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authorMachiavelli <none@none>2010-08-18 02:25:52 +0200
committerMachiavelli <none@none>2010-08-18 02:25:52 +0200
commit87218eadcdeac5ba86a035edfd079958405cb24f (patch)
treeb72020ed0d390953b70d2026bf4c0b16c8271d11 /src/server/worldserver/CommandLine
parent1ab2bd6d58adf35090ca3a9ef82eee00a14ff507 (diff)
* HIGHLY EXPERIMENTAL - USE AT OWN RISK *
Database Layer: - Implement connection pooling: Instead of 1 delay thread per database, you can configure between 1 and 32 worker threads that have a seperate thread in the core and have a seperate connection to the MySQL server (based on raczman/Albator´s database layer for Trinitycore3) - Implement a configurable thread bundle for synchroneous requests from seperate core threads (see worldserver.conf.dist for more info) - Every mapupdate thread now has its seperate MySQL connection to the world and characters database - Drop inconsistent PExecuteLog function - query logging will be implemented CONSISTENTLY later - Drop current prepared statement interface - this will be done *properly* later - You´ll need to update your worldserver.conf and authserver.conf - You´re recommended to make a backup of your databases before using this. * HIGHLY EXPERIMENTAL - USE AT OWN RISK * * HIGHLY EXPERIMENTAL - USE AT OWN RISK * etc. --HG-- branch : trunk
Diffstat (limited to 'src/server/worldserver/CommandLine')
-rw-r--r--src/server/worldserver/CommandLine/CliRunnable.cpp36
1 files changed, 32 insertions, 4 deletions
diff --git a/src/server/worldserver/CommandLine/CliRunnable.cpp b/src/server/worldserver/CommandLine/CliRunnable.cpp
index d105f29f3c2..e44ec1ada94 100644
--- a/src/server/worldserver/CommandLine/CliRunnable.cpp
+++ b/src/server/worldserver/CommandLine/CliRunnable.cpp
@@ -690,8 +690,28 @@ int kb_hit_return()
/// %Thread start
void CliRunnable::run()
{
- ///- Init new SQL thread for the world database (one connection call enough)
- WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
+ ///- Init MySQL threads or connections
+ bool needInit = true;
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_WORLDDB) & MYSQL_BUNDLE_RA))
+ {
+ WorldDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ {
+ LoginDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ {
+ CharacterDatabase.Init_MySQL_Connection();
+ needInit = false;
+ }
+
+ if (needInit)
+ MySQL::Thread_Init();
char commandbuf[256];
@@ -759,6 +779,14 @@ void CliRunnable::run()
}
- ///- End the database thread
- WorldDatabase.ThreadEnd(); // free mySQL thread resources
+ ///- Free MySQL thread resources and deallocate lingering connections
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_WORLDDB) & MYSQL_BUNDLE_RA))
+ WorldDatabase.End_MySQL_Connection();
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
+ LoginDatabase.End_MySQL_Connection();
+
+ if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_CHARDB) & MYSQL_BUNDLE_RA))
+ CharacterDatabase.End_MySQL_Connection();
+ if (needInit)
+ MySQL::Thread_End();
}