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authorMachiavelli <machiaveltman@gmail.com>2012-01-03 03:52:26 -0800
committerMachiavelli <machiaveltman@gmail.com>2012-01-03 03:52:26 -0800
commite35fd87d3f83d5d336e50695dfce7461a6e75193 (patch)
tree6be6d4c0207980c419adf70592d613beb43b9d7f /src/server/shared/Utilities/Util.h
parent93dbe07cd0fa8958904b7d2cdc3797a913104fb5 (diff)
parent29c2dfb1dad310b7388685a7020f303b45a6569f (diff)
Merge pull request #4582 from Chaplain/cleanup4
Core/Utilities: Implement random generator for float values. NOTE: Actually just casts the outcome of int randgen to float
Diffstat (limited to 'src/server/shared/Utilities/Util.h')
-rwxr-xr-xsrc/server/shared/Utilities/Util.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index b67761c4977..684b26eea63 100755
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -64,6 +64,9 @@ inline uint32 secsToTimeBitFields(time_t secs)
/* Return a random number in the range 0 .. RAND32_MAX. */
int32 rand32();
+ /* Return a random number in the range min..max */
+ float frand(float min, float max);
+
/* Return a random double from 0.0 to 1.0 (exclusive). Floats support only 7 valid decimal digits.
* A double supports up to 15 valid decimal digits and is used internally (RAND32_MAX has 10 digits).
* With an FPU, there is usually no difference in performance between float and double. */