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authorShauren <shauren.trinity@gmail.com>2012-07-18 20:14:51 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-18 20:14:51 +0200
commitfa3a8363b19ee8417d143b616578544f699c7688 (patch)
tree0c89950b6d22c65d3c342568854931ebd125d44a /src/server/scripts
parent075e5d67515bec9650f4f3976880ea5862190b79 (diff)
Core/PacketIO: Zlib compression stream structure is kept per session - compress packets individually for each receiver
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 7d191341c6b..a8657925131 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -1146,7 +1146,7 @@ class boss_the_lich_king : public CreatureScript
}
// Send packet to all players in The Frozen Throne
- void SendPacketToPlayers(WorldPacket* data) const
+ void SendPacketToPlayers(WorldPacket const* data) const
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (!players.isEmpty())