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author | Nay <dnpd.dd@gmail.com> | 2012-04-13 20:50:34 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-04-13 20:51:07 +0100 |
commit | a28742bffeca3764468b3f307a86c14e2f3e3607 (patch) | |
tree | 669f9c09db0760bb9b29cac82f1bcbabc639a0d2 /src/server/shared/Database/MySQLConnection.cpp | |
parent | b9c50a8b6ee4335a98518a7329fe94133e5ee69b (diff) |
Core/BG: When starting a battleground teleport the player to start location if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team
A distance of 0 is ignored (not used in SotA nor arenas)
The values in DB might need some tweaks, open a pull request if you calculate better ones
Closes #180
Initial patch and idea by Rat
Also added validation (DBError log) to some fields in battleground_template table
Diffstat (limited to 'src/server/shared/Database/MySQLConnection.cpp')
0 files changed, 0 insertions, 0 deletions