;
+}
+
+void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone)
+{
+ if (plr->GetTeam() == ALLIANCE)
+ {
+ if (m_AllianceTowersControlled >= TF_TOWER_NUM)
+ plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
+ }
+ else
+ {
+ if (m_HordeTowersControlled >= TF_TOWER_NUM)
+ plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
+ }
+ OutdoorPvP::HandlePlayerEnterZone(plr,zone);
+}
+
+void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+{
+ // remove buffs
+ plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
+ OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+}
+
+bool OutdoorPvPTF::SetupOutdoorPvP()
+{
+ m_AllianceTowersControlled = 0;
+ m_HordeTowersControlled = 0;
+
+ m_IsLocked = false;
+ m_LockTimer = TF_LOCK_TIME;
+ m_LockTimerUpdate = 0;
+ hours_left = 6;
+ second_digit = 0;
+ first_digit = 0;
+
+ // add the zones affected by the pvp buff
+ for (int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
+ RegisterZone(OutdoorPvPTFBuffZones[i]);
+
+ AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_NW));
+ AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_N));
+ AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_NE));
+ AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_SE));
+ AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_S));
+
+ return true;
+}
+
+bool OPvPCapturePointTF::Update(uint32 diff)
+{
+ // can update even in locked state if gathers the controlling faction
+ bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && m_activePlayers[0].size() > m_activePlayers[1].size()) ||
+ ((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && m_activePlayers[0].size() < m_activePlayers[1].size());
+ // if gathers the other faction, then only update if the pvp is unlocked
+ canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked;
+ return canupdate && OPvPCapturePoint::Update(diff);
+}
+
+void OPvPCapturePointTF::ChangeState()
+{
+ // if changing from controlling alliance to horde
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE)
+ {
+ if (((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled)
+ ((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled--;
+ sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_A));
+ }
+ // if changing from controlling horde to alliance
+ else if (m_OldState == OBJECTIVESTATE_HORDE)
+ {
+ if (((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled)
+ ((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled--;
+ sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_H));
+ }
+
+ uint32 artkit = 21;
+
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ m_TowerState = TF_TOWERSTATE_A;
+ artkit = 2;
+ if (((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled<TF_TOWER_NUM)
+ ((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled++;
+ sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A));
+ for (PlayerSet::iterator itr = m_activePlayers[0].begin(); itr != m_activePlayers[0].end(); ++itr)
+ (*itr)->AreaExploredOrEventHappens(TF_ALLY_QUEST);
+ break;
+ case OBJECTIVESTATE_HORDE:
+ m_TowerState = TF_TOWERSTATE_H;
+ artkit = 1;
+ if (((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled<TF_TOWER_NUM)
+ ((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled++;
+ sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H));
+ for (PlayerSet::iterator itr = m_activePlayers[1].begin(); itr != m_activePlayers[1].end(); ++itr)
+ (*itr)->AreaExploredOrEventHappens(TF_HORDE_QUEST);
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ m_TowerState = TF_TOWERSTATE_N;
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
+ if (flag)
+ flag->SetGoArtKit(artkit);
+
+ UpdateTowerState();
+}
+
+void OPvPCapturePointTF::SendChangePhase()
+{
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
+ // send this too, sometimes it resets :S
+ SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
+}
+
+class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
+{
+ public:
+
+ OutdoorPvP_terokkar_forest()
+ : OutdoorPvPScript("outdoorpvp_tf")
+ {
+ }
+
+ OutdoorPvP* GetOutdoorPvP() const
+ {
+ return new OutdoorPvPTF();
+ }
+};
+
+void AddSC_outdoorpvp_tf()
+{
+ new OutdoorPvP_terokkar_forest();
+}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
new file mode 100644
index 00000000000..ffb36e6f827
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -0,0 +1,183 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef OUTDOOR_PVP_TF_
+#define OUTDOOR_PVP_TF_
+
+#include "OutdoorPvP.h"
+
+const uint32 OutdoorPvPTFBuffZonesNum = 5;
+
+const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum] =
+{
+ 3519 /*Terokkar Forest*/,
+ 3791 /*Sethekk Halls*/,
+ 3789 /*Shadow Labyrinth*/,
+ 3792 /*Mana-Tombs*/,
+ 3790 /*Auchenai Crypts*/
+};
+
+// locked for 6 hours after capture
+const uint32 TF_LOCK_TIME = 3600 * 6 * 1000;
+
+// update lock timer every 1/4 minute (overkill, but this way it's sure the timer won't "jump" 2 minutes at once.)
+const uint32 TF_LOCK_TIME_UPDATE = 15000;
+
+// blessing of auchindoun
+#define TF_CAPTURE_BUFF 33377
+
+const uint32 TF_ALLY_QUEST = 11505;
+const uint32 TF_HORDE_QUEST = 11506;
+
+enum OutdoorPvPTF_TowerType
+{
+ TF_TOWER_NW = 0,
+ TF_TOWER_N,
+ TF_TOWER_NE,
+ TF_TOWER_SE,
+ TF_TOWER_S,
+ TF_TOWER_NUM
+};
+
+const go_type TFCapturePoints[TF_TOWER_NUM] =
+{
+ {183104,530,-3081.65,5335.03,17.1853,-2.14675,0,0,0.878817,-0.477159},
+ {183411,530,-2939.9,4788.73,18.987,2.77507,0,0,0.983255,0.182236},
+ {183412,530,-3174.94,4440.97,16.2281,1.86750,0,0.803857,0.594823},
+ {183413,530,-3603.31,4529.15,20.9077,0.994838,0,0,0.477159,0.878817},
+ {183414,530,-3812.37,4899.3,17.7249,0.087266,0,0,0.043619,0.999048}
+};
+
+struct tf_tower_world_state
+{
+ uint32 n;
+ uint32 h;
+ uint32 a;
+};
+
+const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] =
+{
+ {0xa79,0xa7a,0xa7b},
+ {0xa7e,0xa7d,0xa7c},
+ {0xa82,0xa81,0xa80},
+ {0xa88,0xa87,0xa86},
+ {0xa85,0xa84,0xa83}
+};
+
+const uint32 TFTowerPlayerEnterEvents[TF_TOWER_NUM] =
+{
+ 12226,
+ 12497,
+ 12486,
+ 12499,
+ 12501
+};
+
+const uint32 TFTowerPlayerLeaveEvents[TF_TOWER_NUM] =
+{
+ 12225,
+ 12496,
+ 12487,
+ 12498,
+ 12500
+};
+
+enum TFWorldStates
+{
+ TF_UI_TOWER_SLIDER_POS = 0xa41,
+ TF_UI_TOWER_SLIDER_N = 0xa40,
+ TF_UI_TOWER_SLIDER_DISPLAY = 0xa3f,
+
+ TF_UI_TOWER_COUNT_H = 0xa3e,
+ TF_UI_TOWER_COUNT_A = 0xa3d,
+ TF_UI_TOWERS_CONTROLLED_DISPLAY = 0xa3c,
+
+ TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT = 0x9d0,
+ TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT = 0x9ce,
+ TF_UI_LOCKED_TIME_HOURS = 0x9cd,
+ TF_UI_LOCKED_DISPLAY_NEUTRAL = 0x9cc,
+ TF_UI_LOCKED_DISPLAY_HORDE = 0xad0,
+ TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf
+};
+
+enum TFTowerStates
+{
+ TF_TOWERSTATE_N = 1,
+ TF_TOWERSTATE_H = 2,
+ TF_TOWERSTATE_A = 4
+};
+
+class OPvPCapturePointTF : public OPvPCapturePoint
+{
+ public:
+
+ OPvPCapturePointTF(OutdoorPvP * pvp, OutdoorPvPTF_TowerType type);
+
+ bool Update(uint32 diff);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ void UpdateTowerState();
+
+ protected:
+
+ OutdoorPvPTF_TowerType m_TowerType;
+
+ uint32 m_TowerState;
+};
+
+class OutdoorPvPTF : public OutdoorPvP
+{
+ friend class OPvPCapturePointTF;
+
+ public:
+
+ OutdoorPvPTF();
+
+ bool SetupOutdoorPvP();
+
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+
+ bool Update(uint32 diff);
+
+ void FillInitialWorldStates(WorldPacket &data);
+
+ void SendRemoveWorldStates(Player * plr);
+
+ private:
+
+ bool m_IsLocked;
+ uint32 m_LockTimer;
+ uint32 m_LockTimerUpdate;
+
+ uint32 m_AllianceTowersControlled;
+ uint32 m_HordeTowersControlled;
+
+ uint32 hours_left, second_digit, first_digit;
+};
+
+#endif
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
new file mode 100644
index 00000000000..a0ad6fc9507
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -0,0 +1,442 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "OutdoorPvPZM.h"
+#include "ObjectMgr.h"
+#include "OutdoorPvPMgr.h"
+#include "Player.h"
+#include "Creature.h"
+#include "ObjectAccessor.h"
+#include "WorldPacket.h"
+#include "GossipDef.h"
+#include "World.h"
+
+OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP *pvp, ZM_BeaconType type)
+: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
+{
+ SetCapturePointData(ZMCapturePoints[type].entry,ZMCapturePoints[type].map,ZMCapturePoints[type].x,ZMCapturePoints[type].y,ZMCapturePoints[type].z,ZMCapturePoints[type].o,ZMCapturePoints[type].rot0,ZMCapturePoints[type].rot1,ZMCapturePoints[type].rot2,ZMCapturePoints[type].rot3);
+}
+
+void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPacket &data)
+{
+ data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
+ data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
+ data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
+ data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
+ data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
+ data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
+}
+
+void OPvPCapturePointZM_Beacon::UpdateTowerState()
+{
+ m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n),uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
+ m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n),uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
+ m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a),uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
+ m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a),uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
+ m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h),uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
+ m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h),uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
+}
+
+bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player *plr)
+{
+ if (OPvPCapturePoint::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
+ plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
+ return true;
+ }
+ return false;
+}
+
+void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0);
+ OPvPCapturePoint::HandlePlayerLeave(plr);
+}
+
+void OPvPCapturePointZM_Beacon::ChangeState()
+{
+ // if changing from controlling alliance to horde
+ if (m_OldState == OBJECTIVESTATE_ALLIANCE)
+ {
+ if (((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled)
+ ((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled--;
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconLooseA[m_TowerType]));
+ }
+ // if changing from controlling horde to alliance
+ else if (m_OldState == OBJECTIVESTATE_HORDE)
+ {
+ if (((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled)
+ ((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled--;
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconLooseH[m_TowerType]));
+ }
+
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ m_TowerState = ZM_TOWERSTATE_A;
+ if (((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled<ZM_NUM_BEACONS)
+ ((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled++;
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconCaptureA[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ m_TowerState = ZM_TOWERSTATE_H;
+ if (((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled<ZM_NUM_BEACONS)
+ ((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled++;
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconCaptureH[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ m_TowerState = ZM_TOWERSTATE_N;
+ break;
+ }
+
+ UpdateTowerState();
+}
+
+void OPvPCapturePointZM_Beacon::SendChangePhase()
+{
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
+ SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
+}
+
+bool OutdoorPvPZM::Update(uint32 diff)
+{
+ bool changed = OutdoorPvP::Update(diff);
+ if (changed)
+ {
+ if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
+ m_GraveYard->SetBeaconState(ALLIANCE);
+ else if (m_HordeTowersControlled == ZM_NUM_BEACONS)
+ m_GraveYard->SetBeaconState(HORDE);
+ else
+ m_GraveYard->SetBeaconState(0);
+ }
+ return changed;
+}
+
+void OutdoorPvPZM::HandlePlayerEnterZone(Player * plr, uint32 zone)
+{
+ if (plr->GetTeam() == ALLIANCE)
+ {
+ if (m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_A)
+ plr->CastSpell(plr,ZM_CAPTURE_BUFF,true);
+ }
+ else
+ {
+ if (m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_H)
+ plr->CastSpell(plr,ZM_CAPTURE_BUFF,true);
+ }
+ OutdoorPvP::HandlePlayerEnterZone(plr,zone);
+}
+
+void OutdoorPvPZM::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+{
+ // remove buffs
+ plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
+ // remove flag
+ plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
+ plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
+ OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+}
+
+OutdoorPvPZM::OutdoorPvPZM()
+{
+ m_TypeId = OUTDOOR_PVP_ZM;
+ m_GraveYard = NULL;
+ m_AllianceTowersControlled = 0;
+ m_HordeTowersControlled = 0;
+
+}
+
+bool OutdoorPvPZM::SetupOutdoorPvP()
+{
+ m_AllianceTowersControlled = 0;
+ m_HordeTowersControlled = 0;
+
+ // add the zones affected by the pvp buff
+ for (int i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
+ RegisterZone(OutdoorPvPZMBuffZones[i]);
+
+ AddCapturePoint(new OPvPCapturePointZM_Beacon(this,ZM_BEACON_WEST));
+ AddCapturePoint(new OPvPCapturePointZM_Beacon(this,ZM_BEACON_EAST));
+ m_GraveYard = new OPvPCapturePointZM_GraveYard(this);
+ AddCapturePoint(m_GraveYard); // though the update function isn't used, the handleusego is!
+
+ return true;
+}
+
+void OutdoorPvPZM::HandleKillImpl(Player *plr, Unit * killed)
+{
+ if (killed->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if (plr->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
+ plr->CastSpell(plr,ZM_AlliancePlayerKillReward,true);
+ else if (plr->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
+ plr->CastSpell(plr,ZM_HordePlayerKillReward,true);
+}
+
+bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
+{
+ bool retval = m_State != m_OldState;
+ m_State = m_OldState;
+ return retval;
+}
+
+int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player *plr, uint64 guid)
+{
+ uint32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
+ if (retval >= 0)
+ {
+ if (plr->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveYardState != ZM_GRAVEYARD_A)
+ {
+ if (m_GraveYardState == ZM_GRAVEYARD_H)
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOOSE_GY_H));
+ m_GraveYardState = ZM_GRAVEYARD_A;
+ DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
+ AddObject(0,ZM_Banner_A.entry,ZM_Banner_A.map,ZM_Banner_A.x,ZM_Banner_A.y,ZM_Banner_A.z,ZM_Banner_A.o,ZM_Banner_A.rot0,ZM_Banner_A.rot1,ZM_Banner_A.rot2,ZM_Banner_A.rot3);
+ objmgr.RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE); // rem gy
+ objmgr.AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE, false); // add gy
+ m_PvP->TeamApplyBuff(TEAM_ALLIANCE, ZM_CAPTURE_BUFF);
+ plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_A));
+ }
+ else if (plr->HasAura(ZM_BATTLE_STANDARD_H) && m_GraveYardState != ZM_GRAVEYARD_H)
+ {
+ if (m_GraveYardState == ZM_GRAVEYARD_A)
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOOSE_GY_A));
+ m_GraveYardState = ZM_GRAVEYARD_H;
+ DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
+ AddObject(0,ZM_Banner_H.entry,ZM_Banner_H.map,ZM_Banner_H.x,ZM_Banner_H.y,ZM_Banner_H.z,ZM_Banner_H.o,ZM_Banner_H.rot0,ZM_Banner_H.rot1,ZM_Banner_H.rot2,ZM_Banner_H.rot3);
+ objmgr.RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE); // rem gy
+ objmgr.AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE, false); // add gy
+ m_PvP->TeamApplyBuff(TEAM_HORDE, ZM_CAPTURE_BUFF);
+ plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
+ sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_H));
+ }
+ UpdateTowerState();
+ }
+ return retval;
+}
+
+OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP *pvp)
+: OPvPCapturePoint(pvp)
+{
+ m_BothControllingFaction = 0;
+ m_GraveYardState = ZM_GRAVEYARD_N;
+ m_FlagCarrierGUID = 0;
+ // add field scouts here
+ AddCreature(ZM_ALLIANCE_FIELD_SCOUT,ZM_AllianceFieldScout.entry,ZM_AllianceFieldScout.teamval,ZM_AllianceFieldScout.map,ZM_AllianceFieldScout.x,ZM_AllianceFieldScout.y,ZM_AllianceFieldScout.z,ZM_AllianceFieldScout.o);
+ AddCreature(ZM_HORDE_FIELD_SCOUT,ZM_HordeFieldScout.entry,ZM_HordeFieldScout.teamval,ZM_HordeFieldScout.map,ZM_HordeFieldScout.x,ZM_HordeFieldScout.y,ZM_HordeFieldScout.z,ZM_HordeFieldScout.o);
+ // add neutral banner
+ AddObject(0,ZM_Banner_N.entry,ZM_Banner_N.map,ZM_Banner_N.x,ZM_Banner_N.y,ZM_Banner_N.z,ZM_Banner_N.o,ZM_Banner_N.rot0,ZM_Banner_N.rot1,ZM_Banner_N.rot2,ZM_Banner_N.rot3);
+}
+
+void OPvPCapturePointZM_GraveYard::UpdateTowerState()
+{
+ m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)));
+ m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)));
+ m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)));
+
+ m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,uint32(m_BothControllingFaction == ALLIANCE));
+ m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,uint32(m_BothControllingFaction != ALLIANCE));
+ m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY,uint32(m_BothControllingFaction == HORDE));
+ m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY,uint32(m_BothControllingFaction != HORDE));
+}
+
+void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPacket &data)
+{
+ data << ZM_MAP_GRAVEYARD_N << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N));
+ data << ZM_MAP_GRAVEYARD_H << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H));
+ data << ZM_MAP_GRAVEYARD_A << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A));
+
+ data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFaction == ALLIANCE);
+ data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFaction != ALLIANCE);
+ data << ZM_MAP_HORDE_FLAG_READY << uint32(m_BothControllingFaction == HORDE);
+ data << ZM_MAP_HORDE_FLAG_NOT_READY << uint32(m_BothControllingFaction != HORDE);
+}
+
+void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction)
+{
+ // nothing to do here
+ if (m_BothControllingFaction == controlling_faction)
+ return;
+ m_BothControllingFaction = controlling_faction;
+
+ switch(controlling_faction)
+ {
+ case ALLIANCE:
+ // if ally already controls the gy and taken back both beacons, return, nothing to do for us
+ if (m_GraveYardState & ZM_GRAVEYARD_A)
+ return;
+ // ally doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
+ break;
+ case HORDE:
+ // if horde already controls the gy and taken back both beacons, return, nothing to do for us
+ if (m_GraveYardState & ZM_GRAVEYARD_H)
+ return;
+ // horde doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
+ break;
+ default:
+ // if the graveyard is not neutral, then leave it that way
+ // if the graveyard is neutral, then we have to dispel the buff from the flag carrier
+ if (m_GraveYardState & ZM_GRAVEYARD_N)
+ {
+ // gy was neutral, thus neutral banner was spawned, it is possible that someone was taking the flag to the gy
+ if (m_FlagCarrierGUID)
+ {
+ // remove flag from carrier, reset flag carrier guid
+ Player * p = objmgr.GetPlayer(m_FlagCarrierGUID);
+ if (p)
+ {
+ p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
+ p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
+ }
+ m_FlagCarrierGUID = 0;
+ }
+ }
+ break;
+ }
+ // send worldstateupdate
+ UpdateTowerState();
+}
+
+bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso)
+{
+ uint64 guid = c->GetGUID();
+ std::map<uint64,uint32>::iterator itr = m_CreatureTypes.find(guid);
+ if (itr != m_CreatureTypes.end())
+ {
+ if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && plr->GetTeam() == ALLIANCE && m_BothControllingFaction == ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
+ return true;
+ else if (itr->second == ZM_HORDE_FIELD_SCOUT && plr->GetTeam() == HORDE && m_BothControllingFaction == HORDE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_H)
+ return true;
+ }
+ return false;
+}
+
+bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid, uint32 /*gossipid*/)
+{
+ std::map<uint64,uint32>::iterator itr = m_CreatureTypes.find(guid);
+ if (itr != m_CreatureTypes.end())
+ {
+ Creature * cr = HashMapHolder<Creature>::Find(guid);
+ if (!cr)
+ return true;
+ // if the flag is already taken, then return
+ if (m_FlagCarrierGUID)
+ return true;
+ if (itr->second == ZM_ALLIANCE_FIELD_SCOUT)
+ {
+ cr->CastSpell(plr,ZM_BATTLE_STANDARD_A,true);
+ m_FlagCarrierGUID = plr->GetGUID();
+ }
+ else if (itr->second == ZM_HORDE_FIELD_SCOUT)
+ {
+ cr->CastSpell(plr,ZM_BATTLE_STANDARD_H,true);
+ m_FlagCarrierGUID = plr->GetGUID();
+ }
+ UpdateTowerState();
+ plr->PlayerTalkClass->CloseGossip();
+ return true;
+ }
+ return false;
+}
+
+bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player * /*plr*/, uint32 spellId)
+{
+ switch(spellId)
+ {
+ case ZM_BATTLE_STANDARD_A:
+ m_FlagCarrierGUID = 0;
+ return true;
+ case ZM_BATTLE_STANDARD_H:
+ m_FlagCarrierGUID = 0;
+ return true;
+ }
+ return false;
+}
+
+void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
+{
+ data << ZM_WORLDSTATE_UNK_1 << uint32(1);
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ {
+ itr->second->FillInitialWorldStates(data);
+ }
+}
+
+void OutdoorPvPZM::SendRemoveWorldStates(Player *plr)
+{
+ plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_W,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_E,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_E,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_E,0);
+ plr->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1,1);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_N,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_H,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_A,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_N,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_H,0);
+ plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_A,0);
+ plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N,0);
+ plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H,0);
+ plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A,0);
+ plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H,0);
+ plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A,0);
+ plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N,0);
+ plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N,0);
+ plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H,0);
+ plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A,0);
+ plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY,0);
+ plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY,0);
+ plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,0);
+ plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,0);
+}
+
+class OutdoorPvP_zangarmarsh : public OutdoorPvPScript
+{
+ public:
+
+ OutdoorPvP_zangarmarsh()
+ : OutdoorPvPScript("outdoorpvp_zm")
+ {
+ }
+
+ OutdoorPvP* GetOutdoorPvP() const
+ {
+ return new OutdoorPvPZM();
+ }
+};
+
+void AddSC_outdoorpvp_zm()
+{
+ new OutdoorPvP_zangarmarsh();
+}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
new file mode 100644
index 00000000000..43fa96a5ac2
--- /dev/null
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -0,0 +1,270 @@
+/*
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef OUTDOOR_PVP_ZM_
+#define OUTDOOR_PVP_ZM_
+
+#include "Language.h"
+#include "OutdoorPvP.h"
+
+const uint32 OutdoorPvPZMBuffZonesNum = 5;
+
+// the buff is cast in these zones
+const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716};
+
+// linked when the central tower is controlled
+const uint32 ZM_GRAVEYARD_ZONE = 3521;
+
+// linked when the central tower is controlled
+const uint32 ZM_GRAVEYARD_ID = 969;
+
+enum OutdoorPvPZMSpells
+{
+ // cast on the players of the controlling faction
+ ZM_CAPTURE_BUFF = 33779, // twin spire blessing
+ // spell that the field scout casts on the player to carry the flag
+ ZM_BATTLE_STANDARD_A = 32430,
+ // spell that the field scout casts on the player to carry the flag
+ ZM_BATTLE_STANDARD_H = 32431,
+ // token create spell
+ ZM_AlliancePlayerKillReward = 32155,
+ // token create spell
+ ZM_HordePlayerKillReward = 32158
+};
+
+// banners 182527, 182528, 182529, gotta check them ingame
+const go_type ZM_Banner_A = { 182527,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
+const go_type ZM_Banner_H = { 182528,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
+const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 };
+
+// horde field scout spawn data
+const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363};
+
+// alliance field scout spawn data
+const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412};
+
+enum ZMCreatureTypes
+{
+ ZM_ALLIANCE_FIELD_SCOUT = 0,
+ ZM_HORDE_FIELD_SCOUT,
+ ZM_CREATURE_NUM
+};
+
+struct zm_beacon
+{
+ uint32 slider_disp;
+ uint32 slider_n;
+ uint32 slider_pos;
+ uint32 ui_tower_n;
+ uint32 ui_tower_h;
+ uint32 ui_tower_a;
+ uint32 map_tower_n;
+ uint32 map_tower_h;
+ uint32 map_tower_a;
+ uint32 event_enter;
+ uint32 event_leave;
+};
+
+enum ZM_BeaconType
+{
+ ZM_BEACON_EAST = 0,
+ ZM_BEACON_WEST,
+ ZM_NUM_BEACONS
+};
+
+const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] =
+{
+ {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806},
+ {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804}
+};
+
+const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] =
+{
+ LANG_OPVP_ZM_CAPTURE_EAST_A,
+ LANG_OPVP_ZM_CAPTURE_WEST_A
+};
+
+const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] =
+{
+ LANG_OPVP_ZM_CAPTURE_EAST_H,
+ LANG_OPVP_ZM_CAPTURE_WEST_H
+};
+
+const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] =
+{
+ LANG_OPVP_ZM_LOOSE_EAST_A,
+ LANG_OPVP_ZM_LOOSE_WEST_A
+};
+
+const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] =
+{
+ LANG_OPVP_ZM_LOOSE_EAST_H,
+ LANG_OPVP_ZM_LOOSE_WEST_H
+};
+
+const go_type ZMCapturePoints[ZM_NUM_BEACONS] =
+{
+ {182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909},
+ {182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909}
+};
+
+enum OutdoorPvPZMWorldStates
+{
+ ZM_UI_TOWER_SLIDER_N_W = 2529,
+ ZM_UI_TOWER_SLIDER_POS_W = 2528,
+ ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527,
+
+ ZM_UI_TOWER_SLIDER_N_E = 2535,
+ ZM_UI_TOWER_SLIDER_POS_E = 2534,
+ ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533,
+
+ ZM_WORLDSTATE_UNK_1 = 2653,
+
+ ZM_UI_TOWER_EAST_N = 2560,
+ ZM_UI_TOWER_EAST_H = 2559,
+ ZM_UI_TOWER_EAST_A = 2558,
+ ZM_UI_TOWER_WEST_N = 2557,
+ ZM_UI_TOWER_WEST_H = 2556,
+ ZM_UI_TOWER_WEST_A = 2555,
+
+ ZM_MAP_TOWER_EAST_N = 2652,
+ ZM_MAP_TOWER_EAST_H = 2651,
+ ZM_MAP_TOWER_EAST_A = 2650,
+ ZM_MAP_GRAVEYARD_H = 2649,
+ ZM_MAP_GRAVEYARD_A = 2648,
+ ZM_MAP_GRAVEYARD_N = 2647,
+ ZM_MAP_TOWER_WEST_N = 2646,
+ ZM_MAP_TOWER_WEST_H = 2645,
+ ZM_MAP_TOWER_WEST_A = 2644,
+
+ ZM_MAP_HORDE_FLAG_READY = 2658,
+ ZM_MAP_HORDE_FLAG_NOT_READY = 2657,
+ ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656,
+ ZM_MAP_ALLIANCE_FLAG_READY = 2655
+};
+
+enum ZM_TowerStateMask
+{
+ ZM_TOWERSTATE_N = 1,
+ ZM_TOWERSTATE_A = 2,
+ ZM_TOWERSTATE_H = 4
+};
+
+class OutdoorPvPZM;
+
+class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
+{
+ friend class OutdoorPvPZM;
+
+ public:
+
+ OPvPCapturePointZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
+
+ void ChangeState();
+
+ void SendChangePhase();
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ // used when player is activated/inactivated in the area
+ bool HandlePlayerEnter(Player * plr);
+ void HandlePlayerLeave(Player * plr);
+
+ void UpdateTowerState();
+
+ protected:
+
+ ZM_BeaconType m_TowerType;
+ uint32 m_TowerState;
+};
+
+enum ZM_GraveYardState
+{
+ ZM_GRAVEYARD_N = 1,
+ ZM_GRAVEYARD_A = 2,
+ ZM_GRAVEYARD_H = 4
+};
+
+class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
+{
+ friend class OutdoorPvPZM;
+
+ public:
+
+ OPvPCapturePointZM_GraveYard(OutdoorPvP * pvp);
+
+ bool Update(uint32 diff);
+
+ void ChangeState() {}
+
+ void FillInitialWorldStates(WorldPacket & data);
+
+ void UpdateTowerState();
+
+ int32 HandleOpenGo(Player *plr, uint64 guid);
+
+ void SetBeaconState(uint32 controlling_team); // not good atm
+
+ bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
+
+ bool HandleDropFlag(Player * plr, uint32 spellId);
+
+ bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);
+
+ private:
+
+ uint32 m_GraveYardState;
+
+ protected:
+
+ uint32 m_BothControllingFaction;
+
+ uint64 m_FlagCarrierGUID;
+};
+
+class OutdoorPvPZM : public OutdoorPvP
+{
+ friend class OPvPCapturePointZM_Beacon;
+
+ public:
+
+ OutdoorPvPZM();
+
+ bool SetupOutdoorPvP();
+
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+
+ bool Update(uint32 diff);
+
+ void FillInitialWorldStates(WorldPacket &data);
+
+ void SendRemoveWorldStates(Player * plr);
+
+ void HandleKillImpl(Player * plr, Unit * killed);
+
+ private:
+
+ OPvPCapturePointZM_GraveYard * m_GraveYard;
+
+ uint32 m_AllianceTowersControlled;
+ uint32 m_HordeTowersControlled;
+};
+
+// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
+#endif
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
index e67df357811..31d10313c7c 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
@@ -79,7 +79,7 @@ class instance_mechanar : public InstanceMapScript
}
}
};
- InstanceData* OnGetInstanceData(InstanceMap* pMap)
+ InstanceData* GetInstanceData(InstanceMap* pMap) const
{
return new instance_mechanar_InstanceMapScript(pMap);
}
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
index 2a064897167..c06cb6a4d07 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
@@ -229,7 +229,7 @@ class instance_arcatraz : public InstanceMapScript
}
};
- InstanceData* OnGetInstanceData(InstanceMap* pMap)
+ InstanceData* GetInstanceData(InstanceMap* pMap) const
{
return new instance_arcatraz_InstanceMapScript(pMap);
}