diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-09-27 14:01:34 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-09-27 14:01:34 +0200 |
| commit | 8ad5322465802ecad2123ab8f57df4202d07279b (patch) | |
| tree | 2fe0cc68c24db6940b982dfe2aef1e65fb28bd16 /src/server/shared/DataStores | |
| parent | 9ec3724d34d5953fbff2653b1bdce411a6bac96e (diff) | |
Core/Misc: Move some headers from game/ to shared/
Diffstat (limited to 'src/server/shared/DataStores')
| -rw-r--r-- | src/server/shared/DataStores/DBCEnums.h | 501 | ||||
| -rw-r--r-- | src/server/shared/DataStores/DBCStructure.h | 1905 | ||||
| -rw-r--r-- | src/server/shared/DataStores/DBCfmt.h | 144 |
3 files changed, 2550 insertions, 0 deletions
diff --git a/src/server/shared/DataStores/DBCEnums.h b/src/server/shared/DataStores/DBCEnums.h new file mode 100644 index 00000000000..cb2cfbd2c7d --- /dev/null +++ b/src/server/shared/DataStores/DBCEnums.h @@ -0,0 +1,501 @@ +/* + * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef DBCENUMS_H +#define DBCENUMS_H + +#include "Define.h" +#include <array> + +#pragma pack(push, 1) + +struct DBCPosition2D +{ + float X; + float Y; +}; + +struct DBCPosition3D +{ + float X; + float Y; + float Z; +}; + +#pragma pack(pop) +enum LevelLimit +{ + // Client expected level limitation, like as used in DBC item max levels for "until max player level" + // use as default max player level, must be fit max level for used client + // also see MAX_LEVEL and STRONG_MAX_LEVEL define + DEFAULT_MAX_LEVEL = 80, + + // client supported max level for player/pets/etc. Avoid overflow or client stability affected. + // also see GT_MAX_LEVEL define + MAX_LEVEL = 100, + + // Server side limitation. Base at used code requirements. + // also see MAX_LEVEL and GT_MAX_LEVEL define + STRONG_MAX_LEVEL = 255, +}; + +enum BattlegroundBracketId // bracketId for level ranges +{ + BG_BRACKET_ID_FIRST = 0, + BG_BRACKET_ID_LAST = 15 +}; + +// must be max value in PvPDificulty slot+1 +#define MAX_BATTLEGROUND_BRACKETS 16 + +enum AreaTeams +{ + AREATEAM_NONE = 0, + AREATEAM_ALLY = 2, + AREATEAM_HORDE = 4, + AREATEAM_ANY = 6 +}; + +enum AchievementFaction +{ + ACHIEVEMENT_FACTION_HORDE = 0, + ACHIEVEMENT_FACTION_ALLIANCE = 1, + ACHIEVEMENT_FACTION_ANY = -1 +}; + +enum AchievementFlags +{ + ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete) + ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only + ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx" + ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all requirements (and calculate max value) + ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??) + ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value) + ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value) + ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value) + ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, // + ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 // +}; + +#define MAX_CRITERIA_REQUIREMENTS 2 + +enum AchievementCriteriaCondition +{ + ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0, + ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, // reset progress on death + ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 2, // only used in "Complete a daily quest every day for five consecutive days" + ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP = 3, // requires you to be on specific map, reset at change + ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE = 4, // only used in "Win 10 arenas without losing" + ACHIEVEMENT_CRITERIA_CONDITION_NO_SPELL_HIT = 9, // requires the player not to be hit by specific spell + ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP = 10, // requires the player not to be in group + ACHIEVEMENT_CRITERIA_CONDITION_UNK13 = 13, // unk + + ACHIEVEMENT_CRITERIA_CONDITION_MAX +}; + +enum AchievementCriteriaFlags +{ + ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR = 0x00000001, // Show progress as bar + ACHIEVEMENT_CRITERIA_FLAG_HIDDEN = 0x00000002, // Not show criteria in client + ACHIEVEMENT_CRITERIA_FLAG_FAIL_ACHIEVEMENT = 0x00000004, // BG related?? + ACHIEVEMENT_CRITERIA_FLAG_RESET_ON_START = 0x00000008, // + ACHIEVEMENT_CRITERIA_FLAG_IS_DATE = 0x00000010, // not used + ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER = 0x00000020 // Displays counter as money +}; + +enum AchievementCriteriaTimedTypes : uint8 +{ + ACHIEVEMENT_TIMED_TYPE_EVENT = 1, // Timer is started by internal event with id in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_QUEST = 2, // Timer is started by accepting quest with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER = 5, // Timer is started by casting a spell with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET = 6, // Timer is started by being target of spell with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_CREATURE = 7, // Timer is started by killing creature with entry in timerStartEvent + ACHIEVEMENT_TIMED_TYPE_ITEM = 9, // Timer is started by using item with entry in timerStartEvent + + ACHIEVEMENT_TIMED_TYPE_MAX +}; + +enum AchievementCriteriaTypes : uint8 +{ + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, + ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, + ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, + ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, + ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16, + ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, + ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, + ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29, + ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, + ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, + ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, + ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, + ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42, + ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, + ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44, + ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47, + ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, /// @todo itemlevel is mentioned in text but not present in dbc + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51, + ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, + ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, + ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, + ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, + ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, /// @todo in some cases map not present, and in some cases need do without die + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, + ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, + ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69, + ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70, + ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, + /// @todo 73: Achievements 1515, 1241, 1103 (Name: Mal'Ganis) + ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN = 74, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75, + ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, + ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80, + ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83, + ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, + ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, + ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST = 104, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, + ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, + ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, /// @todo target entry is missing + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112, + ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, + ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, + ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115, + ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119, +}; + +#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 124 + +enum AchievementCategory +{ + CATEGORY_CHILDRENS_WEEK = 163 +}; + +enum AreaFlags +{ + AREA_FLAG_UNK0 = 0x00000001, // Unknown + AREA_FLAG_UNK1 = 0x00000002, // Razorfen Downs, Naxxramas and Acherus: The Ebon Hold (3.3.5a) + AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before) + AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subzones + AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning + AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag? + AREA_FLAG_ALLOW_DUELS = 0x00000040, // allow to duel here + AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas + AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag + AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?) + AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) + AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled) + AREA_FLAG_NEED_FLY = 0x00001000, // Respawn alive at the graveyard without corpse + AREA_FLAG_UNUSED1 = 0x00002000, // Unused in 3.3.5a + AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) + AREA_FLAG_OUTDOOR_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area) + AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only + AREA_FLAG_UNUSED2 = 0x00020000, // Unused in 3.3.5a + AREA_FLAG_CONTESTED_AREA = 0x00040000, // On PvP servers these areas are considered contested, even though the zone it is contained in is a Horde/Alliance territory. + AREA_FLAG_UNK4 = 0x00080000, // Valgarde and Acherus: The Ebon Hold + AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <= 15 + AREA_FLAG_TOWN = 0x00200000, // small towns with Inn + AREA_FLAG_REST_ZONE_HORDE = 0x00400000, // Instead of using areatriggers, the zone will act as one for Horde players (Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn, Sunreaver Pavilion, etc) + AREA_FLAG_REST_ZONE_ALLIANCE = 0x00800000, // Instead of using areatriggers, the zone will act as one for Alliance players (Valgarde, Acherus: The Ebon Hold, Westguard Inn, Silver Covenant Pavilion, etc) + AREA_FLAG_WINTERGRASP = 0x01000000, // Wintergrasp and it's subzones + AREA_FLAG_INSIDE = 0x02000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors + AREA_FLAG_OUTSIDE = 0x04000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors + AREA_FLAG_WINTERGRASP_2 = 0x08000000, // Can Hearth And Resurrect From Area + AREA_FLAG_NO_FLY_ZONE = 0x20000000 // Marks zones where you cannot fly +}; + +enum Difficulty : uint8 +{ + REGULAR_DIFFICULTY = 0, + + DUNGEON_DIFFICULTY_NORMAL = 0, + DUNGEON_DIFFICULTY_HEROIC = 1, + DUNGEON_DIFFICULTY_EPIC = 2, + + RAID_DIFFICULTY_10MAN_NORMAL = 0, + RAID_DIFFICULTY_25MAN_NORMAL = 1, + RAID_DIFFICULTY_10MAN_HEROIC = 2, + RAID_DIFFICULTY_25MAN_HEROIC = 3 +}; + +#define RAID_DIFFICULTY_MASK_25MAN 1 // since 25man difficulties are 1 and 3, we can check them like that + +#define MAX_DUNGEON_DIFFICULTY 3 +#define MAX_RAID_DIFFICULTY 4 +#define MAX_DIFFICULTY 4 + +enum SpawnMask +{ + SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any maps without spawn modes + + SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL), + SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC), + SPAWNMASK_DUNGEON_ALL = (SPAWNMASK_DUNGEON_NORMAL | SPAWNMASK_DUNGEON_HEROIC), + + SPAWNMASK_RAID_10MAN_NORMAL = (1 << RAID_DIFFICULTY_10MAN_NORMAL), + SPAWNMASK_RAID_25MAN_NORMAL = (1 << RAID_DIFFICULTY_25MAN_NORMAL), + SPAWNMASK_RAID_NORMAL_ALL = (SPAWNMASK_RAID_10MAN_NORMAL | SPAWNMASK_RAID_25MAN_NORMAL), + + SPAWNMASK_RAID_10MAN_HEROIC = (1 << RAID_DIFFICULTY_10MAN_HEROIC), + SPAWNMASK_RAID_25MAN_HEROIC = (1 << RAID_DIFFICULTY_25MAN_HEROIC), + SPAWNMASK_RAID_HEROIC_ALL = (SPAWNMASK_RAID_10MAN_HEROIC | SPAWNMASK_RAID_25MAN_HEROIC), + + SPAWNMASK_RAID_ALL = (SPAWNMASK_RAID_NORMAL_ALL | SPAWNMASK_RAID_HEROIC_ALL) +}; + +enum FactionTemplateFlags +{ + FACTION_TEMPLATE_FLAG_PVP = 0x00000800, // flagged for PvP + FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats + FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT= 0x00002000 +}; + +enum FactionMasks +{ + FACTION_MASK_PLAYER = 1, // any player + FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team + FACTION_MASK_HORDE = 4, // player or creature from horde team + FACTION_MASK_MONSTER = 8 // aggressive creature from monster team + // if none flags set then non-aggressive creature +}; + +enum MapTypes // Lua_IsInInstance +{ + MAP_COMMON = 0, // none + MAP_INSTANCE = 1, // party + MAP_RAID = 2, // raid + MAP_BATTLEGROUND = 3, // pvp + MAP_ARENA = 4 // arena +}; + +enum MapFlags +{ + MAP_FLAG_DYNAMIC_DIFFICULTY = 0x100 +}; + +enum AbilytyLearnType +{ + SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE = 1, // Spell state will update depending on skill value + SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN = 2 // Spell will be learned/removed together with entire skill +}; + +enum ItemEnchantmentType +{ + ITEM_ENCHANTMENT_TYPE_NONE = 0, + ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1, + ITEM_ENCHANTMENT_TYPE_DAMAGE = 2, + ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3, + ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4, + ITEM_ENCHANTMENT_TYPE_STAT = 5, + ITEM_ENCHANTMENT_TYPE_TOTEM = 6, + ITEM_ENCHANTMENT_TYPE_USE_SPELL = 7, + ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8 +}; + +enum ItemLimitCategoryMode +{ + ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank + ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems) +}; + +enum SkillRaceClassInfoFlags +{ + SKILL_FLAG_NO_SKILLUP_MESSAGE = 0x2, + SKILL_FLAG_ALWAYS_MAX_VALUE = 0x10, + SKILL_FLAG_UNLEARNABLE = 0x20, // Skill can be unlearned + SKILL_FLAG_INCLUDE_IN_SORT = 0x80, // Spells belonging to a skill with this flag will additionally compare skill ids when sorting spellbook in client + SKILL_FLAG_NOT_TRAINABLE = 0x100, + SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1 - clientside display flag, real value can be different +}; + +enum SpellCategoryFlags +{ + SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused + SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04 +}; + +#define MAX_SPELL_EFFECTS 3 +#define MAX_EFFECT_MASK 7 +#define MAX_SPELL_REAGENTS 8 + +enum EnchantmentSlotMask +{ + ENCHANTMENT_CAN_SOULBOUND = 0x01, + ENCHANTMENT_UNK1 = 0x02, + ENCHANTMENT_UNK2 = 0x04, + ENCHANTMENT_UNK3 = 0x08 +}; + +// SummonProperties.dbc, col 1 +enum SummonPropGroup +{ + SUMMON_PROP_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3 + SUMMON_PROP_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3 + SUMMON_PROP_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly + SUMMON_PROP_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable + SUMMON_PROP_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts +}; + +// SummonProperties.dbc, col 5 +enum SummonPropFlags +{ + SUMMON_PROP_FLAG_NONE = 0x00000000, // 1342 spells in 3.0.3 + SUMMON_PROP_FLAG_UNK1 = 0x00000001, // 75 spells in 3.0.3, something unfriendly + SUMMON_PROP_FLAG_UNK2 = 0x00000002, // 616 spells in 3.0.3, something friendly + SUMMON_PROP_FLAG_UNK3 = 0x00000004, // 22 spells in 3.0.3, no idea... + SUMMON_PROP_FLAG_UNK4 = 0x00000008, // 49 spells in 3.0.3, some mounts + SUMMON_PROP_FLAG_UNK5 = 0x00000010, // 25 spells in 3.0.3, quest related? + SUMMON_PROP_FLAG_UNK6 = 0x00000020, // 0 spells in 3.3.5, unused + SUMMON_PROP_FLAG_UNK7 = 0x00000040, // 12 spells in 3.0.3, no idea + SUMMON_PROP_FLAG_UNK8 = 0x00000080, // 4 spells in 3.0.3, no idea + SUMMON_PROP_FLAG_UNK9 = 0x00000100, // 51 spells in 3.0.3, no idea, many quest related + SUMMON_PROP_FLAG_UNK10 = 0x00000200, // 51 spells in 3.0.3, something defensive + SUMMON_PROP_FLAG_UNK11 = 0x00000400, // 3 spells, requires something near? + SUMMON_PROP_FLAG_UNK12 = 0x00000800, // 30 spells in 3.0.3, no idea + SUMMON_PROP_FLAG_UNK13 = 0x00001000, // Lightwell, Jeeves, Gnomish Alarm-o-bot, Build vehicles(wintergrasp) + SUMMON_PROP_FLAG_UNK14 = 0x00002000, // Guides, player follows + SUMMON_PROP_FLAG_UNK15 = 0x00004000, // Force of Nature, Shadowfiend, Feral Spirit, Summon Water Elemental + SUMMON_PROP_FLAG_UNK16 = 0x00008000 // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related? +}; + +#define MAX_TALENT_RANK 5 +#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK +#define MAX_TALENT_TABS 3 + +#define TaxiMaskSize 14 +typedef std::array<uint32, TaxiMaskSize> TaxiMask; + +enum TotemCategoryType +{ + TOTEM_CATEGORY_TYPE_KNIFE = 1, + TOTEM_CATEGORY_TYPE_TOTEM = 2, + TOTEM_CATEGORY_TYPE_ROD = 3, + TOTEM_CATEGORY_TYPE_PICK = 21, + TOTEM_CATEGORY_TYPE_STONE = 22, + TOTEM_CATEGORY_TYPE_HAMMER = 23, + TOTEM_CATEGORY_TYPE_SPANNER = 24 +}; + +enum VehicleSeatFlags +{ + VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001, + VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE = 0x00000002, + VEHICLE_SEAT_FLAG_UNK3 = 0x00000004, + VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT = 0x00000008, + VEHICLE_SEAT_FLAG_UNK5 = 0x00000010, + VEHICLE_SEAT_FLAG_UNK6 = 0x00000020, + VEHICLE_SEAT_FLAG_UNK7 = 0x00000040, + VEHICLE_SEAT_FLAG_UNK8 = 0x00000080, + VEHICLE_SEAT_FLAG_UNK9 = 0x00000100, + VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden + VEHICLE_SEAT_FLAG_ALLOW_TURNING = 0x00000400, // needed for CGCamera__SyncFreeLookFacing + VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat + VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a) + VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT + VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle + VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT = 0x00008000, + VEHICLE_SEAT_FLAG_UNK17 = 0x00010000, + VEHICLE_SEAT_FLAG_UNK18 = 0x00020000, // Needs research and support (28 vehicles): Allow entering vehicles while keeping specific permanent(?) auras that impose visuals (states like beeing under freeze/stun mechanic, emote state animations). + VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000, + VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000, + VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE = 0x00100000, + VEHICLE_SEAT_FLAG_UNK22 = 0x00200000, + VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000, + VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS = 0x00800000, // Lua_IsUsingVehicleControls + VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM = 0x01000000, + VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will + VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats + VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER = 0x08000000, + VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT = 0x10000000, + VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI + VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2 + VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION = 0x80000000 +}; + +enum VehicleSeatFlagsB +{ + VEHICLE_SEAT_FLAG_B_NONE = 0x00000000, + VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002, + VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI + VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040, + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100, + VEHICLE_SEAT_FLAG_B_KEEP_PET = 0x00020000, + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 = 0x02000000, + VEHICLE_SEAT_FLAG_B_CAN_SWITCH = 0x04000000, + VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000 // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000 +}; + +#endif diff --git a/src/server/shared/DataStores/DBCStructure.h b/src/server/shared/DataStores/DBCStructure.h new file mode 100644 index 00000000000..cf43e5bc01f --- /dev/null +++ b/src/server/shared/DataStores/DBCStructure.h @@ -0,0 +1,1905 @@ +/* + * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_DBCSTRUCTURE_H +#define TRINITY_DBCSTRUCTURE_H + +#include "Define.h" +#include "DBCEnums.h" +#include "SharedDefines.h" +#include "Util.h" +#include <set> +#include <map> + +// Structures using to access raw DBC data and required packing to portability +#pragma pack(push, 1) + +struct AchievementEntry +{ + uint32 ID; + int32 Faction; // -1=all, 0=horde, 1=alliance + int32 MapID; // -1 = none + //uint32 Supercedes; // its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) + char* Title[16]; + //uint32 Title_flags; + //char* Description[16]; + //uint32 Description_flags; + uint32 Category; + uint32 Points; + //uint32 UIOrder; + uint32 Flags; + //uint32 IconID; + //char* Reward[16]; + //uint32 Reward_flags; + uint32 MinimumCriteria; // need this count of completed criterias (own or referenced achievement criterias) + uint32 SharesCriteria; // referenced achievement (counting of all completed criterias) +}; + +struct AchievementCriteriaEntry +{ + uint32 ID; + uint32 ReferredAchievement; + uint32 Type; + union + { + uint32 ID; + // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 + // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20 + uint32 CreatureID; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15 + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16 + // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 + // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 + uint32 MapID; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112 + uint32 SkillID; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8 + uint32 AchievementID; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11 + uint32 ZoneID; + + // ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12 + uint32 CurrencyID; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18 + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19 + uint32 GroupSize; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26 + uint32 DamageType; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27 + uint32 QuestID; + + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28 + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110 + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34 + uint32 SpellID; + + // ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE + uint32 ObjectiveId; + + // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31 + uint32 AreaID; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36 + // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41 + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42 + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57 + uint32 ItemID; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38 + // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39 + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39 + uint32 TeamType; + + // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43 + uint32 WorldMapOverlayID; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46 + uint32 FactionID; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49 + uint32 ItemSlot; + + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50 + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51 + uint32 RollValue; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52 + uint32 ClassID; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53 + uint32 RaceID; + + // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54 + uint32 EmoteID; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68 + // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72 + uint32 GameObjectID; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96 + uint32 PowerType; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97 + uint32 StatType; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98 + uint32 SpellSchool; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109 + uint32 LootType; + } Asset; + + uint32 Amount; + + struct + { + uint32 Type; + uint32 Asset; + } AdditionalRequirements[MAX_CRITERIA_REQUIREMENTS]; + + //char* Description[16]; + //uint32 Description_flags; + uint32 Flags; + uint32 StartEvent; + uint32 StartAsset; + uint32 StartTimer; + //uint32 OrderIndex; +}; + +struct AreaTableEntry +{ + uint32 ID; // 0 + uint32 mapid; // 1 + uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area + uint32 exploreFlag; // 3 + uint32 flags; // 4, unknown value but 312 for all cities + // 5-9 unused + int32 area_level; // 10 + char* area_name[16]; // 11-26 + // 27, string flags, unused + uint32 team; // 28 + uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type + + // helpers + bool IsSanctuary() const + { + if (mapid == 609) + return true; + return (flags & AREA_FLAG_SANCTUARY) != 0; + } + + bool IsFlyable() const + { + if (flags & AREA_FLAG_OUTLAND) + { + if (!(flags & AREA_FLAG_NO_FLY_ZONE)) + return true; + } + + return false; + } +}; + +#define MAX_GROUP_AREA_IDS 6 + +struct AreaGroupEntry +{ + uint32 AreaGroupId; // 0 + uint32 AreaId[MAX_GROUP_AREA_IDS]; // 1-6 + uint32 nextGroup; // 7 index of next group +}; + +struct AreaPOIEntry +{ + uint32 id; //0 + uint32 icon[11]; //1-11 + float x; //12 + float y; //13 + float z; //14 + uint32 mapId; //15 + //uint32 val1; //16 + uint32 zoneId; //17 + //char* name[16]; //18-33 + //uint32 name_flag; //34 + //char* name2[16]; //35-50 + //uint32 name_flag2; //51 + uint32 worldState; //52 + //uint32 val2; //53 +}; + +struct AreaTriggerEntry +{ + uint32 id; // 0 m_ID + uint32 mapid; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + float radius; // 5 m_radius + float box_x; // 6 m_box_length + float box_y; // 7 m_box_width + float box_z; // 8 m_box_heigh + float box_orientation; // 9 m_box_yaw +}; + +struct AuctionHouseEntry +{ + uint32 houseId; // 0 index + uint32 faction; // 1 id of faction.dbc for player factions associated with city + uint32 depositPercent; // 2 1/3 from real + uint32 cutPercent; // 3 + //char* name[16]; // 4-19 + // 20 string flag, unused +}; + +struct BankBagSlotPricesEntry +{ + uint32 ID; + uint32 price; +}; + +struct BannedAddOnsEntry +{ + uint32 Id; + // uint32 NameMD5[4]; + // uint32 VersionMD5[4]; + // uint32 Timestamp; + // uint32 State; +}; + +struct BarberShopStyleEntry +{ + uint32 Id; // 0 + uint32 type; // 1 value 0 -> hair, value 2 -> facialhair + //char* name[16]; // 2-17 name of hair style + //uint32 name_flags; // 18 + //uint32 unk_name[16]; // 19-34, all empty + //uint32 unk_flags; // 35 + //float CostMultiplier; // 36 values 1 and 0.75 + uint32 race; // 37 race + uint32 gender; // 38 0 -> male, 1 -> female + uint32 hair_id; // 39 real ID to hair/facial hair +}; + +struct BattlemasterListEntry +{ + uint32 id; // 0 + int32 mapid[8]; // 1-8 mapid + uint32 type; // 9 map type (3 - BG, 4 - arena) + //uint32 canJoinAsGroup; // 10 (0 or 1) + char* name[16]; // 11-26 + //uint32 nameFlags // 27 string flag, unused + uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group + uint32 HolidayWorldStateId; // 29 new 3.1 + //uint32 MinLevel; // 30 + //uint32 SomeLevel; // 31, may be max level +}; + +struct CharacterFacialHairStylesEntry +{ + uint32 Race; + uint32 Gender; + uint32 Variation; + // uint32 Geoset[5]; +}; + +enum CharSectionFlags +{ + SECTION_FLAG_PLAYER = 0x01, + SECTION_FLAG_DEATH_KNIGHT = 0x04 +}; + +enum CharSectionType +{ + SECTION_TYPE_SKIN = 0, + SECTION_TYPE_FACE = 1, + SECTION_TYPE_FACIAL_HAIR = 2, + SECTION_TYPE_HAIR = 3, + SECTION_TYPE_UNDERWEAR = 4 +}; + +struct CharSectionsEntry +{ + //uint32 Id; + uint32 Race; + uint32 Gender; + uint32 GenType; + //char* TexturePath[3]; + uint32 Flags; + uint32 Type; + uint32 Color; + + inline bool HasFlag(CharSectionFlags flag) const { return !!(Flags & flag); } +}; + +#define MAX_OUTFIT_ITEMS 24 + +struct CharStartOutfitEntry +{ + //uint32 Id; // 0 + uint8 Race; // 1 + uint8 Class; // 2 + uint8 Gender; // 3 + //uint8 Unused; // 4 + int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28 + //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side + //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side +}; + +struct CharTitlesEntry +{ + uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() + //uint32 unk1; // 1 flags? + char* nameMale[16]; // 2-17 + // 18 string flag, unused + char* nameFemale[16]; // 19-34 + // 35 string flag, unused + uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES +}; + +struct ChatChannelsEntry +{ + uint32 ChannelID; // 0 + uint32 flags; // 1 + char* pattern[16]; // 3-18 + // 19 string flags, unused + //char* name[16]; // 20-35 unused + // 36 string flag, unused +}; + +struct ChrClassesEntry +{ + uint32 ClassID; // 0 + // 1, unused + uint32 powerType; // 2 + // 3-4, unused + char* name[16]; // 5-20 unused + // 21 string flag, unused + //char* nameFemale[16]; // 21-36 unused, if different from base (male) case + // 37 string flag, unused + //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case + // 54 string flag, unused + // 55, unused + uint32 spellfamily; // 56 + // 57, unused + uint32 CinematicSequence; // 58 id from CinematicSequences.dbc + uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...) +}; + +struct ChrRacesEntry +{ + uint32 RaceID; // 0 + uint32 Flags; // 1 + uint32 FactionID; // 2 facton template id + // 3 unused + uint32 model_m; // 4 + uint32 model_f; // 5 + // 6 unused + uint32 TeamID; // 7 (7-Alliance 1-Horde) + // 8-11 unused + uint32 CinematicSequence; // 12 id from CinematicSequences.dbc + //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?) + char* name[16]; // 14-29 used for DBC language detection/selection + // 30 string flags, unused + //char* nameFemale[16]; // 31-46, if different from base (male) case + // 47 string flags, unused + //char* nameNeutralGender[16]; // 48-63, if different from base (male) case + // 64 string flags, unused + // 65-67 unused + uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...) +}; + +struct CinematicCameraEntry +{ + uint32 ID; // 0 + char const* Model; // 1 Model filename (translate .mdx to .m2) + uint32 SoundID; // 2 Sound ID (voiceover for cinematic) + DBCPosition3D Origin; // 3-5 Position in map used for basis for M2 co-ordinates + float OriginFacing; // 6 Orientation in map used for basis for M2 co-ordinates +}; + +struct CinematicSequencesEntry +{ + uint32 Id; // 0 index + //uint32 unk1; // 1 always 0 + uint32 cinematicCamera; // 2 id in CinematicCamera.dbc + // 3-9 always 0 +}; + +struct CreatureDisplayInfoEntry +{ + uint32 Displayid; // 0 m_ID + uint32 ModelId; // 1 m_modelID + // 2 m_soundID + uint32 ExtraId; // 3 m_extendedDisplayInfoID + float scale; // 4 m_creatureModelScale + // 5 m_creatureModelAlpha + // 6-8 m_textureVariation[3] + // 9 m_portraitTextureName + // 10 m_sizeClass + // 11 m_bloodID + // 12 m_NPCSoundID + // 13 m_particleColorID + // 14 m_creatureGeosetData + // 15 m_objectEffectPackageID +}; + +struct CreatureDisplayInfoExtraEntry +{ + //uint32 Id; // 0 + uint32 Race; // 1 + uint32 Gender; // 2 + //uint32 SkinColor; // 3 + //uint32 FaceType; // 4 + //uint32 HairType; // 5 + //uint32 HairStyle; // 6 + //uint32 FacialHair; // 7 + //uint32 HelmDisplayId; // 8 + //uint32 ShoulderDisplayId; // 9 + //uint32 ShirtDisplayId; // 10 + //uint32 ChestDisplayId; // 11 + //uint32 BeltDisplayId; // 12 + //uint32 LegsDisplayId; // 13 + //uint32 BootsDisplayId; // 14 + //uint32 WristDisplayId; // 15 + //uint32 GlovesDisplayId; // 16 + //uint32 TabardDisplayId; // 17 + //uint32 CloakDisplayId; // 18 + //uint32 CanEquip; // 19 + //char const* Texture; // 20 +}; + +struct CreatureFamilyEntry +{ + uint32 ID; // 0 m_ID + float minScale; // 1 m_minScale + uint32 minScaleLevel; // 2 m_minScaleLevel + float maxScale; // 3 m_maxScale + uint32 maxScaleLevel; // 4 m_maxScaleLevel + uint32 skillLine[2]; // 5-6 m_skillLine + uint32 petFoodMask; // 7 m_petFoodMask + int32 petTalentType; // 8 m_petTalentType + // 9 m_categoryEnumID + char* Name[16]; // 10-25 m_name_lang + // 26 string flags + // 27 m_iconFile +}; + +struct CreatureModelDataEntry +{ + uint32 Id; + uint32 Flags; + char* ModelPath; + //uint32 Unk1; + float Scale; // Used in calculation of unit collision data + //int32 Unk2 + //int32 Unk3 + //uint32 Unk4 + //uint32 Unk5 + //float Unk6 + //uint32 Unk7 + //float Unk8 + //uint32 Unk9 + //uint32 Unk10 + //float CollisionWidth; + float CollisionHeight; + float MountHeight; // Used in calculation of unit collision data when mounted + //float Unks[11] +}; + +struct CreatureSpellDataEntry +{ + uint32 ID; // 0 m_ID + uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4] + //uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4] +}; + +struct CreatureTypeEntry +{ + uint32 ID; // 0 m_ID + //char* Name[16]; // 1-16 name + // 17 string flags + //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud. +}; + +/* not used +struct CurrencyCategoryEntry +{ + uint32 ID; // 0 + uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9) + char* Name[16]; // 2-17 name + // // 18 string flags +}; +*/ + +struct CurrencyTypesEntry +{ + //uint32 ID; // 0 not used + uint32 ItemId; // 1 used as real index + //uint32 Category; // 2 may be category + uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1)) +}; + +struct DestructibleModelDataEntry +{ + uint32 Id; + //uint32 DamagedUnk1; + //uint32 DamagedUnk2; + uint32 DamagedDisplayId; + //uint32 DamagedUnk3; + //uint32 DestroyedUnk1; + //uint32 DestroyedUnk2; + uint32 DestroyedDisplayId; + //uint32 DestroyedUnk3; + //uint32 RebuildingUnk1; + //uint32 RebuildingUnk2; + uint32 RebuildingDisplayId; + //uint32 RebuildingUnk3; + //uint32 SmokeUnk1; + //uint32 SmokeUnk2; + uint32 SmokeDisplayId; + //uint32 SmokeUnk3; + //uint32 Unk4; + //uint32 Unk5; +}; + +struct DungeonEncounterEntry +{ + uint32 id; // 0 unique id + uint32 mapId; // 1 map id + uint32 difficulty; // 2 instance mode + //uint32 unk0; // 3 + uint32 encounterIndex; // 4 encounter index for creating completed mask + char* encounterName[16]; // 5-20 encounter name + //uint32 nameFlags; // 21 + //uint32 unk1; // 22 +}; + +struct DurabilityCostsEntry +{ + uint32 Itemlvl; // 0 + uint32 multiplier[29]; // 1-29 +}; + +struct DurabilityQualityEntry +{ + uint32 Id; // 0 + float quality_mod; // 1 +}; + +struct EmotesEntry +{ + uint32 Id; // 0 + //char* Name; // 1, internal name + //uint32 AnimationId; // 2, ref to animationData + uint32 Flags; // 3, bitmask, may be unit_flags + uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown) + uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType + //uint32 SoundId; // 6, ref to soundEntries +}; + +struct EmotesTextEntry +{ + uint32 Id; + uint32 textid; +}; + +struct EmotesTextSoundEntry +{ + uint32 Id; // 0 + uint32 EmotesTextId; // 1 + uint32 RaceId; // 2 + uint32 SexId; // 3, 0 male / 1 female + uint32 SoundId; // 4 +}; + +struct FactionEntry +{ + uint32 ID; // 0 m_ID + int32 reputationListID; // 1 m_reputationIndex + uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask + uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask + int32 BaseRepValue[4]; // 10-13 m_reputationBase + uint32 ReputationFlags[4]; // 14-17 m_reputationFlags + uint32 team; // 18 m_parentFactionID + float spilloverRateIn; // 19 Faction gains incoming rep * spilloverRateIn + float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation + uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover + //uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea + char* name[16]; // 23-38 m_name_lang + // 39 string flags + //char* description[16]; // 40-55 m_description_lang + // 56 string flags + + // helpers + bool CanHaveReputation() const + { + return reputationListID >= 0; + } +}; + +#define MAX_FACTION_RELATIONS 4 + +struct FactionTemplateEntry +{ + uint32 ID; // 0 m_ID + uint32 faction; // 1 m_faction + uint32 factionFlags; // 2 m_flags + uint32 ourMask; // 3 m_factionGroup + uint32 friendlyMask; // 4 m_friendGroup + uint32 hostileMask; // 5 m_enemyGroup + uint32 enemyFaction[MAX_FACTION_RELATIONS]; // 6 m_enemies[MAX_FACTION_RELATIONS] + uint32 friendFaction[MAX_FACTION_RELATIONS]; // 10 m_friend[MAX_FACTION_RELATIONS] + //------------------------------------------------------- end structure + + // helpers + bool IsFriendlyTo(FactionTemplateEntry const& entry) const + { + if (entry.faction) + { + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (enemyFaction[i] == entry.faction) + return false; + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (friendFaction[i] == entry.faction) + return true; + } + return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); + } + bool IsHostileTo(FactionTemplateEntry const& entry) const + { + if (entry.faction) + { + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (enemyFaction[i] == entry.faction) + return true; + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (friendFaction[i] == entry.faction) + return false; + } + return (hostileMask & entry.ourMask) != 0; + } + bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } + bool IsNeutralToAll() const + { + for (int i = 0; i < MAX_FACTION_RELATIONS; ++i) + if (enemyFaction[i] != 0) + return false; + return hostileMask == 0 && friendlyMask == 0; + } + bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) != 0; } +}; + +struct GameObjectDisplayInfoEntry +{ + uint32 Displayid; // 0 m_ID + char* filename; // 1 + //uint32 unk1[10]; //2-11 + float minX; + float minY; + float minZ; + float maxX; + float maxY; + float maxZ; + //uint32 transport; //18 +}; + +struct GemPropertiesEntry +{ + uint32 ID; + uint32 spellitemenchantement; + uint32 color; +}; + +struct GlyphPropertiesEntry +{ + uint32 Id; + uint32 SpellId; + uint32 TypeFlags; + uint32 Unk1; // GlyphIconId (SpellIcon.dbc) +}; + +struct GlyphSlotEntry +{ + uint32 Id; + uint32 TypeFlags; + uint32 Order; +}; + +// All Gt* DBC store data for 100 levels, some by 100 per class/race +#define GT_MAX_LEVEL 100 +// gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount +#define GT_MAX_RATING 32 + +struct GtBarberShopCostBaseEntry +{ + float cost; +}; + +struct GtCombatRatingsEntry +{ + float ratio; +}; + +struct GtChanceToMeleeCritBaseEntry +{ + float base; +}; + +struct GtChanceToMeleeCritEntry +{ + float ratio; +}; + +struct GtChanceToSpellCritBaseEntry +{ + float base; +}; + +struct GtNPCManaCostScalerEntry +{ + float ratio; +}; + +struct GtChanceToSpellCritEntry +{ + float ratio; +}; + +struct GtOCTClassCombatRatingScalarEntry +{ + float ratio; +}; + +struct GtOCTRegenHPEntry +{ + float ratio; +}; + +//struct GtOCTRegenMPEntry +//{ +// float ratio; +//}; + +struct GtRegenHPPerSptEntry +{ + float ratio; +}; + +struct GtRegenMPPerSptEntry +{ + float ratio; +}; + +/* no used +struct HolidayDescriptionsEntry +{ + uint32 ID; // 0, m_holidayDescriptionID + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +/* no used +struct HolidayNamesEntry +{ + uint32 ID; // 0, m_holidayNameID + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +#define MAX_HOLIDAY_DURATIONS 10 +#define MAX_HOLIDAY_DATES 26 +#define MAX_HOLIDAY_FLAGS 10 + +struct HolidaysEntry +{ + uint32 Id; // 0 m_ID + uint32 Duration[MAX_HOLIDAY_DURATIONS]; // 1-10 m_duration + uint32 Date[MAX_HOLIDAY_DATES]; // 11-36 m_date (dates in unix time starting at January, 1, 2000) + uint32 Region; // 37 m_region (wow region) + uint32 Looping; // 38 m_looping + uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]; // 39-48 m_calendarFlags + //uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc) + //uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc) + char* TextureFilename; // 51 m_textureFilename + uint32 Priority; // 52 m_priority + int32 CalendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday) + //uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1) +}; + +struct ItemEntry +{ + uint32 ID; // 0 + uint32 Class; // 1 + uint32 SubClass; // 2 some items have strange subclasses + int32 SoundOverrideSubclass; // 3 + int32 Material; // 4 + uint32 DisplayId; // 5 + uint32 InventoryType; // 6 + uint32 Sheath; // 7 +}; + +struct ItemBagFamilyEntry +{ + uint32 ID; // 0 + //char* name[16] // 1-16 m_name_lang + // // 17 name flags +}; + +struct ItemDisplayInfoEntry +{ + uint32 ID; // 0 m_ID + // 1 m_modelName[2] + // 2 m_modelTexture[2] + // 3 m_inventoryIcon + // 4 m_geosetGroup[3] + // 5 m_flags + // 6 m_spellVisualID + // 7 m_groupSoundIndex + // 8 m_helmetGeosetVis[2] + // 9 m_texture[2] + // 10 m_itemVisual[8] + // 11 m_particleColorID +}; + +//struct ItemCondExtCostsEntry +//{ +// uint32 ID; +// uint32 condExtendedCost; // ItemTemplate::CondExtendedCost +// uint32 itemextendedcostentry; // ItemTemplate::ExtendedCost +// uint32 arenaseason; // arena season number(1-4) +//}; + +#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5 + +struct ItemExtendedCostEntry +{ + uint32 ID; // 0 extended-cost entry id + uint32 reqhonorpoints; // 1 required honor points + uint32 reqarenapoints; // 2 required arena points + uint32 reqarenaslot; // 3 arena slot restrctions (min slot value) + uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id + uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item + uint32 reqpersonalarenarating; // 15 required personal arena rating}; +}; + +struct ItemLimitCategoryEntry +{ + uint32 ID; // 0 Id + //char* name[16] // 1-16 m_name_lang + // 17 name flags + uint32 maxCount; // 18, max allowed equipped as item or in gem slot + uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode) +}; + +#define MAX_ITEM_ENCHANTMENT_EFFECTS 3 + +struct ItemRandomPropertiesEntry +{ + uint32 ID; // 0 m_ID + //char* internalName // 1 m_Name + uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment + // 5-6 unused + char* nameSuffix[16]; // 7-22 m_name_lang + // 23 name flags +}; + +struct ItemRandomSuffixEntry +{ + uint32 ID; // 0 m_ID + char* nameSuffix[16]; // 1-16 m_name_lang + // 17, name flags + // 18 m_internalName + uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 19-21 m_enchantment + //uint32 unk1[2] // 22-23 unknown + uint32 prefix[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 24-26 m_allocationPct + //uint32 unk2[2] // 27-28 unknown +}; + +#define MAX_ITEM_SET_ITEMS 10 +#define MAX_ITEM_SET_SPELLS 8 + +struct ItemSetEntry +{ + //uint32 id // 0 m_ID + char* name[16]; // 1-16 m_name_lang + // 17 string flags, unused + uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID + //uint32 unknown[7]; // 28-34 unk, all 0 + uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID + uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold + uint32 required_skill_id; // 51 m_requiredSkill + uint32 required_skill_value; // 52 m_requiredSkillRank +}; + +struct LFGDungeonEntry +{ + uint32 ID; // 0 + char* name[16]; // 1-17 Name lang + uint32 minlevel; // 18 + uint32 maxlevel; // 19 + uint32 reclevel; // 20 + uint32 recminlevel; // 21 + uint32 recmaxlevel; // 22 + int32 map; // 23 + uint32 difficulty; // 24 + uint32 flags; // 25 + uint32 type; // 26 + //uint32 unk; // 27 + //char* iconname; // 28 + uint32 expansion; // 29 + //uint32 unk4; // 30 + uint32 grouptype; // 31 + //char* desc[16]; // 32-47 Description + // Helpers + uint32 Entry() const { return ID + (type << 24); } +}; + +struct LightEntry +{ + uint32 Id; + uint32 MapId; + float X; + float Y; + float Z; + //float FalloffStart; + //float FalloffEnd; + //uint32 SkyAndFog; + //uint32 WaterSettings; + //uint32 SunsetParams; + //uint32 OtherParams; + //uint32 DeathParams; + //uint32 Unknown; + //uint32 Unknown; + //uint32 Unknown; +}; + +struct LiquidTypeEntry +{ + uint32 Id; + //char* Name; + //uint32 Flags; + uint32 Type; + //uint32 SoundId; + uint32 SpellId; + //float MaxDarkenDepth; + //float FogDarkenIntensity; + //float AmbDarkenIntensity; + //float DirDarkenIntensity; + //uint32 LightID; + //float ParticleScale; + //uint32 ParticleMovement; + //uint32 ParticleTexSlots; + //uint32 LiquidMaterialID; + //char* Texture[6]; + //uint32 Color[2]; + //float Unk1[18]; + //uint32 Unk2[4]; +}; + +#define MAX_LOCK_CASE 8 + +struct LockEntry +{ + uint32 ID; // 0 m_ID + uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type + uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index + uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill + //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action +}; + +struct MailTemplateEntry +{ + uint32 ID; // 0 + //char* subject[16]; // 1-16 + // 17 name flags, unused + char* content[16]; // 18-33 +}; + +struct MapEntry +{ + uint32 MapID; // 0 + //char* internalname; // 1 unused + uint32 map_type; // 2 + uint32 Flags; // 3 + // 4 0 or 1 for battlegrounds (not arenas) + char* name[16]; // 5-20 + // 21 name flags, unused + uint32 linked_zone; // 22 common zone for instance and continent map + //char* hordeIntro[16]; // 23-38 text for PvP Zones + // 39 intro text flags + //char* allianceIntro[16]; // 40-55 text for PvP Zones + // 56 intro text flags + uint32 multimap_id; // 57 + //float BattlefieldMapIconScale; // 58 + int32 entrance_map; // 59 map_id of entrance map + float entrance_x; // 60 entrance x coordinate (if exist single entry) + float entrance_y; // 61 entrance y coordinate (if exist single entry) + //uint32 TimeOfDayOverride; // 62 -1, 0 and 720 + uint32 addon; // 63 (0-original maps, 1-tbc addon) + uint32 unk_time; // 64 some kind of time? + uint32 maxPlayers; // 65 max players, fallback if not present in MapDifficulty.dbc + + // Helpers + uint32 Expansion() const { return addon; } + + bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } + bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; } + bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool IsRaid() const { return map_type == MAP_RAID; } + bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; } + bool IsBattleArena() const { return map_type == MAP_ARENA; } + bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool IsWorldMap() const { return map_type == MAP_COMMON; } + + bool GetEntrancePos(int32 &mapid, float &x, float &y) const + { + if (entrance_map < 0) + return false; + mapid = entrance_map; + x = entrance_x; + y = entrance_y; + return true; + } + + bool IsContinent() const + { + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; + } + + bool IsDynamicDifficultyMap() const { return (Flags & MAP_FLAG_DYNAMIC_DIFFICULTY) != 0; } +}; + +struct MapDifficultyEntry +{ + //uint32 Id; // 0 + uint32 MapId; // 1 + uint32 Difficulty; // 2 (for arenas: arena slot) + char* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements) + //uint32 textFlags; // 19 + uint32 resetTime; // 20 + uint32 maxPlayers; // 21 + //char* difficultyString; // 22 +}; + +struct MovieEntry +{ + uint32 Id; // 0 index + //char* filename; // 1 + //uint32 unk2; // 2 always 100 +}; + +struct NamesProfanityEntry +{ + //uint32 ID; // 0 + char const* Name; // 1 + int32 Language; // 2 +}; + +struct NamesReservedEntry +{ + //uint32 ID; // 0 + char const* Name; // 1 + int32 Language; // 2 +}; + +#define MAX_OVERRIDE_SPELL 10 + +struct OverrideSpellDataEntry +{ + uint32 id; // 0 + uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10 + //uint32 unk0; // 11 +}; + +struct PowerDisplayEntry +{ + uint32 Id; // 0 + uint32 PowerType; // 1 + //char* Name; // 2 + //uint32 R; // 3 + //uint32 G; // 4 + //uint32 B; // 5 +}; + +struct PvPDifficultyEntry +{ + //uint32 id; // 0 m_ID + uint32 mapId; // 1 + uint32 bracketId; // 2 + uint32 minLevel; // 3 + uint32 maxLevel; // 4 + uint32 difficulty; // 5 + + // helpers + BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); } +}; + +struct QuestSortEntry +{ + uint32 id; // 0 m_ID + //char* name[16]; // 1-16 m_SortName_lang + // 17 name flags +}; + +struct QuestXPEntry +{ + uint32 id; + uint32 Exp[10]; +}; + +struct QuestFactionRewEntry +{ + uint32 id; + int32 QuestRewFactionValue[10]; +}; + +struct RandomPropertiesPointsEntry +{ + //uint32 Id; // 0 hidden key + uint32 itemLevel; // 1 + uint32 EpicPropertiesPoints[5]; // 2-6 + uint32 RarePropertiesPoints[5]; // 7-11 + uint32 UncommonPropertiesPoints[5]; // 12-16 +}; + +struct ScalingStatDistributionEntry +{ + uint32 Id; // 0 + int32 StatMod[10]; // 1-10 + uint32 Modifier[10]; // 11-20 + uint32 MaxLevel; // 21 +}; + +struct ScalingStatValuesEntry +{ + uint32 Id; // 0 + uint32 Level; // 1 + uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution + uint32 armorMod[4]; // 6-9 Armor for level + uint32 dpsMod[6]; // 10-15 DPS mod for level + uint32 spellPower; // 16 spell power for level + uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3] + uint32 ssdMultiplier3; // 18 3.3 + uint32 armorMod2[5]; // 19-23 Armor for level + + uint32 getssdMultiplier(uint32 mask) const + { + if (mask & 0x4001F) + { + if (mask & 0x00000001) return ssdMultiplier[0]; // Shoulder + if (mask & 0x00000002) return ssdMultiplier[1]; // Trinket + if (mask & 0x00000004) return ssdMultiplier[2]; // Weapon1H + if (mask & 0x00000008) return ssdMultiplier2; + if (mask & 0x00000010) return ssdMultiplier[3]; // Ranged + if (mask & 0x00040000) return ssdMultiplier3; + } + return 0; + } + + uint32 getArmorMod(uint32 mask) const + { + if (mask & 0x00F001E0) + { + if (mask & 0x00000020) return armorMod[0]; // Cloth shoulder + if (mask & 0x00000040) return armorMod[1]; // Leather shoulder + if (mask & 0x00000080) return armorMod[2]; // Mail shoulder + if (mask & 0x00000100) return armorMod[3]; // Plate shoulder + + if (mask & 0x00080000) return armorMod2[0]; // cloak + if (mask & 0x00100000) return armorMod2[1]; // cloth + if (mask & 0x00200000) return armorMod2[2]; // leather + if (mask & 0x00400000) return armorMod2[3]; // mail + if (mask & 0x00800000) return armorMod2[4]; // plate + } + return 0; + } + + uint32 getDPSMod(uint32 mask) const + { + if (mask & 0x7E00) + { + if (mask & 0x00000200) return dpsMod[0]; // Weapon 1h + if (mask & 0x00000400) return dpsMod[1]; // Weapon 2h + if (mask & 0x00000800) return dpsMod[2]; // Caster dps 1h + if (mask & 0x00001000) return dpsMod[3]; // Caster dps 2h + if (mask & 0x00002000) return dpsMod[4]; // Ranged + if (mask & 0x00004000) return dpsMod[5]; // Wand + } + return 0; + } + + uint32 getSpellBonus(uint32 mask) const + { + if (mask & 0x00008000) return spellPower; + return 0; + } + + uint32 getFeralBonus(uint32 /*mask*/) const // removed in 3.2.x? + { + //if (mask & 0x00010000) return 0; // not used? + return 0; + } +}; + +//struct SkillLineCategoryEntry{ +// uint32 id; // 0 m_ID +// char* name[16]; // 1-17 m_name_lang +// // 18 string flag +// uint32 displayOrder; // 19 m_sortIndex +//}; + +struct SkillLineEntry +{ + uint32 id; // 0 m_ID + int32 categoryId; // 1 m_categoryID + //uint32 skillCostID; // 2 m_skillCostsID + char* name[16]; // 3-18 m_displayName_lang + // 19 string flags + //char* description[16]; // 20-35 m_description_lang + // 36 string flags + uint32 spellIcon; // 37 m_spellIconID + //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang + // 54 string flags + uint32 canLink; // 55 m_canLink (prof. with recipes +}; + +struct SkillLineAbilityEntry +{ + uint32 id; // 0 m_ID + uint32 skillId; // 1 m_skillLine + uint32 spellId; // 2 m_spell + uint32 racemask; // 3 m_raceMask + uint32 classmask; // 4 m_classMask + //uint32 racemaskNot; // 5 m_excludeRace + //uint32 classmaskNot; // 6 m_excludeClass + uint32 req_skill_value; // 7 m_minSkillLineRank + uint32 forward_spellid; // 8 m_supercededBySpell + uint32 AutolearnType; // 9 m_acquireMethod + uint32 max_value; // 10 m_trivialSkillLineRankHigh + uint32 min_value; // 11 m_trivialSkillLineRankLow + //uint32 characterPoints[2]; // 12-13 m_characterPoints[2] +}; + +struct SkillRaceClassInfoEntry +{ + //uint32 Id; // 0 + uint32 SkillId; // 1 + uint32 RaceMask; // 2 + uint32 ClassMask; // 3 + uint32 Flags; // 4 + //uint32 MinLevel; // 5 + uint32 SkillTier; // 6 + //uint32 SkillCostType; // 7 +}; + +#define MAX_SKILL_STEP 16 + +struct SkillTiersEntry +{ + uint32 Id; // 0 + //uint32 StepCost[MAX_SKILL_STEP]; // 1-16 + uint32 MaxSkill[MAX_SKILL_STEP]; // 17-32 +}; + +struct SoundEntriesEntry +{ + uint32 Id; // 0 m_ID + //uint32 Type; // 1 m_soundType + //char* InternalName; // 2 m_name + //char* FileName[10]; // 3-12 m_File[10] + //uint32 Unk13[10]; // 13-22 m_Freq[10] + //char* Path; // 23 m_DirectoryBase + // 24 m_volumeFloat + // 25 m_flags + // 26 m_minDistance + // 27 m_distanceCutoff + // 28 m_EAXDef + // 29 new in 3.1 +}; + +struct SpellEntry +{ + uint32 Id; // 0 m_ID + uint32 Category; // 1 m_category + uint32 Dispel; // 2 m_dispelType + uint32 Mechanic; // 3 m_mechanic + uint32 Attributes; // 4 m_attributes + uint32 AttributesEx; // 5 m_attributesEx + uint32 AttributesEx2; // 6 m_attributesExB + uint32 AttributesEx3; // 7 m_attributesExC + uint32 AttributesEx4; // 8 m_attributesExD + uint32 AttributesEx5; // 9 m_attributesExE + uint32 AttributesEx6; // 10 m_attributesExF + uint32 AttributesEx7; // 11 m_attributesExG + uint32 Stances[2]; // 12 m_shapeshiftMask + uint32 StancesNot[2]; // 14 m_shapeshiftExclude + uint32 Targets; // 16 m_targets + uint32 TargetCreatureType; // 17 m_targetCreatureType + uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus + uint32 FacingCasterFlags; // 19 m_facingCasterFlags + uint32 CasterAuraState; // 20 m_casterAuraState + uint32 TargetAuraState; // 21 m_targetAuraState + uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState + uint32 casterAuraSpell; // 24 m_casterAuraSpell + uint32 targetAuraSpell; // 25 m_targetAuraSpell + uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell + uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell + uint32 CastingTimeIndex; // 28 m_castingTimeIndex + uint32 RecoveryTime; // 29 m_recoveryTime + uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime + uint32 InterruptFlags; // 31 m_interruptFlags + uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags + uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags + uint32 procFlags; // 34 m_procTypeMask + uint32 procChance; // 35 m_procChance + uint32 procCharges; // 36 m_procCharges + uint32 maxLevel; // 37 m_maxLevel + uint32 baseLevel; // 38 m_baseLevel + uint32 spellLevel; // 39 m_spellLevel + uint32 DurationIndex; // 40 m_durationIndex + uint32 powerType; // 41 m_powerType + uint32 manaCost; // 42 m_manaCost + uint32 manaCostPerlevel; // 43 m_manaCostPerLevel + uint32 manaPerSecond; // 44 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve + uint32 rangeIndex; // 46 m_rangeIndex + float speed; // 47 m_speed + //uint32 modalNextSpell; // 48 m_modalNextSpell not used + uint32 StackAmount; // 49 m_cumulativeAura + uint32 Totem[2]; // 50-51 m_totem + int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent + uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 60-67 m_reagentCount + int32 EquippedItemClass; // 68 m_equippedItemClass (value) + int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask) + int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask) + uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect + int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides + float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectRealPointsPerLevel + int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 83-85 m_effectMechanic + uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 86-88 m_implicitTargetA + uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetB + uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc + uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura + uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod + float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103 + uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets + uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType + int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue + int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValueB + uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 116-118 m_effectTriggerSpell + float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 119-121 m_effectPointsPerCombo + flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 122-130 + uint32 SpellVisual[2]; // 131-132 m_spellVisualID + uint32 SpellIconID; // 133 m_spellIconID + uint32 activeIconID; // 134 m_activeIconID + uint32 SpellPriority; // 135 m_spellPriority + char* SpellName[16]; // 136-151 m_name_lang + //uint32 SpellNameFlag; // 152 not used + char* Rank[16]; // 153-168 m_nameSubtext_lang + //uint32 RankFlags; // 169 not used + //char* Description[16]; // 170-185 m_description_lang not used + //uint32 DescriptionFlags; // 186 not used + //char* ToolTip[16]; // 187-202 m_auraDescription_lang not used + //uint32 ToolTipFlags; // 203 not used + uint32 ManaCostPercentage; // 204 m_manaCostPct + uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory + uint32 StartRecoveryTime; // 206 m_startRecoveryTime + uint32 MaxTargetLevel; // 207 m_maxTargetLevel + uint32 SpellFamilyName; // 208 m_spellClassSet + flag96 SpellFamilyFlags; // 209-211 + uint32 MaxAffectedTargets; // 212 m_maxTargets + uint32 DmgClass; // 213 m_defenseType + uint32 PreventionType; // 214 m_preventionType + //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used + float EffectDamageMultiplier[MAX_SPELL_EFFECTS]; // 216-218 m_effectChainAmplitude + //uint32 MinFactionId; // 219 m_minFactionID not used + //uint32 MinReputation; // 220 m_minReputation not used + //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used + uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID + int32 AreaGroupId; // 224 m_requiredAreaGroupId + uint32 SchoolMask; // 225 m_schoolMask + uint32 runeCostID; // 226 m_runeCostID + //uint32 spellMissileID; // 227 m_spellMissileID not used + //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1 + float EffectBonusMultiplier[MAX_SPELL_EFFECTS]; // 229-231 3.2.0 + //uint32 spellDescriptionVariableID; // 232 3.2.0 + //uint32 SpellDifficultyId; // 233 3.3.0 +}; + +typedef std::set<uint32> PetFamilySpellsSet; +typedef std::map<uint32, PetFamilySpellsSet> PetFamilySpellsStore; + +struct SpellCastTimesEntry +{ + uint32 ID; // 0 + int32 CastTime; // 1 + //float CastTimePerLevel; // 2 unsure / per skill? + //int32 MinCastTime; // 3 unsure +}; + +struct SpellCategoryEntry +{ + uint32 Id; + uint32 Flags; +}; + +struct SpellDifficultyEntry +{ + uint32 ID; // 0 + int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N, 25N, 10H, 25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2 +}; + +struct SpellFocusObjectEntry +{ + uint32 ID; // 0 + //char* Name[16]; // 1-15 unused + // 16 string flags, unused +}; + +struct SpellRadiusEntry +{ + uint32 ID; + float RadiusMin; + float RadiusPerLevel; + float RadiusMax; +}; + +struct SpellRangeEntry +{ + uint32 ID; + float minRangeHostile; + float minRangeFriend; + float maxRangeHostile; + float maxRangeFriend; + uint32 type; + //char* Name[16]; // 7-23 unused + // 24 string flags, unused + //char* Name2[16]; // 25-40 unused + // 41 string flags, unused +}; + +struct SpellRuneCostEntry +{ + uint32 ID; // 0 + uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy) + uint32 runePowerGain; // 4 + + bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; } + bool NoRunicPowerGain() const { return runePowerGain == 0; } +}; + +#define MAX_SHAPESHIFT_SPELLS 8 + +struct SpellShapeshiftEntry +{ + uint32 ID; // 0 + //uint32 buttonPosition; // 1 unused + //char* Name[16]; // 2-17 unused + //uint32 NameFlags; // 18 unused + uint32 flags1; // 19 + int32 creatureType; // 20 <= 0 humanoid, other normal creature types + //uint32 unk1; // 21 unused + uint32 attackSpeed; // 22 + uint32 modelID_A; // 23 alliance modelid + uint32 modelID_H; // 24 horde modelid (only one form) + //uint32 unk3; // 25 unused + //uint32 unk4; // 26 unused + uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused +}; + +struct SpellDurationEntry +{ + uint32 ID; + int32 Duration[3]; +}; + +struct SpellItemEnchantmentEntry +{ + uint32 ID; // 0 m_ID + //uint32 charges; // 1 m_charges + uint32 type[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_effect[MAX_ITEM_ENCHANTMENT_EFFECTS] + uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS] + //uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS] + uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS] + char* description[16]; // 14-29 m_name_lang[16] + //uint32 descriptionFlags; // 30 name flags + uint32 aura_id; // 31 m_itemVisual + uint32 slot; // 32 m_flags + uint32 GemID; // 33 m_src_itemID + uint32 EnchantmentCondition; // 34 m_condition_id + uint32 requiredSkill; // 35 m_requiredSkillID + uint32 requiredSkillValue; // 36 m_requiredSkillRank + uint32 requiredLevel; // 37 m_requiredLevel +}; + +struct SpellItemEnchantmentConditionEntry +{ + uint32 ID; // 0 m_ID + uint8 Color[5]; // 1-5 m_lt_operandType[5] + //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5] + uint8 Comparator[5]; // 11-15 m_operator[5] + uint8 CompareColor[5]; // 15-20 m_rt_operandType[5] + uint32 Value[5]; // 21-25 m_rt_operand[5] + //uint8 Logic[5] // 25-30 m_logic[5] +}; + +struct StableSlotPricesEntry +{ + uint32 Slot; + uint32 Price; +}; + +struct SummonPropertiesEntry +{ + uint32 Id; // 0 + uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? + uint32 Faction; // 2, 14 rows > 0 + uint32 Type; // 3, see enum + uint32 Slot; // 4, 0-6 + uint32 Flags; // 5 +}; + +struct TalentEntry +{ + uint32 TalentID; // 0 + uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry) + uint32 Row; // 2 + uint32 Col; // 3 + uint32 RankID[MAX_TALENT_RANK]; // 4-8 + // 9-12 not used, always 0, maybe not used high ranks + uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) + // 14-15 not used + uint32 DependsOnRank; // 16 + // 17-18 not used + //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree + //uint32 unk2; // 20, all 0 + //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc +}; + +struct TalentTabEntry +{ + uint32 TalentTabID; // 0 + //char* name[16]; // 1-16, unused + //uint32 nameFlags; // 17, unused + //unit32 spellicon; // 18 + // 19 not used + uint32 ClassMask; // 20 + uint32 petTalentMask; // 21 + uint32 tabpage; // 22 + //char* internalname; // 23 +}; + +struct TaxiNodesEntry +{ + uint32 ID; // 0 m_ID + uint32 map_id; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + char* name[16]; // 5-21 m_Name_lang + // 22 string flags + uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2] +}; + +struct TaxiPathEntry +{ + uint32 ID; // 0 m_ID + uint32 from; // 1 m_FromTaxiNode + uint32 to; // 2 m_ToTaxiNode + uint32 price; // 3 m_Cost +}; + +struct TaxiPathNodeEntry +{ + // 0 ID + uint32 PathID; // 1 + uint32 NodeIndex; // 2 + uint32 MapID; // 3 + float LocX; // 4 + float LocY; // 5 + float LocZ; // 6 + uint32 Flags; // 7 + uint32 Delay; // 8 + uint32 ArrivalEventID; // 9 + uint32 DepartureEventID; // 10 +}; + +struct TeamContributionPointsEntry +{ + //uint32 entry; // 0 + float value; // 1 (???) +}; + +struct TotemCategoryEntry +{ + uint32 ID; // 0 + //char* name[16]; // 1-16 + // 17 string flags, unused + uint32 categoryType; // 18 (one for specialization) + uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) +}; + +struct TransportAnimationEntry +{ + //uint32 Id; + uint32 TransportEntry; + uint32 TimeSeg; + float X; + float Y; + float Z; + //uint32 MovementId; +}; + +struct TransportRotationEntry +{ + //uint32 Id; + uint32 TransportEntry; + uint32 TimeSeg; + float X; + float Y; + float Z; + float W; +}; + +#define MAX_VEHICLE_SEATS 8 + +struct VehicleEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + float m_turnSpeed; // 2 + float m_pitchSpeed; // 3 + float m_pitchMin; // 4 + float m_pitchMax; // 5 + uint32 m_seatID[MAX_VEHICLE_SEATS]; // 6-13 + float m_mouseLookOffsetPitch; // 14 + float m_cameraFadeDistScalarMin; // 15 + float m_cameraFadeDistScalarMax; // 16 + float m_cameraPitchOffset; // 17 + //int m_powerType[3]; // removed in 3.1 + //int m_powerToken[3]; // removed in 3.1 + float m_facingLimitRight; // 18 + float m_facingLimitLeft; // 19 + float m_msslTrgtTurnLingering; // 20 + float m_msslTrgtPitchLingering; // 21 + float m_msslTrgtMouseLingering; // 22 + float m_msslTrgtEndOpacity; // 23 + float m_msslTrgtArcSpeed; // 24 + float m_msslTrgtArcRepeat; // 25 + float m_msslTrgtArcWidth; // 26 + float m_msslTrgtImpactRadius[2]; // 27-28 + char* m_msslTrgtArcTexture; // 29 + char* m_msslTrgtImpactTexture; // 30 + char* m_msslTrgtImpactModel[2]; // 31-32 + float m_cameraYawOffset; // 33 + uint32 m_uiLocomotionType; // 34 + float m_msslTrgtImpactTexRadius; // 35 + uint32 m_uiSeatIndicatorType; // 36 + uint32 m_powerDisplayId; // 37, new in 3.1 + // 38, new in 3.1 + // 39, new in 3.1 +}; + +struct VehicleSeatEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + int32 m_attachmentID; // 2 + float m_attachmentOffsetX; // 3 + float m_attachmentOffsetY; // 4 + float m_attachmentOffsetZ; // 5 + float m_enterPreDelay; // 6 + float m_enterSpeed; // 7 + float m_enterGravity; // 8 + float m_enterMinDuration; // 9 + float m_enterMaxDuration; // 10 + float m_enterMinArcHeight; // 11 + float m_enterMaxArcHeight; // 12 + int32 m_enterAnimStart; // 13 + int32 m_enterAnimLoop; // 14 + int32 m_rideAnimStart; // 15 + int32 m_rideAnimLoop; // 16 + int32 m_rideUpperAnimStart; // 17 + int32 m_rideUpperAnimLoop; // 18 + float m_exitPreDelay; // 19 + float m_exitSpeed; // 20 + float m_exitGravity; // 21 + float m_exitMinDuration; // 22 + float m_exitMaxDuration; // 23 + float m_exitMinArcHeight; // 24 + float m_exitMaxArcHeight; // 25 + int32 m_exitAnimStart; // 26 + int32 m_exitAnimLoop; // 27 + int32 m_exitAnimEnd; // 28 + float m_passengerYaw; // 29 + float m_passengerPitch; // 30 + float m_passengerRoll; // 31 + int32 m_passengerAttachmentID; // 32 + int32 m_vehicleEnterAnim; // 33 + int32 m_vehicleExitAnim; // 34 + int32 m_vehicleRideAnimLoop; // 35 + int32 m_vehicleEnterAnimBone; // 36 + int32 m_vehicleExitAnimBone; // 37 + int32 m_vehicleRideAnimLoopBone; // 38 + float m_vehicleEnterAnimDelay; // 39 + float m_vehicleExitAnimDelay; // 40 + uint32 m_vehicleAbilityDisplay; // 41 + uint32 m_enterUISoundID; // 42 + uint32 m_exitUISoundID; // 43 + int32 m_uiSkin; // 44 + uint32 m_flagsB; // 45 + // 46-57 added in 3.1, floats mostly + + inline bool HasFlag(VehicleSeatFlags flag) const { return !!(m_flags & flag); } + inline bool HasFlag(VehicleSeatFlagsB flag) const { return !!(m_flagsB & flag); } + + inline bool CanEnterOrExit() const { return HasFlag(VehicleSeatFlags(VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT | VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT)); } + inline bool CanSwitchFromSeat() const { return HasFlag(VEHICLE_SEAT_FLAG_CAN_SWITCH); } + inline bool IsUsableByOverride() const { return HasFlag(VehicleSeatFlags(VEHICLE_SEAT_FLAG_UNCONTROLLED | VEHICLE_SEAT_FLAG_UNK18)) + || HasFlag(VehicleSeatFlagsB(VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | + VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4)); } + inline bool IsEjectable() const { return HasFlag(VEHICLE_SEAT_FLAG_B_EJECTABLE); } +}; + +struct WMOAreaTableEntry +{ + uint32 Id; // 0 index + int32 rootId; // 1 used in root WMO + int32 adtId; // 2 used in adt file + int32 groupId; // 3 used in group WMO + //uint32 field4; + //uint32 field5; + //uint32 field6; + //uint32 field7; + //uint32 field8; + uint32 Flags; // 9 used for indoor/outdoor determination + uint32 areaId; // 10 link to AreaTableEntry.ID + //char *Name[16]; + //uint32 nameFlags; +}; + +struct WorldMapAreaEntry +{ + //uint32 ID; // 0 + uint32 map_id; // 1 + uint32 area_id; // 2 index (continent 0 areas ignored) + //char* internal_name // 3 + float y1; // 4 + float y2; // 5 + float x1; // 6 + float x2; // 7 + int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) + // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates) + // uint32 parentMapID; // 10 +}; + +#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4 + +struct WorldMapOverlayEntry +{ + uint32 ID; // 0 + //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc + uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5 + // 6-7 always 0, possible part of areatableID[] + //char* internal_name // 8 + // 9-16 some ints +}; + +struct WorldSafeLocsEntry +{ + uint32 ID; // 0 + uint32 map_id; // 1 + float x; // 2 + float y; // 3 + float z; // 4 + //char* name[16] // 5-20 name, unused + // 21 name flags, unused +}; + +/* +struct WorldStateSounds +{ + uint32 ID; // 0 Worldstate + uint32 unk; // 1 + uint32 areaTable; // 2 + uint32 WMOAreaTable; // 3 + uint32 zoneIntroMusicTable; // 4 + uint32 zoneIntroMusic; // 5 + uint32 zoneMusic; // 6 + uint32 soundAmbience; // 7 + uint32 soundProviderPreferences; // 8 +}; +*/ + +/* +struct WorldStateUI +{ + uint32 ID; // 0 + uint32 map_id; // 1 Can be -1 to show up everywhere. + uint32 zone; // 2 Can be zero for "everywhere". + uint32 phaseMask; // 3 Phase this WorldState is avaliable in + uint32 icon; // 4 The icon that is used in the interface. + char* textureFilename; // 5 + char* text; // 6-21 The worldstate text + char* description; // 22-38 Text shown when hovering mouse on icon + uint32 worldstateID; // 39 This is the actual ID used + uint32 type; // 40 0 = unknown, 1 = unknown, 2 = not shown in ui, 3 = wintergrasp + uint32 unk1; // 41 + uint32 unk2; // 43 + uint32 unk3; // 44-58 + uint32 unk4; // 59-61 Used for some progress bars. + uint32 unk7; // 62 Unused in 3.3.5a +}; +*/ + +#pragma pack(pop) + +// Structures not used for casting to loaded DBC data and not required then packing +struct MapDifficulty +{ + MapDifficulty() : resetTime(0), maxPlayers(0), hasErrorMessage(false) { } + MapDifficulty(uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage) : resetTime(_resetTime), maxPlayers(_maxPlayers), hasErrorMessage(_hasErrorMessage) { } + + uint32 resetTime; + uint32 maxPlayers; + bool hasErrorMessage; +}; + +struct TalentSpellPos +{ + TalentSpellPos() : talent_id(0), rank(0) { } + TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) { } + + uint16 talent_id; + uint8 rank; +}; + +typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap; + +struct TaxiPathBySourceAndDestination +{ + TaxiPathBySourceAndDestination() : ID(0), price(0) { } + TaxiPathBySourceAndDestination(uint32 _id, uint32 _price) : ID(_id), price(_price) { } + + uint32 ID; + uint32 price; +}; +typedef std::map<uint32, TaxiPathBySourceAndDestination> TaxiPathSetForSource; +typedef std::map<uint32, TaxiPathSetForSource> TaxiPathSetBySource; + +typedef std::vector<TaxiPathNodeEntry const*> TaxiPathNodeList; +typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; + +#endif diff --git a/src/server/shared/DataStores/DBCfmt.h b/src/server/shared/DataStores/DBCfmt.h new file mode 100644 index 00000000000..6651270848b --- /dev/null +++ b/src/server/shared/DataStores/DBCfmt.h @@ -0,0 +1,144 @@ +/* + * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRINITY_DBCSFRM_H +#define TRINITY_DBCSFRM_H + +char const Achievementfmt[] = "niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii"; +const std::string CustomAchievementfmt = "pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp"; +const std::string CustomAchievementIndex = "ID"; +char const AchievementCriteriafmt[] = "niiiiiiiixxxxxxxxxxxxxxxxxiiiix"; +char const AreaTableEntryfmt[] = "niiiixxxxxissssssssssssssssxiiiiixxx"; +char const AreaGroupEntryfmt[] = "niiiiiii"; +char const AreaPOIEntryfmt[] = "niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; +char const AreaTriggerEntryfmt[] = "niffffffff"; +char const AuctionHouseEntryfmt[] = "niiixxxxxxxxxxxxxxxxx"; +char const BankBagSlotPricesEntryfmt[] = "ni"; +char const BannedAddOnsfmt[] = "nxxxxxxxxxx"; +char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; +char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx"; +char const CharacterFacialHairStylesfmt[] = "iiixxxxx"; +char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const CharSectionsEntryfmt[] = "diiixxxiii"; +char const CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi"; +char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; +char const ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; +char const ChrRacesEntryfmt[] = "niixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; +char const CinematicCameraEntryfmt[] = "nsiffff"; +char const CinematicSequencesEntryfmt[] = "nxixxxxxxx"; +char const CreatureDisplayInfofmt[] = "nixifxxxxxxxxxxx"; +char const CreatureDisplayInfoExtrafmt[] = "diixxxxxxxxxxxxxxxxxx"; +char const CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx"; +char const CreatureModelDatafmt[] = "nisxfxxxxxxxxxxffxxxxxxxxxxx"; +char const CreatureSpellDatafmt[] = "niiiixxxx"; +char const CreatureTypefmt[] = "nxxxxxxxxxxxxxxxxxx"; +char const CurrencyTypesfmt[] = "xnxi"; +char const DestructibleModelDatafmt[] = "nxxixxxixxxixxxixxx"; +char const DungeonEncounterfmt[] = "niixissssssssssssssssxx"; +char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; +char const DurabilityQualityfmt[] = "nf"; +char const EmotesEntryfmt[] = "nxxiiix"; +char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx"; +char const EmotesTextSoundEntryfmt[] = "niiii"; +char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx"; +char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii"; +char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx"; +char const GemPropertiesEntryfmt[] = "nixxi"; +char const GlyphPropertiesfmt[] = "niii"; +char const GlyphSlotfmt[] = "nii"; +char const GtBarberShopCostBasefmt[] = "f"; +char const GtCombatRatingsfmt[] = "f"; +char const GtChanceToMeleeCritBasefmt[] = "f"; +char const GtChanceToMeleeCritfmt[] = "f"; +char const GtChanceToSpellCritBasefmt[] = "f"; +char const GtChanceToSpellCritfmt[] = "f"; +char const GtNPCManaCostScalerfmt[] = "f"; +char const GtOCTClassCombatRatingScalarfmt[] = "df"; +char const GtOCTRegenHPfmt[] = "f"; +//char const GtOCTRegenMPfmt[] = "f"; +char const GtRegenHPPerSptfmt[] = "f"; +char const GtRegenMPPerSptfmt[] = "f"; +char const Holidaysfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix"; +char const Itemfmt[] = "niiiiiii"; +char const ItemBagFamilyfmt[] = "nxxxxxxxxxxxxxxxxx"; +//char const ItemDisplayTemplateEntryfmt[] = "nxxxxxxxxxxixxxxxxxxxxx"; +//char const ItemCondExtCostsEntryfmt[] = "xiii"; +char const ItemExtendedCostEntryfmt[] = "niiiiiiiiiiiiiix"; +char const ItemLimitCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii"; +char const ItemRandomPropertiesfmt[] = "nxiiixxssssssssssssssssx"; +char const ItemRandomSuffixfmt[] = "nssssssssssssssssxxiiixxiiixx"; +char const ItemSetEntryfmt[] = "dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii"; +char const LFGDungeonEntryfmt[] = "nssssssssssssssssxiiiiiiiiixxixixxxxxxxxxxxxxxxxx"; +char const LightEntryfmt[] = "nifffxxxxxxxxxx"; +char const LiquidTypefmt[] = "nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const LockEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; +char const MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx"; +char const MapEntryfmt[] = "nxiixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiii"; +char const MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix"; +char const MovieEntryfmt[] = "nxx"; +char const NamesProfanityEntryfmt[] = "dsi"; +char const NamesReservedEntryfmt[] = "dsi"; +char const OverrideSpellDatafmt[] = "niiiiiiiiiix"; +char const QuestFactionRewardfmt[] = "niiiiiiiiii"; +char const QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx"; +char const QuestXPfmt[] = "niiiiiiiiii"; +char const PowerDisplayfmt[] = "nixxxx"; +char const PvPDifficultyfmt[] = "diiiii"; +char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii"; +char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii"; +char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii"; +char const SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi"; +char const SkillLineAbilityfmt[] = "niiiixxiiiiixx"; +char const SkillRaceClassInfofmt[] = "diiiixix"; +char const SkillTiersfmt[] = "nxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiii"; +char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const SpellCastTimefmt[] = "nixx"; +char const SpellCategoryfmt[] = "ni"; +char const SpellDifficultyfmt[] = "niiii"; +const std::string CustomSpellDifficultyfmt = "ppppp"; +const std::string CustomSpellDifficultyIndex = "id"; +char const SpellDurationfmt[] = "niii"; +char const SpellEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiiissssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx"; +const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa"; +const std::string CustomSpellEntryIndex = "Id"; +char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx"; +char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii"; +char const SpellItemEnchantmentConditionfmt[] = "nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; +char const SpellRadiusfmt[] = "nfff"; +char const SpellRangefmt[] = "nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +char const SpellRuneCostfmt[] = "niiii"; +char const SpellShapeshiftfmt[] = "nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii"; +char const StableSlotPricesfmt[] = "ni"; +char const SummonPropertiesfmt[] = "niiiii"; +char const TalentEntryfmt[] = "niiiiiiiixxxxixxixxxxxx"; +char const TalentTabEntryfmt[] = "nxxxxxxxxxxxxxxxxxxxiiix"; +char const TaxiNodesEntryfmt[] = "nifffssssssssssssssssxii"; +char const TaxiPathEntryfmt[] = "niii"; +char const TaxiPathNodeEntryfmt[] = "diiifffiiii"; +char const TeamContributionPointsfmt[] = "df"; +char const TotemCategoryEntryfmt[] = "nxxxxxxxxxxxxxxxxxii"; +char const TransportAnimationfmt[] = "diifffx"; +char const TransportRotationfmt[] = "diiffff"; +char const VehicleEntryfmt[] = "niffffiiiiiiiifffffffffffffffssssfifiixx"; +char const VehicleSeatEntryfmt[] = "niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx"; +char const WMOAreaTableEntryfmt[] = "niiixxxxxiixxxxxxxxxxxxxxxxx"; +char const WorldMapAreaEntryfmt[] = "xinxffffixx"; +char const WorldMapOverlayEntryfmt[] = "nxiiiixxxxxxxxxxx"; +char const WorldSafeLocsEntryfmt[] = "nifffxxxxxxxxxxxxxxxxx"; + +#endif |
